Just played a bit of RO1...WOW

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Yellonet

FNG / Fresh Meat
Feb 27, 2007
275
144
0
It's also how the germans and Russian carried their rifles when they wanted to get somewhere ASAP.
Look at this movie:
Stalingrad (Oct 1942) - YouTube

Clearly these soldiers want to get across that open space ASAP and they're not expecting the enemy.
Look at the guy running at 1.34 he's trying to move as fast as he can and he isn't expecting immediate enemy contact.



I watched that whole movie and it took them about 6 seconds to cross that street so I don't think they're sprinting. They're moving as fast as possible but it isn't a all out sprint to get to cover or to get out of a sticky situation. Those guys are clearly expecting enemy contact and I think their movement speed is similar to the running speed we have in RO2 which is fine. I think when you their movement speed isn't that different from the running speed we have in RO2

When you're running in RO2 your weapon is pointing forwards and you're ready to aim which is good. You're expecting the enemy to appear at anytime just like those guys in the video you linked to. When sprinting this simply isn't the case and I think RO2 should reflect that. The same goes for reloading weapons it should take longer when you're on the move. Your weapon is moving all over the place, you've got to get that mag or clip out and insert it. It would just take longer because you'd probably fumble around getting the mag out and inserting it.
...yep.
As I said, RO2 is not logical or realistic how it is right now.
 

jackrabbitslim7

FNG / Fresh Meat
Nov 24, 2011
71
17
0
I don't know if any of you have ever played ArmA 2, but in this game there is 3 speeds (and maybe in ro1 too IIRC) maybe this could solve the problem. In Arma you can walk, run (jogging) and sprint, and it seem that your character have some inertia, so you can't stop violently your sprint, or do a 360