KF 1024 Update

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xrider84

Member
Apr 16, 2015
102
0
16
This may sound silly, but I couldn't help but feel like the Zeds were a bit more...chaotic during a couple HOE games last night.

I may have just been imagining it, but they sure as hell seemed to be on my *** a lot more than they normally are.

Did you guys push out anything regarding difficulty or zed behavior with this update? I didn't see anything in the log about it, but it sure felt a lot more intense.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
This may sound silly, but I couldn't help but feel like the Zeds were a bit more...chaotic during a couple HOE games last night.

I may have just been imagining it, but they sure as hell seemed to be on my *** a lot more than they normally are.

Did you guys push out anything regarding difficulty or zed behavior with this update? I didn't see anything in the log about it, but it sure felt a lot more intense.

No, nothing gameplay is live on that front.
 

Yoshijk

FNG / Fresh Meat
Name is "Fanfire" btw.



Got the feeling you have to nerf everything at every possible moment.:rolleyes:

Cool, I'm not the only one who feels this way.

Funny how they have time to do things like that, along with other corrections that prevent players from gaining unintended advantages, but not fix any unintended zed advantages AHEM HANS' OP JUMPSTRIKE CHAINING AHEM
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
Cool, I'm not the only one who feels this way.

Funny how they have time to do things like that, along with other corrections that prevent players from gaining unintended advantages, but not fix any unintended zed advantages AHEM HANS' OP JUMPSTRIKE CHAINING AHEM

To be fair, adjusting Hans AI behavior is probably more complicated than adjusting some dmg percentages that are just wrong.
 

Dr_Mozg

FNG / Fresh Meat
May 1, 2012
117
4
0
While not in this update we have been making progress with both the modding workshop and Flex high settings. The workshop is waiting for a Steam client update to roll out to address an issue before we release the upload tool and allow subscriptions (the code is already in game!).

Does this mean that Workshop will go live after a recent steam update?:rolleyes:
 

Kothre

FNG / Fresh Meat
Apr 24, 2015
339
14
0
I'm just now noticing that fleshpounds are showing up at wave 6 now (long games). They used to only start showing up at wave 7. Is this intentional?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Does this mean that Workshop will go live after a recent steam update?:rolleyes:

That is our hope, but it doesn't look like the fix that is in the beta version rolled out out with yesterdays Steam client update. We are trying to get an update from Valve on when that will happen.