KF-AlpineVillage [Grindhouse Entry]

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Motormouth

FNG / Fresh Meat
Jun 2, 2015
27
2
0
Updated for phase 2, with space compression, pathfinding fixes and optimisation! Thankyou to all who've provided me with feedback!

urvJJBZ.jpg





Moddb Download Link:
http://www.moddb.com/games/killing-floor-2/addons/kf-alpinevillagehttp://www.moddb.com/games/killing-floor-2/addons/kf-alpinevillage

A village and ski resort at the base of the Alps should be bustling with tourism this time of year, however since the outbreak all has been quiet on the slopes. That is, until you and your team get here...

Motormouth here, with my third entry to the grindhouse grindfest!

This time I've gone for a village and ski resort in the Alps, just in time for december (and just in time for the end of phase 1)

My aim was to create a map that had deceptively safe-seeming long sightlines with the constant risk of sudden attack from the sides or above, since many zed spawns come from the rooftops that surround most of the map. I'm interested to see if this can mix up the usual playstyle of holding in one position comfortably, with attacks being able to come swift and sudden from all angles instead of from generally two to three eye-level paths.

I also wanted to do something visually that would be in the spirit of christmas, but also timeless enough that it wouldn't be visually jarring to play at any other time of the year or during any other kind of themed event.

I've had to rush a bit to make the deadline unfortunately, and I haven't been able to do a precomputed visibility build, so performance might suffer a bit for some people, and I apologise for that. It was okay for me playing solo logging 50-60 fps, but I know that might not always be the case with buddies.

I'm always curious to know how people think the map is shaping up, and I'm also always appreciative that you take the time to check it out!

More screenshots:

Spoiler!
 
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scootzilla

FNG / Fresh Meat
Oct 4, 2015
55
0
0
I posted a comment on the moddb site yesterday but yeah its a nice map i like it =] Will you be releasing a build with PCV? id like to put the map on my server but the performance gets pretty choppy on my server lol
 

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
Really interessting map i always loved christmas maps.
In several areas i get some fps drops mostly outside. Dunno if its just me gonna let some other ppl try. :D :D
 

Motormouth

FNG / Fresh Meat
Jun 2, 2015
27
2
0
i'm doing the precomputed build right now, though i don't know if it'll be done in time for the deadline for phase 1
 

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
Here i am after 1 hour of playing and i got something that will make it easier for u two win :p
I made some screenshots along the way.

1. Some screens where they bug and often dont come forth:
http://i.imgur.com/ZCzug03.jpg
http://i.imgur.com/AnMThbG.jpg

2. Here so bug spots :D
http://i.imgur.com/7pue6Wb.jpg you can jump on the roof to the left.
http://i.imgur.com/tWqJzod.jpg you can jump on EVERY ATM.

You can Jump on every lamp.
http://i.imgur.com/0iITqig.jpg


3. Kinda bugged spots. People get stuck here or cant even go close to the object. In this case i cant enter the room at all.
http://i.imgur.com/EBei4uD.jpg

I lag or bug at all of the tables. I often get stuck.
http://i.imgur.com/V7oCkbS.jpg

We really enjoyed that map and wish you the best in the voting :p
Cheers mate.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Like the maps atmosphere.

Found a spot where you can get on, though zeds won't be able to get you (husk aside).

attachment.php


You can go on that support beam from the right side (at the stairs).
 

Attachments

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lVlountainlVlan

FNG / Fresh Meat
Jul 5, 2014
27
0
0
Victor, MT
Boss gets stuck here

Boss gets stuck here

This may have been reported already, but there is a spot where, the Patriarch, ran to heal and got stuck.
Here is a screen of the area:
Spoiler!

He never escaped that spot, and I felt real sorry him, so I put him out of his misery.

P.S.
Great map, definitely a keeper for my map cycle.
Cheers.
 

Broski270

FNG / Fresh Meat
Definitely one of the coolest xmas maps i have ever seen in any video game, but unfortunately, the frame rate makes it unplayable and we were waiting 30 minutes for some people to download it (with a redirect).

So in short, the size and the performance needs a fix. Once thats done, this map is the best xmas map i have ever seen. A dream map actually. :D
 

StarpictuR

FNG / Fresh Meat
Oct 30, 2009
59
4
0
Brussels
www.starpictur.org
Hi,

just played your map with a friend on our dedicated server and we noticed a few problems.

1/ at the end of most waves there was stuck zeds, a crawler at this spot http://steamcommunity.com/sharedfiles/filedetails/?id=581453093 (between the middle red sofa and the computers); a clot there http://steamcommunity.com/sharedfiles/filedetails/?id=581453152 (he kept on running from one wall to the fence); a bloat on a roof http://steamcommunity.com/sharedfiles/filedetails/?id=581453266; and finally a scrake on another roof http://steamcommunity.com/sharedfiles/filedetails/?id=581453308

2/ the trader arrows don't work everywhere (some places they appear, other places they don't)

3/ the splatter maps are cut by invisible lines in some spots (like here http://steamcommunity.com/sharedfiles/filedetails/?id=581453207)

Nice Christmas-y map though, hope to see it fixed for inclusion in our future linux server.
 

Motormouth

FNG / Fresh Meat
Jun 2, 2015
27
2
0
Updated for phase 2, with space compression, pathfinding fixes and optimisation! Thankyou to all who've provided me with feedback!


There does appear to be an issue with the trader arrow if you begin over 90-100 meters away from the trader pod when the wave ends, where it doesn't initially show up. Once you get within 80 meters it should appear though. I don't know what causes this, I've tried everything I can think of including entirely redoing the pathnodes to try and fix it, and otherwise the pathfinding on the map seems fine.
 
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Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
why you closed off half of the map? Screw those 50mb it looked awesome!
Still you seem to have problems with tables and chairs cause you lag around as soon as you touch them, when they're gone u just lag at their location.
Also in the Hotel Lobby you have 23 FPS.

Pleeaasse put the rest back in.
 

Lt.Hargrove

FNG / Fresh Meat
Apr 20, 2015
113
0
0
Cracow, the Mexico of Europe
The map looks and plays out nicely. I haven't tested it extensively, but I found some issues. The first one is that it lags. My graphics card is a potato, but I can play 6 man Hard on official maps completely fine on lowest settings. On this map I get around 20-30 FPS on solo.

The other thing is zeds getting stuc there:
http://steamcommunity.com/sharedfiles/filedetails/?id=588009343
 
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