Kar98 Reloading

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Lloydyboy277

FNG / Fresh Meat
Sep 12, 2011
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Reloading the Kar98 has always bugged me, it's such a little thing but when you reload the Kar98 (Not using clips) you always eject a cartridge. So when you fire a bullet, decide to reload you're really reloading 2 bullets, not only does this take the kar98 longer to reload but it's also wasting ammo too.
 
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hanky

Active member
Aug 1, 2011
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You guys ever play Fire Arms source? When you reload the bolt action the animation holds down the shell that's going to eject. Pretty cool beans.

Question is why doesn't the Mosin Nagot do the same?
 
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lods of emone

FNG / Fresh Meat
Sep 1, 2011
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if you fire 1 round, and then bolt your rifle you will eject the empty casing when opening the bolt, and moving the bolt close will bring a new bullet into the firing chamber.

If you then start to reload you will first need to open the bolt again, which will then eject the new new bullet that wasn't fired yet.

Meaning that at that point you need to reload 2 bullets to top it off while you only fired one bullet.

---------

when using manual bolting if you fire a shot and do not bolt your rifle.

Then when opening the breach to reload only the empty casing will eject and you will only need to load one bullet.
:is2:
 

gimpy117

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Sep 6, 2011
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now my question is, when you don't auto bolt it, and choose not to eject the spent cartage does hitting reload only put one in after you eject it?
 

Zetsumei

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Nov 22, 2005
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Reloading the Kar98 has always bugged me, it's such a little thing but when you reload the Kar98 (Not using clips) you always eject a cartridge. So when you fire a bullet, decide to reload you're really reloading 2 bullets, not only does this take the kar98 longer to reload but it's also wasting ammo too.

use manual bolting that way you can reload right after firing instead of bolting a fresh round in. And then having to reload 2 rounds.
 

rmrusher

FNG / Fresh Meat
Apr 16, 2010
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As Krobar said. It is just realistic. That is how the guns work IRL. The Kar98 will eject a live round in the chamber if you open the bolt and the MN91/30 will not.

Like Zetsumei said, manual bolting will allow you to fire and reload directly after firing without bolting to put 1 round in at a time. I do this sometimes when I only have one target at a time.
 

hanky

Active member
Aug 1, 2011
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The mosin was designed with a system where if you bolt a round there is a lock that keeps it in place even if you open the bolt.

I did not know that! I've even fired one in real life didnt notice. Coolbeans.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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The mosin was designed with a system where if you bolt a round there is a lock that keeps it in place even if you open the bolt.

Source?

Im going to check my Mnugget right now, I highly doubt it has such a system...

I always prefer to check twice before calling shyte.

annd the result is.

SHYTE!

Bolting an un fired round ( trigger not pulled ) ejects it just the same as it does to a spent cartridge.
 
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gimpy117

FNG / Fresh Meat
Sep 6, 2011
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As Krobar said. It is just realistic. That is how the guns work IRL. The Kar98 will eject a live round in the chamber if you open the bolt and the MN91/30 will not.

Like Zetsumei said, manual bolting will allow you to fire and reload directly after firing without bolting to put 1 round in at a time. I do this sometimes when I only have one target at a time.

how would the Mosin not? it's ejector doesn't have some system like that AFAIK. what would happen in the event of a dud?
 

KillItNow

FNG / Fresh Meat
Nov 26, 2005
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As someone that owns 5 Mosins Variants, I have never seen or heard of this feature before and just assumed it was a bug of some kind in game. If some has a source that would be great.
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
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There is no such feature in a 91/30, not one i have ever fired. The mosin should be changed to how the Kar98 functions. You can fire a round and reload with the K98 and only insert one round.

One feature that the Mosin bolt/magazine has which other guns with rimmed cartrides such as the Lee-Enfield, is the system that keeps the rimmed cartridges correctly set, so that there is no possibility of trying to feed two rounds like on the .303
 
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Makabi

FNG / Fresh Meat
Dec 1, 2006
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Western Canada
I just checked to see if this feature is true or not with my 91/30 (1943 Izhevsk) by loading two rounds into it, and it extracted the unfired cartridge it had loaded, so I'm calling bull.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
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The mosin was designed with a system where if you bolt a round there is a lock that keeps it in place even if you open the bolt.
That's the interrupter, and while you have the function right, you're misunderstanding the round it works on. It holds down the rounds that are still in the magazine so that they don't spring up when the bolt is opened and potentially misfeed the next round. It doesn't do anything to the round in the chamber.

The 91/30 in-game should work just like the K98 does. The only way to prevent the round in the chamber from ejecting is to reach in and push it down off the extractor while slowly pulling back the bolt.
 

slyder73

Active member
Aug 3, 2006
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Vancouver
Reloading the Kar98 has always bugged me, it's such a little thing but when you reload the Kar98 (Not using clips) you always eject a cartridge. So when you fire a bullet, decide to reload you're really reloading 2 bullets, not only does this take the kar98 longer to reload but it's also wasting ammo too.

This is how a real rifle works. If you pull the bolt back and there is another shell in the chamber it gets pulled and ejected. You would have to load 2 more to fill the magazine. There is no other way about it, once loaded, if you pull the bolt back, the round in chamber is ejected.

The M91/30 currently is either bugged or they didn't get around to the full animation, but it does the same.
 

slyder73

Active member
Aug 3, 2006
826
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Vancouver
As someone that owns 5 Mosins Variants, I have never seen or heard of this feature before and just assumed it was a bug of some kind in game. If some has a source that would be great.

You are correct. All, without exception WW2 Nagants and K98's work the same way. Standard bolt action. Fire, pull bolt to eject shell and push bolt forward to load next round.

If you pull the bolt back again to load an additional round you will eject the one in chamber. There is no interrupter, or anything else in any of them. It doesn't exist and for those saying it does, you have to start shooting some firearms and getting to know something about the actual real life versions of the guns.

(Have I mentioned in other threads that I hate when people post stuff about the guns when they don't actually know anything about the real thing, don't own any guns and have not had any actual real life experience shooting them? If not, I say it now, I hate that because this thread is driven only by lack of knowledge of the real thing.)

I've owned and been shooting both rifles for over 20 years, have seen thousands of examples of each and without exception they all work the same. No mystery here. It is a bug in game, there is no special mechanism in the real world.
 
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