KF 1025 Update

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StuntLionRooster

Tripwire Interactive Staff
Jul 30, 2012
122
1
0
Atlanta, GA
Small update today. This update should allow us to capture much more accurate and useful analytic data to help us balance perks and game play.

This update is a new version number and will require servers to update.

General
  • Improvements to analytics collection system

Balance
  • Damage on Hans
 

Vapid

Active member
Mar 26, 2012
602
35
28
Aww, I saw the pop-up on Steam and was hoping it would bring some goodies.
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
Small update today. This update should allow us to capture much more accurate and useful analytic data to help us balance perks and game play.

This update is a new version number and will require servers to update.

General
  • Improvements to analytics collection system

Balance
  • Damage on Hans
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
You guys talk about balance since 3months...
When is this coming to shine out?

Not that hard to change some numbers.
Join HoE, play 3-4 rounds and you will see whats broken and what not.
And the updates are very slow ( 2 weeks for 2 improvements ).
Are you guys working on something big we dont know yet?
Any WWAUT updates?
We dont even have a rough roadmap...
 

Radio4ctive

Active member
Feb 22, 2016
198
77
28
I think Hans damage on suicidal and hell on earth should be nerfed too. But thanks for update :)
 

ahcos

FNG / Fresh Meat
Apr 26, 2015
42
0
0
Really feels like you've given up on the game :\ I certainly have.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,300
109
63
Pennsylvania
The rate of content updates really is becoming concerning - if you were to extrapolate the data regarding time lapses between previous updates to try to guestimate when we may see most of the changes being requested along with the final perks expected one could easily come to a date in the year 2017. Not exactly what I was expecting, even with an EA title but oh well I suppose. Although I know KF2 is supposedly on par with the content releases that accompanied KF1 initially - it just doesn't feel like it though. :s

The Hans tweak on Hard is appreciated; I'm sure the folks who play that difficulty will be quite pleased. :D
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
I assume now that these analytical tools are in place and the conductor is set up in a basic form, we'll be seeing another large update similar to InD, with the release of the workshop and the expansion of the zedconomy probably being large parts to hold us over until Sharpshooter. There should be several small balance updates alongside the content updates to bring the existing perks into their respective sweetspots. I'm sure we'll have all the perks by third quarter.
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
I assume now that these analytical tools are in place and the conductor is set up in a basic form, we'll be seeing another large update similar to InD, with the release of the workshop and the expansion of the zedconomy probably being large parts to hold us over until Sharpshooter. There should be several small balance updates alongside the content updates to bring the existing perks into their respective sweetspots. I'm sure we'll have all the perks by third quarter.

1 perk/ 3 months
3 pekrs/9 months
maybe at the end of 2016 we will have 10 perks
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
More like :
1 returning perks : Four months (at least),
2 news perks : 10 months (at least),
Adding bosses and new weapons : 3 months.


Maybe we can expect the final release in June 2017.

Worst part... I'm not trolling :(
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
More like :
1 returning perks : Four months (at least),
2 news perks : 10 months (at least),
Adding bosses and new weapons : 3 months.


Maybe we can expect the final release in June 2017.

Worst part... I'm not trolling :(

i agree with u. that is what TW is showing
i dont know if the are having problems with money and they only have a few persons working on KF or what
 

Bartuc

FNG / Fresh Meat
Mar 7, 2012
46
0
0
Off Topic:This games is still alive?, Bravo!! i would shake your hands but i shall just eviscerate you instead!

On topic: mmmm are you guys ok?, this is not the kind of quality of updates that we are used to.

Keep it UP!!!:cool:
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Many fans asked for quicker updates to address issues as they were resolved so we have worked to do that since the start of the year.
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
Many fans asked for quicker updates to address issues as they were resolved so we have worked to do that since the start of the year.

we agree but
3 months for a new perk
maybe TW should put beta to let us lest things to see a progress
 

Xanes1

FNG / Fresh Meat
Aug 18, 2015
5
0
0
we agree but
3 months for a new perk
maybe TW should put beta to let us lest things to see a progress

I would love to see a beta, steam is already set up to use one TWI just needs to utilize it. If i remember correct i remember they said that they only have 10 play testers, so getting data from a Beta could help find the sweet spot for perks not out yet faster.
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
Very nice to see Hans' damage finally acknowledged as an issue officially. I assume only Hard got changed due to the winrate analytics, and I appreciate that people that don't know about the Zerker exploit will be able to actually kill him reliably (Well, excluding kiting him for an hour... which is probably a good chunk of Hans wins in the first place) on what's practically meant to be the real standard difficulty.

Looking forward to that rework in the future.
 
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