Just Idea(New GamePlay Mode)

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
M134 Preview in 3D Editor

m134tripw.png

m134tripwsecond.png

m134tripwsecond.png

m134tripwthird.png







P.S.
What you guys think about this :) ?

Maybe i should resize M134 a bit and Rotate it ?

Is it looking good ?
PSS
Second shoot is better :D ? ISn't it ?
m134tripwsecond.png
 
Last edited:

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I like the M134, though it would be insanely overpowered.

The M214 would be far better balanced.

M134 minigun: 7.62 x 51mm NATO, same as SCAR and M14.
M214 microgun: 5.56 x 45mm NATO, same as Bullpup.

If we're going for a gatling gun-style weapon, the lower damage one seems the way to go. It's also lighter :D
 

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
Xmmm,
This is Final Pose ? Isn't it ?
m134tripwfifth.png


Or Should be Better ?

P.S.
CandleJack I will try to make an Hight Recoil Power and What's about Sniper Rifles ? - L96A or M24 .

PSS

I Get it what is it XM214 http://en.wikipedia.org/wiki/XM214_Microgun - it's little brother of m134, that was used in Moves Predator and Terminator 2.

Xm214 it's almost the same stuff :D, but it doesn't hase the same recoil power as M134, it's not intersting :D.
But it's always could be.
 
Last edited:

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Oh my god, what the hell am I looking at, I want it. :eek:

Balancing is gonna be a mofo, but a lot of difference will be made if it's got a LAW-esque price, weight and makes people move at walking speed (when you hold CTRL).

Put this in the game nao, kty.
 

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
Any Conclusions, Ideas ? Something is missing ? Something isn't looks realistic ?
Maybe Some other detail's that you've wanted to see in First Person View ?
 
Last edited:

Dead :(

FNG / Fresh Meat
Oct 12, 2010
55
13
0
Any Conclusions, Ideas ? Something is missing ? Something isn't looks realistic ?
Maybe Some other detail's that you've wanted to see in First Person View ?

I think the wrist bend looks unatural in that last one, it is bent too much. Either change the way the top hand is holding the gun, or go back to that first version you posted with the gun centered in the middle.

It is not a bad idea, but I think you should post a new thread for this weapon somewhere else, rather than just posting in thread about something completely different.
 
Last edited:

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
Well the balance aspects would just be impossible unless the thing was STUPID expensive and had very few rounds spare overall.

But I have to admit... that is some pretty freaking sexy gun porn. Nearly jizzed in my pants when I saw it :)
 

timur

FNG / Fresh Meat
Well the balance aspects would just be impossible unless the thing was STUPID expensive and had very few rounds spare overall.

But I have to admit... that is some pretty freaking sexy gun porn. Nearly jizzed in my pants when I saw it :)

would be incredibly epic for some kind of mission map though.
The retail would be hard to pull off, but just imagine what mappers could do with it:D:IS2:
 

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
would be incredibly epic for some kind of mission map though.
The retail would be hard to pull off, but just imagine what mappers could do with it:D:IS2:
Yeah, but for real good mission map it is necessary to take care about all of it aspects, because for killing floor this gun can't be implemented, even for a good mission map.First its Need to be changed some more stuffs!
 
Last edited:

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
I think the wrist bend looks unatural in that last one, it is bent too much. Either change the way the top hand is holding the gun, or go back to that first version you posted with the gun centered in the middle.

It is not a bad idea, but I think you should post a new thread for this weapon somewhere else, rather than just posting in thread about something completely different.
Xm, can you explain in more detail why i should change the way the top hand is holding the gun ? From Right side to the midle.Is it looks more realistic in the center or more baddass ?
And what's wrong with the holding the weapon in the right side ?

P.S.
This weapon can't be implemented in simple killing floor, many aspects should be changed, to give a balance for this gun. Its Kinda Epic Stuff, so territory and monsters on it, should follow the terms of.
If you will add balance not in the gun but in the monsters(in many aspects of them) it would add much more interest to play, instead of balancing the weapon for the monsters.


This why i've proposed to be a mod. Cause for sure, present gameplay can't admit this, its to typical - Complining who would just kill more mobs, with any Perk and same gun. Just imagine 4 owner's of M134 and plus some perk bonus, its ridicoulous.They would be tired very quickly.
 
Last edited:

timur

FNG / Fresh Meat
Yeah, but for real good mission map it is necessary to take care about all of it aspects, because for killing floor this gun can't be implemented, even for a good mission map.First its Need to be changed some more stuffs!

Of course, I'm just saying that no matter if it becomes trader-accessible or not, the final result seems especially useful for mission maps.

And I can't wait to see this fully fleshed out and finished to!:D