Hey there guys and gals. This will be my 4th map attempt. Finally using no BSPs and all static meshes (which according to everyone is how its supposed to be done). I really do like this way of doing it now that I understand it. I really hope you like my first attempt using this new method. Enjoy!
KF-Apartments @ http://www.mediafire.com/download/o5uls6xxn1xv3dr/KF-ApartmentsV2.rar
Simple 3 story apartment building. 12 rooms, 2 elevators, a staircase, and a main lobby. This is NOT a large map. This is VERY close quarters and will rely on players working together to defeat the zeds. Don't get caught in the rooms alone, because there is only 1 way out!
Update V2: Removed the doors from the elevators until I get a better solution. Still the odd issue. But works way better overall until a fix is found.
Release notes: Im releasing this a tad early to make sure layout is right. And to start getting feedback right away for it! There are a lot of "detail" meshes missing. But layout and most detail is in. The feel for the map wont be changing much. Lighting tweaks to come for sure! Hope you enjoy and remember. Feedback is away appreciated
Known issues: Zeds will get stuck in the elevator sometimes. Other times they just refuse to open doors that 5seconds ago they could. Some pathfinding/ai to work out. But is still very playable!
Screenshots:
http://s17.postimg.org/ucx44fsqn/KFEditor_2015_05_05_13_19_09_147.png
http://s17.postimg.org/c7k5qdt8f/KFEditor_2015_05_05_13_19_18_081.png
http://s17.postimg.org/5nhdk1f7j/KFEditor_2015_05_05_13_19_47_173.png
http://s17.postimg.org/4wone9cu7/KFEditor_2015_05_05_13_19_56_147.png
http://s17.postimg.org/f2x8x8x8f/KFEditor_2015_05_05_13_20_57_078.png
http://s17.postimg.org/uqyg41cu7/KFEditor_2015_05_05_13_21_12_168.png
KF-Apartments @ http://www.mediafire.com/download/o5uls6xxn1xv3dr/KF-ApartmentsV2.rar
Simple 3 story apartment building. 12 rooms, 2 elevators, a staircase, and a main lobby. This is NOT a large map. This is VERY close quarters and will rely on players working together to defeat the zeds. Don't get caught in the rooms alone, because there is only 1 way out!
Update V2: Removed the doors from the elevators until I get a better solution. Still the odd issue. But works way better overall until a fix is found.
Release notes: Im releasing this a tad early to make sure layout is right. And to start getting feedback right away for it! There are a lot of "detail" meshes missing. But layout and most detail is in. The feel for the map wont be changing much. Lighting tweaks to come for sure! Hope you enjoy and remember. Feedback is away appreciated
Known issues: Zeds will get stuck in the elevator sometimes. Other times they just refuse to open doors that 5seconds ago they could. Some pathfinding/ai to work out. But is still very playable!
Screenshots:
http://s17.postimg.org/ucx44fsqn/KFEditor_2015_05_05_13_19_09_147.png
http://s17.postimg.org/c7k5qdt8f/KFEditor_2015_05_05_13_19_18_081.png
http://s17.postimg.org/5nhdk1f7j/KFEditor_2015_05_05_13_19_47_173.png
http://s17.postimg.org/4wone9cu7/KFEditor_2015_05_05_13_19_56_147.png
http://s17.postimg.org/f2x8x8x8f/KFEditor_2015_05_05_13_20_57_078.png
http://s17.postimg.org/uqyg41cu7/KFEditor_2015_05_05_13_21_12_168.png
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