KF-A-Operations

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Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Its kinda sad that those are static props. Just imagine the tubes containing facehuggers bursting in thousand pieces shattered by random bullet during zed time :S With liquid and **** splattering all over the place, like the failed clones scene in A:R.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Its kinda sad that those are static props. Just imagine the tubes containing facehuggers bursting in thousand pieces shattered by random bullet during zed time :S With liquid and **** splattering all over the place, like the failed clones scene in A:R.

lol, nice. Who knows right? I might add a few ideas that get posted here. :)
 

Techuser

FNG / Fresh Meat
Apr 22, 2015
83
4
0
Are there assets ported from ACM or you modeled everything including the facehuggers? :eek:
It's coming along nicely, will look fantastic when there's proper lighting

For the KF1 mod I always wanted a map that would be a sort of APC garage, and those smokey stairways before reaching the queen in aliens, with rotating yellow lights, that makes up an awesome atmosphere
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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been experimenting with those tonight... damn..it looks really good lol. Can't wait to show it to you guys.
 

stonerzebra

FNG / Fresh Meat
Apr 28, 2015
12
0
0
Ugh this looks awesome! Seriously can't wait. I think if your team wipes you should have Hudson's voice come on and yell "GAME OVER MAN! GAME OVER!"

That would be awesome hahah :p
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Wanna take this drama to a new thread, kids?

The map's looking great, Hemi! Hope to see some lighting improvements. :p

Aye, will call on you for those again. If you are willing of course. :)

Going to try to add some animations to the map, create some jump scares lol.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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Sure! Just link me a build you want me to work on and I'll see what I can do!

M-muh gurdy :p

Cool. Will do.

I never got around updating the Aliens mod, but I have made a new facehugger model with animations. I want it to scuttle past players at some point. I need to start and destroy the actor with some scripting. The animations itself shouldn't be a problem.

Im still on the fence about adding either a lower segment with a garage or make part of the alien hive. Maybe I should do both lol. (actually not a bad idea...)
 

MA1L0

Member
May 4, 2013
53
2
6
Garage would be awesome, and i think this could be good player start. Do you remember mission in AvP2, where you can't open gate for APC and then marines destroying this gate by APC rush? Pitch dark room with lights only from APC or maybe some red ambient?
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Garage would be awesome, and i think this could be good player start. Do you remember mission in AvP2, where you can't open gate for APC and then marines destroying this gate by APC rush? Pitch dark room with lights only from APC or maybe some red ambient?

Ok, I will have a look if I can add the garage before beta-release, which is hopefully this week.
 

Techuser

FNG / Fresh Meat
Apr 22, 2015
83
4
0
I think the garage is more fit for a map based around itself, maybe with objectives
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Ill add a small garage so there is at least a sublevel in the map. Otherwise its a bit small hehe. Big garage agreed, would be nice with objectives.

EDIT:

13.jpg


Added a small first floor that will go up again. And a garage needs an APC of course.. ;-)
 
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