Katana should be able to hit multiple enemies?

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Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
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Singapore
You can easily kill a crawler with katana without getting hit by it only when it had jump forward and missed you. Siren is still the potential threat to zerker especially suicidal when she can damage more than half of your health. As for husk anyone can dodge his fireball by jumping up or sideway.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Sheffield, England
It was just my opinion but I believe the katana should be able to hit three nearby enemies at once with the alt. swing(the stronger swing). Anyone think so?

No, that isn't the Katana's role

The chainsaw can pretty much do this already with its constant primary fire, but its headshot multiplyer screws it over. Once it is brought back up to where it should be then it pretty much fills this role already. :)
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
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I remember saying something similar a while ago. I still think that being able to strike 1 or two more enemy's will do wonders for the Berserker's mobility in combat, although i think it should only apply to the katana and chainsaw, maybe on the axe but toned down a bit.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
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VIC
No, that isn't the Katana's role

The chainsaw can pretty much do this already with its constant primary fire, but its headshot multiplyer screws it over. Once it is brought back up to where it should be then it pretty much fills this role already. :)

I agree, and i concur about the chainsaw.

Buff the chainsaw and everything's ok.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
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Buff the chainsaw and everything's ok.
Well i don't know about that, as things stand melee weapons hamper movement in that you have to DIRECTLY look at your target to kill them like i said before in my hitray thread even if the katana's primary fire can't hit multiple enemies it should still have the capability to damage foes without staring straight at them.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
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Ylivieska, Finland
Well i don't know about that, as things stand melee weapons hamper movement in that you have to DIRECTLY look at your target to kill them like i said before in my hitray thread even if the katana's primary fire can't hit multiple enemies it should still have the capability to damage foes without staring straight at them.

I find it hard to believe you are actually complaining about having to aim accurately at your enemy while wielding melee weapons. Not only is the prospect of having a 'hitzone' unecessary as at that range the enemy covers half your screen, but it would almost certainly conflict with trying to aim precisely for say, a Scrake or FPs head without it counting as you hit another area.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
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Somewhere Over The Rainbow...
I find it hard to believe you are actually complaining about having to aim accurately at your enemy while wielding melee weapons. Not only is the prospect of having a 'hitzone' unecessary as at that range the enemy covers half your screen, but it would almost certainly conflict with trying to aim precisely for say, a Scrake or FPs head without it counting as you hit another area.
That's why all melee weapons need a laser sight. Nuff said.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
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I find it hard to believe you are actually complaining about having to aim accurately at your enemy while wielding melee weapons. Not only is the prospect of having a 'hitzone' unecessary as at that range the enemy covers half your screen, but it would almost certainly conflict with trying to aim precisely for say, a Scrake or FPs head without it counting as you hit another area.
And why is that hard to believe? It doesn't matter if the enemy takes up half the screen you still have to turn towards it put the center of your screen right at its neck and slash, which DOES have a negative effect on mobility especially with larger mobs, if you can aim towards the shoulder of one specimen and wound two without changing your direction then those clots become less of an issue when your trying to get to the scrake headed towards the rest of your team.
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
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Burnaby, BC
members.shaw.ca
I can see this with the fire axe if you use a broad swing, but that's about it.
1. Axe swings in an arc with zed hed 1 and zed hed 2 in the way, in that order.
2. Axe buries itself in zed hed 1.
3. ????????
4. ZED HED 2 PROFIT!!!

Sorry dude but unless by "zed" we mean "little strip of wet tissue paper hanging down from the ceiling" this just defies physics.

I've swung swords, I've tried to throw an axe while partially inebriated, I've punched people and been punched, I've hammered nails, I've smashed up old furniture. [EDIT: I'm also a scrawny under-20-BMI out-of-shape geek in real life so a) this isn't just random epeenery and b) which drives home my point as I actually do have to rely on something other than raw muscle power.] I really don't understand what is so unbelievable about needing to aim when you strike something in order to deliver force.

In other words, this. And this.
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
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Ylivieska, Finland
And why is that hard to believe? It doesn't matter if the enemy takes up half the screen you still have to turn towards it put the center of your screen right at its neck and slash, which DOES have a negative effect on mobility especially with larger mobs, if you can aim towards the shoulder of one specimen and wound two without changing your direction then those clots become less of an issue when your trying to get to the scrake headed towards the rest of your team.

