KF-BarbedSchool Beta

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AnderX2000

FNG / Fresh Meat
May 21, 2009
30
0
0
I've been working on this since the SDK was released. Enjoy and let me know if there are any problems.

Map Name: KF-BarbedSchool
Playable: Yes
Description of map: 3 floor elementary school with gymnasium, library, auditorium and several restrooms and classrooms. Your helicopter has crashed into the building causing damage through multiple floors of the building. You have climbed out of the wreckage into the gymnasium. The school has already been over-run by zed. Start teaching these lab rat rejects some lessons.

Map Download: http://www.maidanndi.com/maps/KF-BarbedSchool32.zip

Some Screenshots:
http://www.maidanndi.com/maps/Shot00030.jpg
http://www.maidanndi.com/maps/Shot00031.jpg
http://www.maidanndi.com/maps/Shot00032.jpg
http://www.maidanndi.com/maps/Shot00033.jpg
http://www.maidanndi.com/maps/Shot00034.jpg
http://www.maidanndi.com/maps/Shot00035.jpg
http://www.maidanndi.com/maps/Shot00036.jpg
http://www.maidanndi.com/maps/Shot00037.jpg

Edit: Updated link to lastest version.

Edit: updated link to lastest version (KF-BarbedSchool32).
 
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shah3211

FNG / Fresh Meat
May 12, 2009
81
0
0
looks great. going to try it on my server today.

edit: i like the map. great work. only thing i found was the red trader path doesn't show the path perfectly.
 
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AnderX2000

FNG / Fresh Meat
May 21, 2009
30
0
0
edit: i like the map. great work. only thing i found was the red trader path doesn't show the path perfectly.

I am glad you enjoy it. Thanks :)

As for the trader pathing.. I should of just mentioned that up front. There is a thread about this in the level editing forum that I started. Unfortunately there is no way to stop the trader path from using specific routes. Anywhere a zed goes, it can go. There are a few maps I have already played that could benefit from the ability to control where the trader path can and can not go. I hope they add this control at some point.

Anyways it can be annoying the first run through on my map but once you figure out the right way it's not such a big deal.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hello.

Hello.

Looks like a good map. I need to learn how to get the trader red path. Where was the link to the tutorial. That I am trying to figure out the trader door. Does it need its own actor. Anyways wrong area for that. I will put the map on my server and give it a try. Looks good. Keep up the good work. I am working on my beta. I put in a base map for feed back however not to many positives yet. Maybe when they see my upgrade version they will like it.
 

JubalHarshaw

FNG / Fresh Meat
May 26, 2009
73
0
0
Very good map. We tested it today in our server and everybody liked it. It'll stay there. Looking forward for the next beta or the final version. Congrats.
 

AnderX2000

FNG / Fresh Meat
May 21, 2009
30
0
0
Updated link in first post to point to the lastest version (KF-BarbedSchool31). This zip also includes the UCC compressed version for server redirects.

Changes since previous verison:
* Added door frames.
* Added windows to remaining 2 classrooms which did not have any.
* Moved zombie spawn in auditorium so not to spawn when players are in there.
* Increased spawning of crawlers above helicopter crash on 3rd floor.
* Decreased spawn chance in the 1st floor "red room". Zeds would stream out from this location and Patriarch would spawn there 9 out of 10 times. Fixed this.
* Added some details to various locations: kitchen, library, 1st floor, boiler room.
* Dimmed lighting a bit here and there where things were too bright.

Again enjoy and post any thoughts or relay any problems. Thanks.
 
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JubalHarshaw

FNG / Fresh Meat
May 26, 2009
73
0
0
Tested today the new version and really liked, but we suffered with very low fps spikes. The map is playable, but sometimes we really saw everything in frames, with fps dropping sometimes below 20.
 

AnderX2000

FNG / Fresh Meat
May 21, 2009
30
0
0
Hmm ok. I didn't do any major changes or add significant geometry so I will look and make sure the zones are still working correctly.

Thanks for letting me know!
 

AnderX2000

FNG / Fresh Meat
May 21, 2009
30
0
0
Ok I uploaded a new version and updated the link in the original post.

There were problems with the zoning between floors. They were rendering as one. There is always a bit of a fps drop looking directly down the halls from one end to the other but this was causing a drop even more so. With vsync off I gained about 15-25 fps with these changes. I hope this helps solve the issues you, your friends and anyone else were having.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
BarbedSchool32 isn't whitelisted as of yet (just tested). ):

We were going to put this on our server but it's going to have to wait as we have a policy of not including maps that aren't on the White List.

I do want to say that it's a quality map and I'm looking forward to being able to play it with my buddies from [AE].
 

Discoisntdead

FNG / Fresh Meat
Jun 30, 2009
332
3
0
I recall that there were problems with uneven fps on older versions of this (like v26). Downloaded the latest version hoping that this would be fixed, but it's actually even worse now to be honest.

Let's take a look.

The trader room. 62 fps, nice!


The hallway. FPS is in the forties. Playable.



Oh ****e! What the hell happened? I just turned around and the fps dropped to 29!



Is the fire the cause of all this mess?



Framerate's ok in the stairwell, as you can see.



And now we just discovered the real culprit.