Just a tip for human players

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oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
Now when I am scanning the field for 'human' targets, don't act like a 'human' blend in with the 'bot' crowd. When you run hunched over in a crouch you are the 'human' not like the upright running 'bots' around you, and you attract my attention.

Fire from places other than the standard "If I were to shoot me here, where would I be" spots, be unpredictable.

Don't kill a lot of 'bots' in a single area. I listen and watch to where the shots come from and where 'bots' drop, backtrack and "there you are". Spread out where you drop bots, harder to centralize your location.
Kill a 'bot' on the mid left, then one closer and all over, it is tempting to go after the 'bot' pile, but then we know where you are.

I drop bots all over, and then occasionally I drop a group far off, and the human will wander that direction tryin to locate me, I will see him huntched over running the trenches, and guesstimate that he will pop up 'here' to get a look and wait.

Also smoke, throw smoke at a point and instead of rushing through it, back off to a flank and wait for the human player to show up just waiting for you to appear out of the smoke.

Oh and on smoke, smoke is designed to obscure the flanks of your advance, as you make an advance down the CLEAR center lane, so you can see your targets and those on the flanks can not see into the lane you are using. Smoke works both ways, you also blind all of your 'support' firers not just the defenders, actually the way most of you use smoke now just tells me where your advance line is, so a MG firing about waist high through the smoke usually gets the smoke thrower and those following him.
Smoke the flanks of your advance, use MG's to suppress, and attack down the CLEAR corridoor, will work a lot better than running blind into a hailstorm of bullets.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
You missed the point. In the game the ability to 'pick out' the human players can really throw the game to your sides balance. Define 'efficiently' as I ignore the 'bots' and focus on that huntched over, dodgin cover to cover trooper. Who is now a priority 'target'.
I am not advocating playing 'with' the 'bots', just try not looking human as you move around.

I have a small laptop, and 'old' eyes, so I need to play 'marksman' or tanker for the magnifacation. Without magnifacation sights I can not see who is who even in Apartments at any distance.

In the role of 'marksman' I have player enough to know where the humans will be when and how they will get there. But in a gaggle of 'bots' moving that direction, who is who, except when I see the hunched over, cover to cover runner, then the choice is far easier. I run with the 'bots' till time to drop off and do my thing, even then I run like a 'bot' and I feel I am ignored as not a threat, only a 'bot'. Till I start 'poppin' the humans in my target area.
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,302
37
0
on top of corner ruins
You missed the point. In the game the ability to 'pick out' the human players can really throw the game to your sides balance. Define 'efficiently' as I ignore the 'bots' and focus on that huntched over, dodgin cover to cover trooper. Who is now a priority 'target'.
I am not advocating playing 'with' the 'bots', just try not looking human as you move around.

I have a small laptop, and 'old' eyes, so I need to play 'marksman' or tanker for the magnifacation. Without magnifacation sights I can not see who is who even in Apartments at any distance.

In the role of 'marksman' I have player enough to know where the humans will be when and how they will get there. But in a gaggle of 'bots' moving that direction, who is who, except when I see the hunched over, cover to cover runner, then the choice is far easier. I run with the 'bots' till time to drop off and do my thing, even then I run like a 'bot' and I feel I am ignored as not a threat, only a 'bot'. Till I start 'poppin' the humans in my target area.

Well running crouched is slower anyways so people who do that in the open are idiots. I use it in trenches, etc so I can move fast without getting shot. Sure it reveals me as a human... but either way.

Also bots love to use the cover system... I'd rather not use that, and just lean.
 

AdmodistratorV2

FNG / Fresh Meat
Apr 15, 2013
1
0
0
Straya
Yes but we all know what happens to bots, they are always mowed down by machine guns and picked off by riflemen at a shooting gallery.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Bot or Human, it matters not to me.

Those bots will still head for objectives and still have capping power.... and if I drop a pile of them, it's more valuable to my team than ignoring them just to drop one human player with the same equal capping power as one of those bots I just took out.

