It's players like you who facilitate this mainstream garbage.
Good.
If all players gave up like you and continued to be sheep, we'd all be F'd.
Yeah that's it.... I'm sheep because I like something you don't.
There is a thin line between what I find acceptable with progression systems and what I don't.
RO2 and Chivalry's progression systems are fine by me and like them..... BF's progression system is something I don't like at all..... BF2's was the worst imo.
Not everybody has a black and white mentality or gets so upset over such trivial things.
If you thoroughly enjoy it, then fine, that's your opinion. But telling players to move on is too much. We won't move on. Players like myself will fight this until the day we die.

over a video game..... yeah, keep fighting the good fight.
I'm not trying to be some kind of gaming extremist or something, I just think very certain games are able to have treadmills to run on. FPS games have really let me down in these terms. Do you guys see massive threads and rebellion about Counter-Strike? "Please give us unlocks almighty game gods, please! We want to play months to get stuff we paid for! Please!" No, probably not.
I don't know anybody who plays Counter-Strike.
As a counter, do you see threads upon threads in BF forums of players demanding they remove that progression system?? Now that your CS argument has been rendered moot, let's move on shall we?
The only thing I think the RO2 progression system needs is a tweak for some weapons and classes to level up faster than they currently do.
The Marksman, AT Class, Pistols, AT Rifle, etc. all take a long time compared to other weapons.
Either way, you keep on fighting the good fight..... fight the power. I'm sure some day it'll make a difference.
But not today.
I didn't get into RO in the mod days because of progression or unlocks. I got into the game due to its level of realism, immersion, new weapons to try out, combined arms combat, gameplay overall, and the challenge of winning a match.
^ None of that has changed, although the Combined Arms aspect needs a bit of improvement.
As I said, I was worried about the RO2 progression system, thinking it'd be like BF's stupid system and didn't like the path being headed into.... but when I played, it was certainly nowhere near what I feared and isn't really that bad.
It could use improvements and some changes here and there, but for me, with all of the things I mentioned above that I enjoyed about RO, this adds a bit more on top of all of that for me to enjoy.
And as difficult as it is for some in here to understand, I can enjoy all of the things above while enjoying the existing progression system...... I don't have to like one or the other, I have enough brain matter in my head to enjoy more than one thing at a time.
I play RO2 just exactly as I used to play ROCA and RO1.... it's just now at the end of the match, there's a little extra something that pops in.
The progression system doesn't dictate how I play the game.... if it does for others, then that's just sad, but the fault lies in themselves, not the system.
I'm a Chivalry player.
In Chivalry, it takes 25 kills with a weapon to unlock the second one in the category, and another 50 to unlock the third one (not sure about the exact numbers). In other words, it takes no time at all.
Depends on how often you play and how good you are at killing compared to getting killed.... much like in RO2... go figure.
In RO2, it's much easier killing an enemy than it is in Chivalry
(One well placed shot vs. completely different combat of multiple hits and critical timing + differing battle tactics between 2 or more players) thus I feel the number of kills for either game are balanced decently based on the type of game being represented.
Generally, you get the more balanced/easy to use weapons in the start and then unlock more specialised, tricky versions.
Besides the MKB42, AVT40, Scoped SVT40 and Scoped G41, you get all of the weapons in RO2 from the start (no specialized limitations).
If you bought the DDE of RO2, then you got the above as well..... with a DDE upgrade always available in the Steam Store if you don't want to wait to level them up.
Not to mention your character abilities don't improve and the new weapons are sidegrades.
All of the unlocks in RO2 are side grades..... bayonet, bigger magazine, no sight hood, different muzzle brake, etc.
Bigger magazines? Big deal, you get to hold a lot more ammo per mag, yet you get less magazines (PPSH gets either 3 drum mags or 6 stick mags) so you only worry about reloading more often or not..... pretty trivial.
These two games have very different unlock systems. RO2/RS's system is slow as hell and based on upgrades and improvements that result in advantages, Chivalry gives you variety and is so quick it's basically irrelevant.
Again that depends on how well you play in either game.
With the stock weapons in Chivalry, I'm pretty crappy with some of them, while much better with other weapons.... yet I have to struggle and grind my way through with weapons I'm not good with in order to eventually get to the weapons I'm better with.... which can make it take a lot longer if I keep getting destroyed against other players who have those other weapons.
In RO2, I have all of the weapons available for me to choose from.
1. Classic sucks
2. Unranked servers have no players.
Well those are your options, you can't have everything you want in life.
/thread