Seeing?
Moving faster than a veteran does?
Picking up stuff, moving, climbing (you can't climb, so er), tanking, seeing where objectives are, being useful, basically doing anything that involves movement or using your arms for anything.
Seeing?
Moving faster than a veteran does?
I seem to recall reading that soldiers in WWII (at least German's) weren't taught to always keep the weapon at the shoulder like modern soldiers are, but that simply firing from the hip was pretty much standard for SMG users entering buildings and whatnot.Recoil is insane no matter what you do. I've shot a RK62 standing, it wasn't that hard. Sway should be increased in RO2, I agree
Close encounters in real life... er, you do use ironsights. That's how it was taught in the army. We'd hold guns shouldered and ready to use the sights at a moment's notice. You don't spray from the hip or charge into melee unless it's your last option.
Zoom and ease of movement are the best things in RO2. If you prefer slow and clumsy, that's just like, your opinion man. Keep playing RO1.
Ragdolls are better? Er, Ro2 has mix of ragdolls and death animations that works better usually, sometimes results in funny glitches.
You can prefer RO1 but please don't call it more logical and more realistic, because it isn't.
Zoom, no, that destroys concealment and in many ways kills the sniper and MG role.
I understand the reason behind the zoom, but bionic optical implants weren't that common in the 1940's and we don't really need a "focusing" system as we are all humans and can focus our vision ourselves.
I understand the reason behind the zoom
It's harder to see in RO2 with the terrible depth of field effects. You wouldn't even need zoom if the blurryness was removed. It's like everyone in Stalingrad forgot their glasses.One of the worst thing about RO1 was the lack of zoom in my opinion.
It was almost impossible to see and shoot someone at 200 meters distance, that's just rubbish.
That zoom is making the snipers/marksmen useless is not because of the zoom, but because of the smaller maps.. and the mysterious mist/myst (or how do you spell that) which makes seeing (spotting enemies in windows and such) further than 200 meters in ro2 already kinda hard.
But the mist is some different issue very prone to subjective opinion.
I totally agree with the ADS aiming speed and the lack of sway. I didn't even know resting your weapon was even possible in RO2... it's just that useless![]()
Tololololol I don't care what you just said, I have my preconceived notion and that's all that matters.
When I first joined the RO2 beta I got a feeling that something was off and didn't feel right.
As it turns out I didn't quite remember what RO1 really felt like because when I just now played it a bit, I was wowed.
In short, RO2 has nothing on RO1.
RO1 just feels so much more logical, more realistic. Better.
Just from the top of my head:
- The time to iron sights is just perfect, it seems realistic and makes close encounters more about hip shooting or melee instead of ultra fast stop, ultra fast IS with no sway and fire.
Sure, there are some details that RO2 does better and some new features that are welcome, but when it comes to the core gameplay RO2 really feels more like a BF game than a true successor to Red Orchestra.
- Recoil is easy to control when prone and with support, when standing it is much more difficult. This is realistic and makes careful positioning more effective than running and gunning.
- Sway feels natural and is also dependant on position.
- No zoom, it just feels right without zoom and it also makes concealment work.
- Ragdolls are much better in RO1, actually the best I've ever seen.
It's really a shame
Maybe I should not have played RO1 again, it really kills RO2 for me...
I understand the reason behind the zoom, but bionic optical implants weren't that common in the 1940's and we don't really need a "focusing" system as we are all humans and can focus our vision ourselves.
You can focus on a few pixels in the game just as you can focus on something small in real life, it does however not get bigger or better resolved if you look at it longer, but your brain gets more time to interpret what you're seeing.
A few pixels sticking up behind a wall for instance, at a glance you might miss them or interpret them as part of the structure or background, if you stop and look you might see something else, a top of a helmet perhaps.
That doesn't need zoom to work, and with zoom you can always and too easily spot someone even when they have relatively good cover behind something or if they're sitting in a dark corner to which your vision would normally need a moment to adjust.
I am thinking on buying RO1, is there ppl playing?
Im just so sad with tripwire, i dont wanna give them more money..
there are some things i like about RO2 (recoil of SMGs for one) but theres alot more things that i dont like that RO1 did better. difference is clear
RO1:hardcore shooter
RO2:realism tactical shooter
Well that's something else. It is objectively right to hate a new The Thing movie!Josef Nader said:I, for one, predict that I am going to bloody hate the new The Thing movie, as I loved everything about the original, and I just don't see how they can capture the same gruesome charm as the old animatronics using CGI.
I, for one, predict that I am going to bloody hate the new The Thing movie, as I loved everything about the original, and I just don't see how they can capture the same gruesome charm as the old animatronics using CGI.
Here, let me fix that for you.
wooki hit the nail on the head. Any time you take an old game with an entrenched, deeply loyal fanbase and you change -anything- about the game, the fanbase immediately flies into an ungodly rage of vengeance.
I, for one, predict that I am going to bloody hate the new The Thing movie, as I loved everything about the original, and I just don't see how they can capture the same gruesome charm as the old animatronics using CGI.
So yeah, at this point there is nothing TWI can possibly do to satisfy the ragers short of releasing a huge HD graphics update for ROOST. Even then people would rage because a particular shade of brown was never in Stalingrad and is too unrealistic.