D
Dragonfel666
Guest
EDIT: I moved the custom textures into the MyLevel group so the redirect will work ^^ and corrected the link.
Ok so i spent some time sprucing it up a bit
I AM SUMMITING THIS FOR WAVE 1
1: 4 new spawns for harder game play in the big room with the trader in the tube
2: New Custom Doors
3: Mostly all spawns are Un-Campable
4: Realigned all textures, including rotating to match the vents on the celing
5: All minor Pathing issues are worked out
Im only gonna post a few pics, cause we all know what it looks like.
http://www.filefront.com/14080699/KF-AquaStudy-V2Fin.zip
The Final Release for the contest. The pathing is more intricate and i fixed all the "unknown" exploits. Also Brighted some areas.
if you want it;http://www.filefront.com/14139295/AquaStudy-V2Final.zip
Ps to give you an idea of how detailed my wave 2 map is gonna be,
I am about 20% done and its at 18mg
And almost all solid brushes are converted to objects
Ps. The new doors are made by Chernobyl
TY Chernobyl !!
Ok so i spent some time sprucing it up a bit
I AM SUMMITING THIS FOR WAVE 1
1: 4 new spawns for harder game play in the big room with the trader in the tube
2: New Custom Doors
3: Mostly all spawns are Un-Campable
4: Realigned all textures, including rotating to match the vents on the celing
5: All minor Pathing issues are worked out
Im only gonna post a few pics, cause we all know what it looks like.
http://www.filefront.com/14080699/KF-AquaStudy-V2Fin.zip
The Final Release for the contest. The pathing is more intricate and i fixed all the "unknown" exploits. Also Brighted some areas.
if you want it;http://www.filefront.com/14139295/AquaStudy-V2Final.zip
Ps to give you an idea of how detailed my wave 2 map is gonna be,
I am about 20% done and its at 18mg
And almost all solid brushes are converted to objects
Ps. The new doors are made by Chernobyl
TY Chernobyl !!
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