Suggestion for future changes maybe?
Suggestion for future changes maybe?
Boost the Zerk's attack and movement and make them a passive skill. Zerk walling isn't as easy as it use to be since the addition of better zed collision so the change wouldn't affect it very much. Attacking slower than crawlers and gorefest feels very off and not being able to hit and run makes Zerks not viable for higher difficulties.
Firebug's microwave gun should be put back to being super effective on scrakes instead of husk. Prior to change husks were still easy to put down with mwg. Firebug has lost its role as trash cleaner due to nerfs in zed shrapnel and splash damage and addition of zed resistance and losing its ability to deter a scrake has lessen its purpose and use drastically.
Demo's rpg can use some adjusting. When aiming down and shooting, it veers off to the left which causes hitting targets from a range difficult. Also decrease the detonation range to help Demo fight zeds in mid-range Demo lacks close range trash control and mobility so it would be beneficial to reinstate the reactive armor perk as a passive perk or give players the option to choose what passive perks they want on the demolition. Concussive force could use a tweaking, its not able to stun fleshpounds like it did before the sharpshooter update.
Gunslinger's leg shot perk could use a buff once more, its not able to knock down fleshpounds and it was able to do so before the update.
The idea of zed resistance was well thought of but poorly implemented, A head of a zed should not have any resistance, the reason why is that it deter players from attempting to headshot zeds such as sirens, husks, gorefest, and stalkers. Shooting a zed's head and decapitating it because its more beneficial to do so is more rewarding than spraying and praying. If the idea of zed resistance was to instill more teamwork and difficulty in the game, alternative suggestions would be to increase the amount of mid and high level threat zeds in the suicidal and hell on earth difficulties, increase the amount of zeds spawn, increase the rate of how fast zeds move and spawn on a map.
Simple thoughts and suggestions.
