Just a little hint about the SWAT perk, please?..

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Is there any proof that this is a thing, or is this just fantasy being advertised as fact?

Seems to be just desire as I have seen nothing that hints or confirms electric weapons. I wouldn't mind seeing the shotgun projectile that Taser developed though.

If he is an SMG guy I hope that the mp5 does not make it into his arsenal. Well at least not until later in a weapons update. There are so many better smg's out that would do much better than this dinosaur of an smg.
 
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TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
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As far as I remember, during very early times I played KF2 (it was beta before the official early access), there was an "electric weapon" department in shop. Which was empty, btw.
 

ArcL!ght

FNG / Fresh Meat
Jan 5, 2016
60
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And everybody lists SMGs, mentions electrical weapons and nobody mentions Taser X3
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
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If he is an SMG guy I hope that the mp5 does not make it into his arsenal. Well at least not until later in a weapons update. There are so many better smg's out that would do much better than this dinosaur of an smg.

I'd accept the MP5 only because of it's legacy of being one of the most famous SWAT weapon. Other than that, it is overused in games, because of said legacy. Personally, I'd prefer the HK SMG-2, an upgrade of the MP5 that was cancelled in favour of other projects.

smg2.jpg





And everybody lists SMGs, mentions electrical weapons and nobody mentions Taser X3

My problem with the Taser is that it wouldn't make sense. It's a single-shot single-target less-lethal weapon; this is a game about killing loads of things as hard as possible. Not only would you only be able to attack one Clot at a time, but you'd have to hold the trigger for a good minute or so until the Clot succumbs from heart failure. Anything larger than a Gorefast would probably just shrug it off.
 
I can't argue the MP5s reputation as it has earned its place but like you said, it is way overused. I wouldn't mind one or a different variant of one in the game at some point. I would like to see other things in the PDW-SMG (if that is his forte) segment as SWATs introductory weapons.
 

Shadowrunner

FNG / Fresh Meat
Jul 15, 2015
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Okay I see where your logic comes from now, mostly misconceptions about the ammo used. Notably you cite the diameter as the reason it's better, but there's more than just that. The MP7 and P90 are 4.6x30mm and 5.7x28mm respectively, while the 9x19mm is much shorter and wider with no neck. The rifle-like design of PDW ammunition makes it superior to Pistol ammunition; giving it a higher velocity, much better penetration, and greater lethality than Pistol ammunition, while retaining the compact size.


That said, the reasoning for my list:

HK MP5: Same ammo as the M9's, so similar; automatic.
Vector: Same ammo again, but with reduced recoil and very high rate of fire.
HK MP7: The 4.6mm PDW cartridges give superior performance to the 9mm Pistol cartridges.
FN P90: The 5.7mm is superior to the 4.6mm, while also containing 10+ rounds.

Would still rather see the Scorpion EVO 3 over the Vector, the Vector just looks like it has more bulk than necessary.
Vector has .45 ammo, isn't it? O__o that's why i put it to the top.

Also, PDW ammo was disigned to be effective against armored enemies, as compact weapon for soldiers who can't use full size rifle. Like tank crews, for example. It's ammo has high velocity and high penetration, but low stopping power. While we don't have any armor penetration mechanics in game.
That's the reason i counted they as less damage. But, TWI always can say they use some special anti personnel ammo, and this topic of weapon damage in HP being calculated from physical attributes are always very illusive. So it can be your way or my way, either would be fine for a game.
 

ArcL!ght

FNG / Fresh Meat
Jan 5, 2016
60
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My problem with the Taser is that it wouldn't make sense. It's a single-shot single-target less-lethal weapon

Just to "cut" you out :).

Taser X3 is as name would suggest triple shot weapon. But I do agree on being a LTL which this game is clearly not about. It could be used as a big zed controler (imagine a targeted EMP) with limited ammo (let's say 3/12) but could tase for 35 dmg/sec for 5 seconds 3 T1 enemies, 2 T2 enemies (bloat, husk, sirene) and 1 T3 enemy (Sc, FP).
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
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Vector has .45 ammo, isn't it? O__o that's why i put it to the top.

Also, PDW ammo was disigned to be effective against armored enemies, as compact weapon for soldiers who can't use full size rifle. Like tank crews, for example. It's ammo has high velocity and high penetration, but low stopping power. While we don't have any armor penetration mechanics in game.
That's the reason i counted they as less damage. But, TWI always can say they use some special anti personnel ammo, and this topic of weapon damage in HP being calculated from physical attributes are always very illusive. So it can be your way or my way, either would be fine for a game.

It's both, the Vector comes in 9mm with up to 33 round magazines, or .45 with up to 25 round magazines. Due to the excessive rate of fire, I assumed the 33 round model would be preferred.

