Just how exactly maps adapt to player count?

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Fedorov

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Dec 8, 2005
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I'm thinking about the layout of Danzig remake "Apartments". Danzig was a map meant for 32 players tops, adding 50 players kinda screwed it up, and now it must be able to hold 64 players... how exactly is this possible in its current layout? Will the map be wider and have more streets to the sides? I'm just curious.
 

Knighted

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Oct 1, 2010
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They pick a focal point and create barriers to sections of the map that they deem aren't needed.
 

CAKELIE

FNG / Fresh Meat
Nov 30, 2010
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I just realized that. 64 player Danzig? They had to of made it bigger... But I remember seeing some gameplay of it and it looked about the same size.. Hopefully this would mean less Danzig 24/7 servers!:p
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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So if we are talking about number of players and maps.

If number of players is less than map assumes, does it change into 32 or 16 players map? So 64 slot server when it's empty does have 16 or 32 players map with less area running?
 
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Merin Redplate

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Apr 18, 2010
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Now, what would happen in the case where someone is on the outskirts of the map, then the player count decreases and the map shrinks, and they're now in the inaccesible area. What would happen to that guy?
 

BlackLabel

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Jan 9, 2007
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Same that happens to players now if the spawn moves i guess ? They get vaporized ?

Or is the mapsize a option that could be controlled by the server admin ?
 

LeopoldStotch

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Jul 27, 2009
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Now, what would happen in the case where someone is on the outskirts of the map, then the player count decreases and the map shrinks, and they're now in the inaccesible area. What would happen to that guy?
"What are you doing there? The enemy has sighted that area for mortar fire!"

:p
oldest trick in the book.
 

Zetsumei

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Nov 22, 2005
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Same that happens to players now if the spawn moves i guess ? They get vaporized ?

Or is the mapsize a option that could be controlled by the server admin ?

Based on the ROLadder interview it seems to be able to auto adapt to the amount of players in the server. Although a server Admin can override the setting to something of his preference.

Although I personally think its likely that the map doesn't change in its size during the actual game, but it rather checks the players on the server before loading a map.
 
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SiC-Disaster

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Dec 16, 2005
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Nice!

As for players being in area's that are going to be locked off, i guess it shouldnt be too hard to add a check-system to see if anybody is still in that area, and if so, to prevent a lockdown untill the soldier leaves that area.

Which leads to a next question:
How are these area's being locked off? Do walls collapse etc, how do they open up etc? How is it visualised?
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
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Oct 10, 2005
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We are not yet at a stage where I can talk about the map systems as we are not final yet.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
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I just have minions now on site that I can order to do things (especially when my computer is not in a state to test)
 

fredkruge

FNG / Fresh Meat
May 19, 2009
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I AGREE WITH INITIAL POST. Scalability would be nice :D. Except IMO it should be choosable within the server config... so you could say, run a 50 player scaled map size with 32, or more/less people.