Right. Arma II is a realistic game, isn't it?
Guess what? There's the zoom, guns don't have much recoil and there's no sway unless you've ran for a good while before aiming and even then it goes away quickly AND you can control breathing. Overall aiming was more accurate than in RO2, but modern optics on the guns (and modern guns of course) add to that - but here comes the thing : people shot many times towards a single guy and there were firefights with plenty of misses. People in Arma 2 are slower and more clumsy than people in RO. Do you know why a lot of shots missed?
Because in general those shots were made from above 200 meters. If we had bigger maps in RO, you'd see there's no need to artificially weaken the guns or massively deduct player accuracy due to everyone being too accurate - it's more about stamina not having any effect and small maps than anything else.
This is true. And since arma is a combat simulator we can all say that this is the most accurate weaponhandling we can find in a videogame nowdays. But here is the thing.
BUT: This doesn't mean the weaponhandling in RO2 is fine as it is.
This doesn't mean that neither the weaponhandling or the gameplay itself is realistic in RO2. It's rather the opposite. Arma 2 have TrackIR 5. The weapons handle a lot more realistic and natural than in RO2. They move smoother, and they got both a dead zone and a float zone. This means that you can move your weapon without moving your body and you can even move your head to the side without moving your weapon. While you aim you wont have this robotic aiming like in RO2. If you're hit in the arm it will greatly affect your aim. If you get hit in the leg you may have to crawl if you dont get medical attention. If you walk while you're aiming down the sight the weapon will be bumping up and down. If you go from croch to standing while you aim the weapon wont be completely still... all this means that the weapons in arma requires a higher learning curve than in RO2.
Another thing is that you wont be able to make instant sprints in arma 2 along with instant stops. There are no quickaim. It isn't possible to use a cover system and bump up and down and use precise shots at the enemies. It isnt possible to quickthrow grenades. If you use the ''rush''-tactic in arma you're dead. And being dead in arma may mean that you lose 40 minutes of progress. In RO2 it means 10 minutes spawntime.
Even if you play on small maps you wont be able to play it like RO2. I've played a lot of arma and even fights in cities you'll have to play the game A LOT MORE like RO1 than RO2. Playing arma like ro2 gets you killed.
This means, ultimately, and along with stupid features such as lockdowntimer (imagine lockdown timer on huges maps..), that RO2's weapon handling isn't realistic, the gameplay mechanics isn't realistic, no matter if you compare it to RO OST or arma2.
This isn't even
just about realism in weaponhandling. It's about making sure the
players will play the game in a realistic manner, no matter if it's done in a highly advanced way such as in arma2, or if it's made by adding crazy weaponsway and all that.
Would a soldier IRL sprint into enemy territory and go crazy by hipshoting with an MG? NO.
Will a player do this in a game if it's possible? Yes.
If anyone have doubts go play arma 2 as you play RO2. You will die. Now, consider to play it more like RO OST, and you will survive for longer if you do it properly.
There are many ways to make a game realistic. While RO2 in some cases are more realistic than RO1 it does, however, in the end of the day result in highly unrealistic arcadegameplay simply because the game ALLOWS that - AND - that was obviously the point with ro2 - to make it more ACCESIBLE.
Imo it's better to try to find solutions to the weaponhandling and gamemechanics in RO2 to make it more realistic instead of trying to find new ways to defend it as realistic when it clearly isn't. However, if we improve the game mechanics, and change the weaponhandling, and if it doesn't result in
realistic gameplay, then it's not realistic anyway. Because in the end of the day it's the gameplay that counts. Realistic gameplay = happy people..