KF 1019 Update Available

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psychodewon

FNG / Fresh Meat
Dec 17, 2010
4
0
0
Nobody said other bugs are not high priority issues. We have many high priority issues that are in various states from known/documented, to QA is actively working on a reproduction case, to Programming are working on a fix, to re-qa, fixfail - back to qa/fix pass waiting for a build.

High priority/critical bugs do not equal known issues.
I see, thanks for the fast respond.
we will wait, impatiently haha
 

Gallic_Taffer

FNG / Fresh Meat
Mar 30, 2015
406
0
0
Alesia, Gaul
Thanks for the update, TWI. Always uplifting to read the changelog fixes.

Yet, I'm puzzled by the calls to fix zerkwalling. I want it gone more than anyone, I've been jockeying for it's death since I witnessed it, but I mean players could...you know...not use it? Until it's fixed. Most of the maps are easily kiteable, and it provides a much better experience and cardio. I've noticed everyone's gotten chubby behind the zerk, time to get out and stretch those legs.
 

GamerMcBaggin

FNG / Fresh Meat
Dec 19, 2011
10
0
0
USA
Any chance you guys are looking into reducing the damage hans does when he goes to melee you or giving supports more ammo for later waves when theres just more things then bullets available?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Any chance you guys are looking into reducing the damage hans does when he goes to melee you or giving supports more ammo for later waves when theres just more things then bullets available?

There is a good chance of us doing an overall Hans balance pass.

We have some ideas of things to do for support but nothing firm yet. But lack of bullets can be mitigated with penetration and headshots!
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
How far is Workshop upload tool? Can we expect it to come out b4 xmas or more likely next year?
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
Good patch and responses, thanks guys. Could you possibly comment on Firebug tweaking? The MWG is slightly too effective on big zeds, and Zed Shrapnel is far too strong, and should be fire-based rather than explosive.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I'd personally like to see a bit more of a firebug overhaul, same goes for other classes with the same glaring problem: perk skill choices and half of them having no real value such as Fuse and Napalm, alongside Shrapnel being more burny than blasty (maybe exploding enemies could be a useful combat-demo skill?) and using better afterburn to achieve the same effect.

But enough about balance!

I would like to know if startup crashes are still a thing? Other members who get them too, holler!

I don't know if it was fixed in 1018, only stability stuff sounded like Farmhouse stuff. I wish I could bugsplat more and try to deduce it from my end but no pc here! Have to know if it's worth hassling the people who have my stuff before I go and try to update it again.
 
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Asmoothcriminal

FNG / Fresh Meat
Jul 22, 2014
6
0
0
Thanks for everything TW has been doing to stabilize and move forward with the game.

It looks like you have addressed many of the issues I have noticed while playing including the pathing problem on Farmhouse.

Additionally I would like to say that you can no longer cancel reloads (I remember it being added not too long ago) and I would like to request that either the bosses be chosen prematch (unlikely) or that they alternate.. reason other than my annoyance with Hanz when seeing him 3 or 4 games in a row when there's a "new" boss out.. the Demo.

Thanks and keep up the great work!
 

sathenzar

FNG / Fresh Meat
Jul 5, 2011
137
0
0
I'll do some local testing here to see if I can find a quick fix. It shouldn't be happening anymore, but it's possible something is wrong.
I can also confirm this is still possible, last night my team played on farm and the fleshpounds were locked into someone behind the zerk wall
 

Scrapples

FNG / Fresh Meat
Nov 23, 2015
2
0
0
Canada
There is a good chance of us doing an overall Hans balance pass.

We have some ideas of things to do for support but nothing firm yet. But lack of bullets can be mitigated with penetration and headshots!

So, the point of the extreme head damage falloff to all shotguns is?