PDW ammo was designed to replace Pistol ammo, the requirements set by NATO included superior penetration and damage to pistol cartridges.
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
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Is there any proof that this is a thing, or is this just fantasy being advertised as fact?

When you are at the trader and you check weapons by type there is a Electric Weapons tab that is empty. It has been there since KF2 launched early access. So that means that there will be a class that will use them almost exclusively.

Also if they were going to be off perk then there is no need for the Electric Weapons tab since there is a Off Perk tab.
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
245
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Sorry to bump, but I've got more speculation:

I don't think "Electrical Weapons" is in relation to SWAT. Yes there is an Electrical Weapons tab that is empty; if you look at the icon, it actually shares it's image with the Microwave Gun found under Flame Weapons. I suspect the Microwave Gun was catagorized as an Electrical Weapon (which makes more sense for what it does) before being moved to Flame Weapons, possibly for simplicity.

As for SWAT, the SMG's tab icon is an HK MP7 with a 40 round magazine. All other weapons tabs either highlight a weapon that heads a perk or hasn't been added yet, I believe that icon pretty much confirms the future addition of the MP7, most likely for SWAT.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
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Electric will be used as non perk weapons like ZED GUN in KF. SWAT is smg only perk, that may or may not use LMG as highest tier weapon too.
 

Cinderblocks

FNG / Fresh Meat
Jun 10, 2015
129
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Safe to say it will at least have some SMGS. The question is what mechanics will the class have to make them any good?
Could be SWAT was meant to be the new Commando, with rapid reloads and switches and large ammo magazines and pools.
 

RoastinGhost

Active member
Jul 14, 2011
438
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Minnesota
The way I've seen it is that they split up some of the most-used classes of KF1.
Sharpshooter lost its pistols to the Gunslinger, Berzerker lost its pure melee focus to the Martial Artist (Dragon?), and the Medic lost its SMG focus/tankiness to the SWAT. Or something.

But voice files, mocap videos, and in-game art point to the MP7, P90, and MP5 being in. LMGs almost for sure not, based on how they've been avoided in the past and how it doesn't fit with a SWAT theme at all, even if that is only its internal file name.

-MP5 seems like it would be superior to the 9mm AR-15 due to mag size, but is the clear T1 here.
-The Vector in .45 would be incredible in this game if it retained the firepower of the M1911's .45 round. However, the evidence for inclusion is shaky. It'd be better than M1911 in every way, so T3 probably.
-MP7 and P90 are a bit too similar for my taste, but the P90 would definitely have the edge tier-wise.

No word on electric or ice weapons yet. I have no idea where an ice gun would fit, but I'd love to see an electric weapon for this class to fill a supporting role, with similar effects to a Berserker's Grenade. Like a tazer shotgun, or ideally something like the K-Volt from Crysis 2-3- an electric "Less Lethal" SMG that ends up being ridiculously dangerous/lethal in practice.
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
245
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-The Vector in .45 would be incredible in this game if it retained the firepower of the M1911's .45 round. However, the evidence for inclusion is shaky. It'd be better than M1911 in every way, so T3 probably.

The M1911 is nearly on-par with the SCAR-H in this game, and is actually better in many ways, so that would actually be an extremely powerful gun. But on the other hand, 25 rounds at a rate of 1200 rounds per minute would just mean you magdump in 1.25 seconds. It just wouldn't be well balanced imo. The 9mm variant would be better balanced, with it's 33 round magazine. But what I'd really prefer is the Scorpion EVO 3, because it looks much cooler.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
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I'd really like to see something akin to the Taser X12, albeit with a limited capacity and high price to the point where you're basically limited to firing at the highest value targets only.
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
245
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Or it may use 2 smgs and 2 lmgs.

LMG's will not appear in Killing Floor, they would either be stupidly overpowered, or suffer from extremely low DPS and short range to try and stay balanced. The closest you may ever get is maybe a 45 round RPK-74M or 50 round M27 IAR, but I doubt even they will ever appear in the game.
 
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Aleflippy

Grizzled Veteran
Sep 18, 2012
2,850
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Once again,I don't see why and how they would be overpowered... Make them expensive,heavy and ammo-hungry and call it a day. Most LMGs aren't very accurate either . So the pros of such a weapon would be huge damages and a good rate of fire , balanced by the fact that you'll be slower , won't be able to have a sidearm (besides maybe a pistol) and you can't really fire from afar.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
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By the same rationale, I don't see why a riot shield couldn't be included in a SWAT perk. It's the perfect way to implement a "play the game you want to play it" kind of mentality that the devs lauded in the early access video with TotalBiscuit.

An offense-based SWAT perk with SMGs/LMGs, or a defensively oriented SWAT with a Taser and Riot Shield. There's everything to be gained from offering this kind of variety for this perk.