KF-AlpineVillage [Grindhouse Entry]

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Darkflame

FNG / Fresh Meat
Jun 2, 2010
12
1
0
Just played the map, it is the biggest map i've ever played on KF2 and beautifully designed.

However like the person above me mentioned, last few zeds get stuck on the rooftops and you end up having to chase them down at the end of each round.
 
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Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
Just played the map, it is the biggest map i've ever played on KF2 and beautifully designed.

However like the person above me mentioned, last few zeds get stuck on the rooftops and you end up having to chase them down at the end of each round.

never played groove yard or weed farm before hm?^^
 

Darkflame

FNG / Fresh Meat
Jun 2, 2010
12
1
0
Not played Groove Yard, but i've played Weed Farm, i didn't think it was that huge to be honest.
 

ZerrethDotCom

FNG / Fresh Meat
Jan 21, 2016
38
1
0
Bruges, Belgium
www.zerreth.com
Very "Cool" Map ;)

I really like the flow of the play area. It's really open and atmospheric. If you fine tune & polish it a bit more this could definitely be a winner.

Feedback:

The lighting in the restaurant is a bit uniform, try having some more lighter areas over the tables and darker areas near the window. Maybe have the areas near the windows be more lit by the light outside.

I did notice a few zeds stuck on the roof, but they jumped down as I got close. Are you using forced paths ? If not, that could be your problem.
 

frostlink

FNG / Fresh Meat
Dec 6, 2015
70
0
0
really like the concept and it could use a bit more optimization. BTW, did you close off some areas? The map feels far more restrictive than it did before.