KF 1024 Update

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
General
  • Removed the Any setting from difficulty selection in the matchmaker
  • Change to Parry skill, now does a minimum of 1 damage

Bugs
  • Fixed Gunslinger Rack
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
Oh hey, looks like overlooked skill things are getting fixes now.

You all might want to take a look at how Support's Strength skill works when you switch perks with it on!

Any being removed from the difficulty selector is extremely welcome, that should help cut down newer players getting tossed into high difficulties... to an extent, anyways.
 

®omano

Grizzled Veteran
May 14, 2009
4,198
221
63
France
www.hellsoldiers.tk
Thanks for the update. Progress seems slow from player perspective (we want more! we want more! :D), but better slow and good than rushed and bad "metacritic pope" review, hu.
 

StuntLionRooster

Tripwire Interactive Staff
Jul 30, 2012
122
1
0
Atlanta, GA
Nice, so now there's no more difficulty setting as the dynamic Conductor is in place with this update?

No, the Conductor is not impacting game difficulty in any way.

The match making option for ANY difficulty was removed because there aren't many players who will be interested/challenged by both a HoE game AND a Normal game. You're now required to select the difficulty of game that you want to be matched into.
 

Expediter

FNG / Fresh Meat
Oct 16, 2015
46
1
0
Change to Parry skill, now does a minimum of 1 damage

I belive the whole damage part of the skill still doesn't work, as there was no changes for ModifyLightAttackDamage in this update, check this http://forums.tripwireinteractive.com/showthread.php?t=116310http://forums.tripwireinteractive.com/showthread.php?t=116310


I also was going to post this and JUST as I was about to hit send my mind had an light pop on. I think what they mean is when you parry you will take a minimum of 1 damage not the parry skill issue i brought up.

but speaking of that issue , I see that furious defender was fixed by changing the wording but parry skill was not fixed. I assure you the fix in my thread i posted will add the damage. I am no expert coder but I have tested it and it works. however it only does 15% more damage because of the default settings in berserker class and the damage is always on because of the bool being set true and never set false.
 

Gallic_Taffer

FNG / Fresh Meat
Mar 30, 2015
406
0
0
Alesia, Gaul
Any being removed from the difficulty selector is extremely welcome, that should help cut down newer players getting tossed into high difficulties... to an extent, anyways.

And reduces the amount of bootings the low levels get when they stumble into a wave 8 HoE...

And reduces the amount of "OMG I JOIN GAME GEET KEEK, WHY!?" threads...

But gives HoE players less money from selling the kicked guy's weapons.

Overall positive I guess.
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
I'd like to note that after this update the dedicated server performance has skyrocketed! Server launches much faster and map change takes less time. After the last update made it perform much worse than before, seeing it perform better than it used to is pretty great.
 

King Homer

Member
Apr 13, 2015
30
0
6
Germany
General
  • "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected


Why? It was totally fine and it was a rare occasion anyway being right in front of a bigger zed when this became useful.


Name is "Fanfire" btw.



Got the feeling you have to nerf everything at every possible moment.:rolleyes:
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
Have the numbers been added back in to Mouse and IS sensitivity menu?

I still have no clue why they were removed.
 

NokiaSE

Active member
Jul 17, 2012
907
44
28
Taiwan
Change to Parry skill, now does a minimum of 1 damage

This means Berserker's Parry perk skill now reflects back at least 1 dmg to the attacker - or player themself will receive at least 1 dmg even when a parry was made successfully?
 
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