Just played a bit of RO1...WOW

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Mootis

FNG / Fresh Meat
Sep 3, 2011
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Oh no, a German soldier is running through a building interior shooting unaware Russians in the back!

Seriously, not one of his victims was looking at him. The one or two that were couldn't see through the smoke, and were framed by the lighting. My granny could have pulled those shots off.

That has nothing to do with fast ADS and everything to do with unaware, stupid players.

Do you honestly believe a real soldier would be able to move and aim like that? I don't and I explained why here.
 

ymirix

FNG / Fresh Meat
Sep 12, 2011
12
3
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RO1 is cheap now and we could use more people playing it, especially on NA servers!
Also the Darkest Hour mod is still the most realistic WWI shooter I know of.
 

Yellonet

FNG / Fresh Meat
Feb 27, 2007
275
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Not meant to offend anyone but to me it feels like most of you ro1vets are just very attached and used to ostfront and would propably have found lots of stuff to complain about in ro2 even if it was slower, had no zoom and what have you.

Happens to me every time a game I like gets reworked. Because I feel lost and confused in the new environment and long for the old version since I know it by heart. Especially in tight knit community that is suddenly overrun by newcomers who seem to trod all over your yard.

I like Ostfront a lot. I always felt as a newcomer (had it for a couple of years) since it had a strong sense of community. But when I loaded up the ro2 beta I was really excited and felt, while it still had the feel and aura of the original, it improved upon it so much. I also think that in time as the mapmakers start showing their stuff there will be much more maps in the original style and even the vets will start to realise it still is Red Orchestra just with smoother gameplay and prettier graphics.

But as I said, it's just what I'm thinking and what the hell do I know about your feelings? :)
I do not agree.
While I understand that this could be the case for some people and that it could be the impression when looking from the "outside".
For me it is not the case.

I'll lend a bit of the last sentence from your post and remake it to what it feels like for me: Red Orchestra with completely different core gameplay and prettier graphic.

I guess that some people doesn't see it, or at least doesn't see it as a problem, but the core of how RO was played have NOT made it to RO2.
 
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Yellonet

FNG / Fresh Meat
Feb 27, 2007
275
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Oh no, a German soldier is running through a building interior shooting unaware Russians in the back!

Seriously, not one of his victims was looking at him. The one or two that were couldn't see through the smoke, and were framed by the lighting. My granny could have pulled those shots off.

That has nothing to do with fast ADS and everything to do with unaware, stupid players.
It had nothing to do with fast ADS eh?
Perhaps most of the kills was due to unaware eneimes, but surely the fast ADS contributed quite a bit, and even if it didn't most people will realize that nearly instantly getting perfect aim through IS is not realistic and should not be possible in a realistic game.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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I have been thinking about the core gameplay in RO2 and I've been coming up with a conclusion. I am not saying that this is the absolute truth, but this is the way I see it.

Let me try to at least give a decent explanation on my current thought.

The bullets in RO2 are lethal. It's easy to handle the weapons mainly because:


a) Decreased of sway on all weapons

b) Ability to zoom in while aiming down the sight

c) Decrease recoil on all weapons

d) more fast-paced movements




The bullets in RO1 are lethal. It's hard to handle the weapons mainly because:

a) A lot of sway on all weapons

b) No ability to zoom in while aiming down the sight

c) A lot of recoil on all weapons

d) Less fast-paced/twitchy movements.


Conclusion: Despite that RO1 had many flaws in the weapons accuracy, recoil etc. the game mixed well with the overall hardcore settings. In RO2, you die very easy, and It's very easy to handle the weapons which simply doesn't mix well together.

I believe that either way the weapons has to be easy to handle and the game forgiving (
 

Yellonet

FNG / Fresh Meat
Feb 27, 2007
275
144
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I remember that thread. I also remember you running away from it once people with far more qualification and professionalism than you came in and disagreed.
It doesn't matter what anyone says, it's not possible in real life.
 

wooki

FNG / Fresh Meat
Sep 22, 2011
150
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hhgallery.blogspot.com
But... but... it isn't harder to get kills in RO1! It's just harder to spot anyone.
Once you saw someone, or someone saw you: Bang! Death.
It was the same lethality in both games. These maps are just smaller.
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
250
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It doesn't matter what anyone says, it's not possible in real life.

Except, I can't see a single thing being done there that wouldn't be possible in real life. I've watched it several times, and I must be watching a different video than you are.

Sure, there are several things that are hard, such as reloading on the move that quickly, but not impossible.

There are also many things that would be very stupid to do in real life, but hardly impossible.


I'm trained in handling a wide range of weapons, and play paintball. I'm well aware of how quickly a human can move around (especially when you have no fear of 'death'), and how quickly you can line up shots with a wide range of projectile weapons.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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It had nothing to do with fast ADS eh?
Perhaps most of the kills was due to unaware eneimes, but surely the fast ADS contributed quite a bit, and even if it didn't most people will realize that nearly instantly getting perfect aim through IS is not realistic and should not be possible in a realistic game.

Do you honestly believe a real soldier would be able to move and aim like that? I don't and I explained why here.

Room Clearing - YouTube
BattleDrill6 - Live house clearing in Iraq with the 82nd Airborne, 1-319th AFAR - YouTube
ROOM CLEARING - YouTube
Tactical shooting: Room clearing drill - YouTube
Room Cleaning procedures - YouTube

Why yes, I do believe that every single military force under the sun teaches real soldiers move and aim like that. I also believe that real soldiers NEVER LOWER THE GUN FROM THEIR SHOULDER WHILE IN A COMBAT SITUATION, EXCEPT FOR A HARD SPRINT. This is precisely so that they can quickly ADS in response to a target.

What the hell, guys. What exactly do you think all that combat training is for? And don't give me that "LOL THIS IS MODERN STUFF THEY DIDN'T DO THIS DURING WWII," because they most certainly did. This is basic stuff.
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
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Actually the use of hip firing automatic weapons was fairly common in the era, and training was even conducted with it. It is a very natural motion, and highly accurate out to 20m or so against human sized targets. Nothing at all like what we see in games of "Lulz-shoot-everything-but-a-man-sized-target-in-bayonet-range".