Tripwire Interactive Forums

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Changes

  • Fixed an issue where damage scaling was not applying across difficulties or player count
  • Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode
  • Reverted brightness on player flashlights
  • Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates
  • Fixed not being able to sort by game type in the server browser

Known Issues
  • Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the developer console (open kf-mapnamehere). We should have this fixed next update.

EDIT - Shader compile issue on launch should be fixed now.