In saying that, if I do see a human player running around or see them getting close, I'll take them down, then go back to making sure my team has less bots to worry about when going for an objective.

An enemy is an enemy.... they all shoot and they all affect capping, so regardless if they're a bot or human, if I see them and I have a clear shot, I'm taking it.

One tip I would suggest to players is that if you do decide to focus mostly on bots and try to get easy kills by staying in one spot the whole time for those easy kills.... eventually a couple of humans are going to notice you and drop you quick. Take a few down and then relocate, because eventually you're going to get shanked in the back.

You missed the point. In the game the ability to 'pick out' the human players can really throw the game to your sides balance. Define 'efficiently' as I ignore the 'bots' and focus on that huntched over, dodgin cover to cover trooper. Who is now a priority 'target'.
I am not advocating playing 'with' the 'bots', just try not looking human as you move around.

Then you end up being just as an easy target as the bots as the other team, regardless of your own tactics, will have a few players focusing on the bots and will eventually drop you just like one of those bots.... what's more, you end up being a very easy target for the other team's bots.

You're suggesting players stop using valuable tactics of not getting shot in order to not get shot and that just doesn't make any sense. :confused:

I am ducking and running because I don't want to be a large profile for either an enemy bot or an enemy human. Even if you do spot me as a human, I'm still going to make it difficult for you to hit me. If I'm out in the open, I run normally so I'm faster. If I am near cover or by something that blocks most of my profile, I'll crouch run.

I have a small laptop, and 'old' eyes, so I need to play 'marksman' or tanker for the magnifacation. Without magnifacation sights I can not see who is who even in Apartments at any distance.

Unless you are playing Classic Mode, you have the Zoom/Focus ability which makes things a lot easier.

In the role of 'marksman' I have player enough to know where the humans will be when and how they will get there. But in a gaggle of 'bots' moving that direction, who is who, except when I see the hunched over, cover to cover runner, then the choice is far easier. I run with the 'bots' till time to drop off and do my thing, even then I run like a 'bot' and I feel I am ignored as not a threat, only a 'bot'. Till I start 'poppin' the humans in my target area.

Again.... you might not get killed but the bots around you are, your team now has that many less players (bots) able to cap an objective and you as a Marksman not being in the caps are not really helping your team as much as you could be being in the caps.... and you're not helping your team much if you ignore a dozen enemy bots going for an objective while you wait for that one human player to pop his head up.

Time is valuable and the more you waste on one human player, the more time the rest of his bots can capture or defend an objective.

Bots are pretty dumb in their own ways, but they are not to be ignored. In a map like Fallen Fighters, the Russians can quickly and easily over run the Germans and head straight for the final objective within minutes..... and if the German team knows what they're doing and has a Commander who can order the bots around properly, they can do the same to the Russians.
 
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DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
I agree, when I see a human player amongst bots I always go for him first and disregard the bots since you can usually dispatch them quicker. Yes unfortunately there a lot of servers that have bots and you will still see them till the server is full. I am 50/50 on bots, sometimes it makes the game play more active on a half full server with the rest being bots. Depends on the map.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
0
San Bruno, California
this-i didn`t even think there was ppl joining servers with bots in them:eek:
I guess some people still like them. i'll never understand why people think a server has to have 64 players (bots or human) to want to join it. i'm perfectly happy playing ten on ten, with no bots at all.
 

Twrecks

Active member
Dec 28, 2011
1,241
10
38
Ventura, California
Bots make themselves easy targets because they mostly run straight towards an objective, therefore remaining in a gun sight.

For open areas, running a zigzag (tacking) from cover to cover towards the objective makes one harder to hit as you cross the enemy's sights. Only players that know how to lead their shots will get the kill. So mix it up and change direction mid-sprint to throw off human opponents.

Also frequent behind cover stops allows regaining stamina (faster run) for the next dash. Plus it may draw attention away from your location as easier targets make themselves available during your rest.

Sure this tactic will take more time, but you will more likely make it to the objective alive until you hit some CQC. At which point you will be on more even odds with the defender.
 
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