In between waves stuff like trees, market stalls and the trader lose their textures and go to a white and blue chequered pattern. And I double checked and I do have the latest map version.
I'm getting the same texture bugs as before. It seems to be specific textures you have been using for wood, like trees and wooden bars. Here are some screenshots:
http://i58.tinypic.com/24m9hmc.jpg
http://i61.tinypic.com/20kacuw.jpg
http://i57.tinypic.com/35ksok6.jpg
http://i58.tinypic.com/2888o5s.jpg
http://i59.tinypic.com/qn5gsm.jpg
http://i61.tinypic.com/26276vp.jpg
My graphics card is a GeForce GTX 750 Ti, if that helps.
Seems that custom textures doesnt work with the new version of KF2, Im looking for a solution =/
Custom Textures & Materials aren't supported yet.
I have the same problem - blue / white checkers on: traders, trees, fruit stalls, & tents
Destructible Medallions were also seemingly non-functional.
No need to be sorry honestly. It isn't your fault as far as I can tell.
I did experience one bug regarding physx flex in this map just now, though. For some reason when I headshot enemies or.... anything except body shotting them, it completely crashes my game. Does not happen on any other map besides this one, but I have a feeling it's something that's outside of your control so who knows. I don't mind turning physx off to play this map though
NEW UPDATE FIXED CUSTOM MATERIALS!!!!
http://www.mediafire.com/download/916f73921ul2ufy/BarmichTownv12.zip
What about the zeds getting stuck "outside" of the map?