KF-BioCenter

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GiantTurkeyFish

FNG / Fresh Meat
Apr 13, 2016
48
0
0
infntnub;n2257395 said:
Wow man - for a moment I thought maybe we lost ya on this project. :eek:

Welcome back to it!

Things are looking pretty polished, how is the optimization?


Don't worry about the project disappearing. I've invested too much time into this map to quit now haha. One thing for sure, is any future maps I will make will not take this long. The reason this map is taking forever to finish, is because this use to be a practice map and the original layout was very difficult to work with later down the road. I've had move around near finished rooms and relocate them just so I can work on the next room (even now, I'm still doing this). Light bleeding use to be a huge issue with this map originally, so I spent a massive amount of time fixing it. The biggest mistake I made with this map, is making a map without a concept. Literally 90% of this map so far I made was thought up on the fly (I will never go without a concept again haha). I plan on getting this map into beta sometime this month, but no promises.

Optimization has been greatly improved. I remember a time where the open areas would run 65-70 fps and the close quarter areas would run 25 fps (drops as low as 11fps) which is completely unplayable. I have a i7 6770k and a GTX 980ti so this was unacceptable. You were able to play it very smoothly if you had shadows set to low, but I wasn't gonna let that fly. As of now, I'm getting 80-120fps across the whole map on max settings with flex features off. I'm still optimizing the map to see if I can improve the fps a little more. :D

If you have anymore questions feel free to ask. :D
 
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GiantTurkeyFish

FNG / Fresh Meat
Apr 13, 2016
48
0
0
This progress update I did a large amount of changes and moving for a couple of rooms. I'm also combining things I so progress updates don't look as huge (making it faster to type :p).

PROGRESS UPDATE

Locker Room
- Completely relocated the entire room
- Revamped the entire room
- Fixed the pathnodes

Stairway leading to locker room
- Added and textured layout
- Added objects and lights

Dissection Room
- Tweaked the render distances to work with the new rooms

Hall 2
- One of the catwalks have been changed causing a path to be no longer accessible

General
- Removed rooms and halls that are no longer needed

I'm still waiting for TW to fix the dynamic lighting bug so I can post a small clip of video, but in the mean time here is a pic of the lecture Room and a before and after shot of the locker room.


The Lecture Room BioCenter Lecture Room.jpg


Locker Room Before BioCenter Locker Room Before.jpg

Locker Room After (WIP) BioCenter Locker Room.jpg



As always thank you for reading :D
 
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