just a quick question

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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
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There was a lot of discussion going over RO2 and its performance regarding how our hardware wasnt being stressed enough so we get smooth gameplay when things gets hot (arty falls,smoke trown etc etc etc).

So it boiled down to the reason we see low usage on our GPU's who are DX11 enabled is because the game build does not support DX11.

If I recall its like this because it was done with an earlier build and not sure if TWI will include later down the road since game is already released.

But I can ask you guys with which build are you coding ur DLC,is it with the earlier UE3 build and DX9,or the newer version with DX11?
 

justme2024

FNG / Fresh Meat
Sep 4, 2011
26
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if i could also highjack this slightly as well (although i am looking forward to hearing about the potential issues/solutions with performance)

so beyond the trailer does anyone know anything about the following:

Will this game have lockdown at all?

how will the game handle injuries i.e ala ro1 or ro2?
 

boristsr

FNG / Fresh Meat
Jul 30, 2007
21
12
0
If UE3 had issues with the dx9 builds on dx11 cards this would affect any UE3 title released prior to march this year. Reported performance issues on certain system configurations are likely unrelated to the DirectX versions cards state they support. I use a GTX580 and can run HoS at 1920x1200 at Ultra settings a full 60fps vsync'ed. If there is any correlation with poor performance on cards with a certain feature set it's unlikely that it's an issue with the DirectX version the engine is built against.

To more directly answer your question we'll most likely be using the exact same build of UE3 that HoS is using when we release. But it's too early to say 100%.

justme2024: we haven't made any statements around these areas yet as they are constantly evolving as we develop Rising Storm. We have stated however that we won't be tied down to RO1 or RO2 style, we will do whatever best fits the PTO and our mexpansion.
 

PsYcH0_Ch!cKeN

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Nov 27, 2005
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To the best of our knowledge, we'll be using the same engine build as HoS, meaning that it will continue to only support DX9 and its single rendering thread. However we're in the fortunate position of being able to learn from the problems that TW had and our artists and level designers are already taking into account draw calls as they build our assets and maps.

Performance is a very high priority for us.
 
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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
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USA,Tampa,Florida
If UE3 had issues with the dx9 builds on dx11 cards this would affect any UE3 title released prior to march this year. Reported performance issues on certain system configurations are likely unrelated to the DirectX versions cards state they support. I use a GTX580 and can run HoS at 1920x1200 at Ultra settings a full 60fps vsync'ed. If there is any correlation with poor performance on cards with a certain feature set it's unlikely that it's an issue with the DirectX version the engine is built against.

To more directly answer your question we'll most likely be using the exact same build of UE3 that HoS is using when we release. But it's too early to say 100%.

justme2024: we haven't made any statements around these areas yet as they are constantly evolving as we develop Rising Storm. We have stated however that we won't be tied down to RO1 or RO2 style, we will do whatever best fits the PTO and our mexpansion.

To the best of our knowledge, we'll be using the same engine build as HoS, meaning that it will continue to only support DX9 and its single rendering thread. However we're in the fortunate position of being able to learn from the problems that TW had and our artists and level designers are already taking into account draw calls as they build our assets and maps.

Performance is a very high priority for us.

Thanks for the prompt answer guys I'll be cheering for you :D,please if its possible try to get the community to help you out with the bugs and other in game problems before the final release :)
 

[SM]Fluttershy

FNG / Fresh Meat
Sep 15, 2011
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To the best of our knowledge, we'll be using the same engine build as HoS, meaning that it will continue to only support DX9 and its single rendering thread. However we're in the fortunate position of being able to learn from the problems that TW had and our artists and level designers are already taking into account draw calls as they build our assets and maps.

Performance is a very high priority for us.

This is exceptionally reassuring. I'll most likely miss the release and following few months of Rising Storm as a result of heading out to the U.S. Army's BASIC training, but I'm definitely going to be popping in when I can to see how it turns out.
 

hanky

Active member
Aug 1, 2011
340
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Chances are we'll need assistance from the community to help beta test when the time eventually comes, but we're still a long way from that yet.

Do I smell a "Were looking at ways to reward players for the stat reset we haven't figured it out" Coming for this? I sure hope so :) A man can dream!
 
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