infntnub;n2257395 said:Wow man - for a moment I thought maybe we lost ya on this project.
Welcome back to it!
Things are looking pretty polished, how is the optimization?
Don't worry about the project disappearing. I've invested too much time into this map to quit now haha. One thing for sure, is any future maps I will make will not take this long. The reason this map is taking forever to finish, is because this use to be a practice map and the original layout was very difficult to work with later down the road. I've had move around near finished rooms and relocate them just so I can work on the next room (even now, I'm still doing this). Light bleeding use to be a huge issue with this map originally, so I spent a massive amount of time fixing it. The biggest mistake I made with this map, is making a map without a concept. Literally 90% of this map so far I made was thought up on the fly (I will never go without a concept again haha). I plan on getting this map into beta sometime this month, but no promises.
Optimization has been greatly improved. I remember a time where the open areas would run 65-70 fps and the close quarter areas would run 25 fps (drops as low as 11fps) which is completely unplayable. I have a i7 6770k and a GTX 980ti so this was unacceptable. You were able to play it very smoothly if you had shadows set to low, but I wasn't gonna let that fly. As of now, I'm getting 80-120fps across the whole map on max settings with flex features off. I'm still optimizing the map to see if I can improve the fps a little more.
If you have anymore questions feel free to ask.
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