KF 1027 Update - Revenge of the Zeds

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Hellmeat

Member
Feb 7, 2013
193
4
18
Austin, TX
[*]Over 70 new community workshop items shipped in the following new Supply Crate and USB series
  • Horzine Supply Crate | Series #3
  • Horzine Supply Crate | Series #4
  • Horzine Supply Crate | Series #5
  • Horzine Supply Crate | Series #6
  • Tactical Horzine Encrypted USB
  • Predator Horzine Encrypted USB
  • Emergency Issue Horzine Encrypted USB
  • Street Punks Horzine Encrypted USB
  • Horzine First Encounter Encrypted USB

Question - Will all the items locked in the Paywall Crates and USBs be available as rewards? Has the reward drop rate been upped?

Asking because I'm thinking about the drop rate vs trying to gather 10 of any one item type to "craft" something new, etc.
 

DrearierSpider

FNG / Fresh Meat
Nov 16, 2015
80
2
0
Excellent, can't wait to try it out. Not sure how I feel about welder only being selectable via door prompts, but everything else looks great and it's easy enough to patch in an option if enough people want it.
 

Vapid

Active member
Mar 26, 2012
602
35
28
Excellent, can't wait to try it out. Not sure how I feel about welder only being selectable via door prompts, but everything else looks great and it's easy enough to patch in an option if enough people want it.
Yeah, we'll have to see how the welder change plays out, but the logic is certainly sound - we've all rolled over the welder and thought it was the syringe. :D
 

catgrenade

FNG / Fresh Meat
May 31, 2015
7
0
0
So close and yet so far. Download just hit 2%. Only 50 times over must I wait now.

Really glad to see VS mode despite all the hate on it. I remember when I thought multiplayer in Mass Effect was a bull**** waste of resources...

Turned out to be a great mode for what it was and had more fun playing that with friends than I did the entire trilogy collectively.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
Thanks for the incredible update. Even if I dont see myself partaking in PvP it looked like a very well made gamemode and hopefully will shine alongside coop.

Welldone.
 

Mental

FNG / Fresh Meat
Dec 23, 2011
175
0
0
Whoever came up with the contents of the wall signs in the prison map deserves a beer. Some literally made me lol :D

Great update!
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
Ooooh you guys always seem to update on my workout days.

Well every rep will done will take me closer to playing the update! :D
 

Soup2504

FNG / Fresh Meat
Feb 10, 2012
17
0
0
Just a little feedback on the new weapons

LAR stuns scrakes off perk. I assume this is just there to make up for sharp not being in the game yet, but please... When sharp comes out, make the LAR stun only on perk, just like in kf1. This could get ridiculously OP if it works both off and on perk.

Xbow zoom sensitivity has the same issue it had in kf1, where it just has an absurdly low sensitivity compared to the zoom sens of the other guns in the game. At least in kf1 you had the option to make the xbow scope "Textured", which fixed the issue. But you do not have that option in kf2. If it's possible to fix this, or at least add the textured scope option like in kf1, please do.

That's really all I have to say about this update at the moment. Haven't tried anything else just yet but felt like I had to put this out there
 

Daniel89x

FNG / Fresh Meat
Jul 2, 2012
4
0
0
Hi Yoshiro, since new update, all I can do is launch the game, then when I select to join a server or do a solo game, the game crashes after a few seconds of loading.
I either get: Killing Floor 2 has stopped working error or
"the exception unknown software exception (0x00000001) occurred in the application at location 0xfd10cacd."
I manually re-installed all redist but it doesnt fix anything.
 

oldschool

Active member
May 1, 2015
376
37
28
NYC
osghc.com
"This application failed to start because msvcp110.dll was not found. Re-installing the application may fix this problem."

I had this same problem. Binaries/Redist/vcredist_x64 will reinstall C++ and server will start, BUT will eventually BUGSPLAT after round has started and maxplayers is set to 128 for some reason even if configured in ServerExt mod with a different value.

Looks like this patch broke the game for modded gameplay
confused.gif


Gonna be alot of unhappy campers like myself right now
mad.gif


This Sucks A$$