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So after some weeks beta testing i have reworked the map a bit and set it to final. Basically the beta-1 worked well yet. I just added alot blocking volumes to avoid ppl camping or glitching. Also i added some pathnodes and changed the deep-size of the pool so the zombies wont loose your path in it. Some few light changes i did also. For the filesize i have to say it went that big (55mb unpacked) cause its almost only custom texture use (thx to cg-textures at that point for making a nice collection)
Thx to leon for emitter and customizing netkactor help also thx to Tonio and WC-clan for helping me beta testing the map.
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