KF 1028 Update

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Changes

  • Fixed an issue where damage scaling was not applying across difficulties or player count
  • Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode
  • Reverted brightness on player flashlights
  • Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates
  • Fixed not being able to sort by game type in the server browser

Known Issues
  • Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the developer console (open kf-mapnamehere). We should have this fixed next update.

EDIT - Shader compile issue on launch should be fixed now.
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
The kill message is a nice addition. But, it needs to be improved. This is so hard to see (the writing on the right side and appearing in random places ?).

I played the first wave while paying extra attention to the kill message. Then, I did not pay attention and played 4 wave before even noticing it was still there...

Is-it possible to make it appears on the top left side ?
 

Crips

FNG / Fresh Meat
Dec 14, 2015
31
2
0
With this update my game doesn't start anymore. Shader Compiler issue?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
We are aware and are working on the issue where some users have a shader compile failure on launch.

We hope to have a fix in the build shortly.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Shader compile issue on launch should be fixed now.
 

EB0L4

FNG / Fresh Meat
Mar 4, 2016
88
0
0
Austria
Shader Compiler issue fixed

Shader Compiler issue fixed

I can confirm the game can be started now without any issue. Binds are still there too. And this was fast guys. Seems like the Live Update System does a great job, keep up the awesome work ;)

greets

EB0L4 (Zway)
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
This live update thing is really awesome!

BTW Yoshiro, is there any info on the return of the numerical values for mouse and zoom sensitivity?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
This live update thing is really awesome!

BTW Yoshiro, is there any info on the return of the numerical values for mouse and zoom sensitivity?

I've added that to the list again as it looks like it didn't make it over.
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
yoshiro is the kill message going to be improve or its just the final version?
 

snip3st3r

FNG / Fresh Meat
Mar 19, 2015
6
0
0
Flashlight

Flashlight

Is there any chance we could get the flashlight to aim where we are aiming for other players? Because whenever I aim at say a door way, or a tree or something, everyone else sees the flashlight aiming off to the right side by quite a bit.. like not even close to where the flashlight is being aimed.
 

oldmidget

FNG / Fresh Meat
May 8, 2015
1,506
92
0
im having a problem where none of the custom maps ive subscribed to are showing up when i try to check them out offline. im subbed to basically all of them so IDK why, any help appreciated.