I believe most people call it 'skill'. If you can't handle the pressure in larger mobs you shouldn't be playing Zerker, simple as that. Most people who can't aim go for weapons they don't need to like the Flamethrower, Shotgun (to some extent), GLs or M14. Hitting an enemy that fills half your screen, even if you have to turn slightly, is not hard, its head fills maybe 1/10th of it at close range if you can't handle it, don't play Zerker. If a weapon did get multi-hitting capabilities it couldn't be anything but the Chainsaw and even then it still might be overpowered. Most people get on just fine with the Axe/Katana only hitting what they aim at.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
1. Axe swings in an arc with zed hed 1 and zed hed 2 in the way, in that order.
2. Axe buries itself in zed hed 1.
3. ????????
4. ZED HED 2 PROFIT!!!

Sorry dude but unless by "zed" we mean "little strip of wet tissue paper hanging down from the ceiling" this just defies physics.

I've swung swords, I've tried to throw an axe while partially inebriated, I've punched people and been punched, I've hammered nails, I've smashed up old furniture. [EDIT: I'm also a scrawny under-20-BMI out-of-shape geek in real life so a) this isn't just random epeenery and b) which drives home my point as I actually do have to rely on something other than raw muscle power.] I really don't understand what is so unbelievable about needing to aim when you strike something in order to deliver force.

In other words, this. And this.
Heh, i guess i was overestimating the weight of the axe head.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
I believe most people call it 'skill'. If you can't handle the pressure in larger mobs you shouldn't be playing Zerker, simple as that. Most people who can't aim go for weapons they don't need to like the Flamethrower, Shotgun (to some extent), GLs or M14. Hitting an enemy that fills half your screen, even if you have to turn slightly, is not hard, its head fills maybe 1/10th of it at close range if you can't handle it, don't play Zerker. If a weapon did get multi-hitting capabilities it couldn't be anything but the Chainsaw and even then it still might be overpowered. Most people get on just fine with the Axe/Katana only hitting what they aim at.
If it makes you feel any better i do generally carry a shotgun too :rolleyes: Anyway my issue isn't with having to aim, its the slowing effect of turning towards each enemy individually when I'm trying to pass through a mob. Is it easier to go around the mob and then hack at them? Yes. Can i always do that? No. Even the fact that a zed can take up so much of the screen can be a negative thing so I admit i may be waaaay off with my theory. Maybe it wont do anything for mobility at all, but for now i think it will.
 
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Sammers

FNG / Fresh Meat
Jul 2, 2009
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Scotland
1.Sorry dude but unless by "zed" we mean "little strip of wet tissue paper hanging down from the ceiling" this just defies physics.
So does a 9mm round making a head explode. So does a knife swiping through a clot's head in one go. So does a Crossbow bolt flying in a straight line forever. So does a grenade not tearing through Bloat flesh. I can continue.....
 

Unit-05

FNG / Fresh Meat
Sep 27, 2009
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So does a 9mm round making a head explode. So does a knife swiping through a clot's head in one go. So does a Crossbow bolt flying in a straight line forever. So does a grenade not tearing through Bloat flesh. I can continue.....

Well maybe if the the 9mm round was hollow pointed it would blow a chunk off its head, bits of a skin and skull pieces would fly off and expose its brain in a hole about the size of your palm, but thats about it. But I see what you mean on that one :D
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
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Burnaby, BC
members.shaw.ca
I see your point, but to have a melee weapon just make an arc and damage everything that crosses the arc just feels so unconvincing and gamey (and yes I feel that way about the xbow's penetration too)... landing that one perfect crunch with a single swing just has a certain appeal to it you know?
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
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England, UK
You can easily kill a crawler with katana without getting hit by it only when it had jump forward and missed you. Siren is still the potential threat to zerker especially suicidal when she can damage more than half of your health. As for husk anyone can dodge his fireball by jumping up or sideway.

I was going to post something relating to melee but can't remember.

The Husk seems to have a very reduced chance of hitting you if you stand perfectly still, believe it or not.
Ofcourse it doesn't work so well next to walls.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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I'll say there should be a weapon that deals damage to multiple ZEDs. About as slow as the axe and damage of a katana swing. (axe does a lot more damage than a katana in one swing.)

Perhaps a scythe or sledgehammer? :confused:
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
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Somewhere Over The Rainbow...
I'll say there should be a weapon that deals damage to multiple ZEDs. About as slow as the axe and damage of a katana swing. (axe does a lot more damage than a katana in one swing.)

Perhaps a scythe or sledgehammer? :confused:
Hmmm. A scythe would be badass, but i don't see it really fitting in the game somehow.