Just a minor change to AK47, not statwise

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J.A.K. the Random Pub Guy

FNG / Fresh Meat
Aug 1, 2009
7
0
0
I was just thinking that the AK would be better on number 4 as opposed to 3, the same as Bullpup, then it would be more like the Support Specialist combo of 3 = Shotgun 4 = Hunting Shotgun.
 

J.A.K. the Random Pub Guy

FNG / Fresh Meat
Aug 1, 2009
7
0
0
Better yet let us remap all the sodding weapons to what we want.

First we gave you skins for your characters which, to begin with, all had "trendy" fingerless gloves, NOW, we give you, new skins for your weapons! For the low low price of $1 you can now change the skins of the weapons you hold!
 

farmergoose

FNG / Fresh Meat
Jan 11, 2010
37
0
0
Russia
First we gave you skins for your characters which, to begin with, all had "trendy" fingerless gloves, NOW, we give you, new skins for your weapons! For the low low price of $1 you can now change the skins of the weapons you hold!


i think he means remap the key bindings not remap/revamp/reskin the weapon textures lol

unless im wrong but thats the impression i got.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
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My own personal hell
Yes you can using something like:
1=getweapon kfmod.example
Bej-Bej said:
It's actually just "getweapon kfmod.syringe".

Also, everything else you could possibly want.

Getweapon KFMod.

AA12AutoShotgun
AK47AssaultRifle
Bullpup
Crossbow
Deagle
DualDeagle
Flamethrower
Axe
Chainsaw
Katana
Machete
Syringe
Knife
BoomStick
LAW
M32GrenadeLauncher
Shotgun
Winchester
M14EBRBattleRifle
M79GrenadeLauncher
Mp7MedicGun
PipeBombExplosive
ScarMK17AssaultRifle
Single
Also another relavent post by bej-bej an assigning multiple single calls to one button:
[url]http://forums.tripwireinteractive.com/showthread.php?p=541345#post541345[/URL]
 

ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
If it was on 4, AK/SCAR combos would be a pain.

How would this be any worse than aa12 and hunting for support? Personally I like shooting a scrake with aa12 until he rages push number 4 pull out the hunting and drop his ***** a$$.
 

ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
I use the mouse-wheel.


I've found that too many times I've wheeled past the weapon that i want and take unnessary damage that way. Pressing the numbers is more precise, for me anyways. I've been number pushing since before BF 1942...haha.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
IMO they should implant Quick Weapon Switching just like in Source games.
It's alot easier and quicker to scroll / press the numbers without having to click to confirm your selection.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
No to this one, because most ppl buy a SCAR along with AK so youd have them both on 4th slot ...

Like said before, there should be an option of remapping the weaponslots yourself so you can choose which slot draws which weapon.

I think editing the .ini files had some problem regarding the handcannons tho?

How would this be any worse than aa12 and hunting for support?

Its not worse, its the same. I dont like having hunting shotty and AA12 in same slot either, same way as I wouldnt like having scar/ak in same slot.
 
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ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
Its not worse, its the same. I dont like having hunting shotty and AA12 in same slot either, same way as I wouldnt like having scar/ak in same slot.

I think it makes using them in combination easier.
 

-=AG=- Avery

FNG / Fresh Meat
Oct 24, 2009
139
0
0
No to this one, because most ppl buy a SCAR along with AK so youd have them both on 4th slot ...

Like said before, there should be an option of remapping the weaponslots yourself so you can choose which slot draws which weapon.

I think editing the .ini files had some problem regarding the handcannons tho?



Its not worse, its the same. I dont like having hunting shotty and AA12 in same slot either, same way as I wouldnt like having scar/ak in same slot.

Maybe if we keep talking about it the devs might change it I mean is it really that hard I mean every other game does it (that i know of)
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I think it makes using them in combination easier.
I think it's a pain and this is why I avoid comboing the HS with the AA12 or any 2 weapons that share the same key.
But everyone has their preferences.
Just one more reason for customizeable keys.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
I think it makes using them in combination easier.

Some people think its good some people hate it. I just find it annoying when the other weapon runs out of ammo and it still keeps selecting it over the other weapon WITH ammo. Like with handcannons and pistol.
 

StarpictuR

FNG / Fresh Meat
Oct 30, 2009
59
4
0
Brussels
www.starpictur.org
What bothers me with the weapons placement behaviour is that depending on the order in which you bought them, you can actually have them in a different order on the mouse wheel/numbered key.

ie: I start as a ss lvl 6 get the xbow, switch to medic get the medigun. At this point the medigun is first, xbow second. if i sell the xbow to buy it again (if the replacement ammo costs more than 100), their position will be switched.

I usually drop the xbow 2nd wave and take it back immediately, to have it after the medigun, still it's bothersome.

ofc same thing with the ak/scar when going commando.
 
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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
I believe you can just set three buttons like this:

2=getweapon kfmod.shotgun|getweapon kfmod.bullpup|getweapon kfmod.Mp7MedicGun
3=getweapon kfmod.boomstick|getweapon kfmod.AK47AssaultRifle|getweapon kfmod.crossbow
4=getweapon kfmod.AA12AutoShotgun|getweapon kfmod.ScarMK17AssaultRifle|getweapon kfmod.M14EBRBattleRifle

this would separate them into their own button (and you could use different buttons you have not assigned yet so you don't overwrite the keys you are used to using)

and you can press 2 (or three, or four) to get whichever of these you have (note if you have more than one of these only the last one in the string would be available so if you have both shotgun and the mp7, pressing one you get you the mp7).
You could also set aliases like mentioned in the like to bej-bej's thread but it is much harder to do.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
IMO they should implant Quick Weapon Switching just like in Source games.
It's alot easier and quicker to scroll / press the numbers without having to click to confirm your selection.

They have actually got this in, its called "last weapon used", you can bind it in the controls screen. I personally use 1 and 2 to go to next and previous weapon and queue them up on "Last weapon Used" (which is Q since I have little problem getting to my healer and healing myself anyway).

I find weapon swapping causes me little problems at all... except that grenades for some reason count as a "Last weapon used" so if you use one you can't swap to your other weapon :/