Yay, finally getting back into the swing of posting progress updates

This is the biggest progress update I've posted so far

I'll post a small clip (or clips) of the gameplay once this flickering dynamic shadow bug is cleared up!!!
PROGRESS UPDATE
Cave
- Added wind sounds at the cave entrance
Lobby
- Connected lights that were missed to the power box
- Added a new emergency light
Lobby Hall
- Connected lights to the correct destructibles
- Added lights
- Connected lights to the power box
- Added sound triggers for metal detectors
- Added sounds for the x-ray conveyors
- Added monitors on top of the conveyors
- Added floor mats
- Added debris on the floor
- Added a blocking volume ramp for ZEDs
Elevator Room
- Connect lights to the power box
- Added floor mat
- Added debris on the floor
- Added fire in the elevator
Bar
- Connect lights to the power box that were missed
- Some lights have been connected to each other
- Adjusted radius for some of the lights
- Added 2 new emergency lights
Hall 1
- Added an emergency light
- Adjusted the color on a few of the lights
- Slightly expanded the light radius of the emergency lights
- Connected all the missed lights to their destructibles
Hall 1/Dissection transition Rooom
- Added lights
- Added an emergency light
- Disabled shadows on a couple of lights
- Connected all the lights to their destructibles
Hall 2
- Connected all the lights that were missed to thier destructibles
Dissection Room
- Reconnected all the lights to their appropriate destructible
- Reconnnected all the lights to correct power box
- Reshaped blocking volume and added a ramp for ZEDs
Server Room
- Reconnected all the lights to their appropriate destructible
- Reconnected all the lights to power box
- Fixed lights that are suppose to be off, but look on
ZED Confinement
- Texture has been changed on banners
- Added blood
- Added a blocking volume and blocking volume ramp
Lecture Room
- Improved the layout of the Room
- Disabled shadows on floors, walls, and ceiling
- Designed ceiling
- Added destructible monitors
- Added destructible lights
- Added white board
- Added podium
- Added lights in various spots
- Added supports and mounts
- Added foliage
- Added light pipes
- Textured the room
General
- All the emergency lights have their radius increased on the first floor
- All emergency lights on the first floor now have an increased light pulse
- Added more routes for VS ZED players
- Added weapon and ammo pickups thoughout the map
Next update, I'll be focusing on the ZED Confinement Room and the Lecture Room.
As always thank you everyone for reading
