Great update. I feel lots of fun incoming.
On HoE difficulty, the GC only throttles up from the baseline, never below
(best case scenario)
Players will now drop their best weapon on death if the weapon they have out cannot be dropped
(yay, less risky selfheal)
Items purchased from the ZedConomy Store are now tradeable, but not marketable.
(that fixed a bug purchase for me, thanks)
Increased speed of equip and putaway of all weapons by 60%
(KF1 feeling)
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
(wonder how that will affect difficulty, have to try it out)