There was a lot of discussion going over RO2 and its performance regarding how our hardware wasnt being stressed enough so we get smooth gameplay when things gets hot (arty falls,smoke trown etc etc etc).
So it boiled down to the reason we see low usage on our GPU's who are DX11 enabled is because the game build does not support DX11.
If I recall its like this because it was done with an earlier build and not sure if TWI will include later down the road since game is already released.
But I can ask you guys with which build are you coding ur DLC,is it with the earlier UE3 build and DX9,or the newer version with DX11?
So it boiled down to the reason we see low usage on our GPU's who are DX11 enabled is because the game build does not support DX11.
If I recall its like this because it was done with an earlier build and not sure if TWI will include later down the road since game is already released.
But I can ask you guys with which build are you coding ur DLC,is it with the earlier UE3 build and DX9,or the newer version with DX11?