with servers/clans/pings.....there is no such thing as an eastcoast or westcoast USA clan. that would be like saying there is an east france team and a west france team. a country is a country and people (no offense, but this is mainly directed at europeans since that is usually where this becomes an issue) need to understand that USA teams can have members from 4 different timezones, actually SiN for example has members from New York to Alaska so 5 time zones!, and they are from all over the continent. that is just something that comes with having such a large country. that is why eastcoast USA is as fair as it will get for USA vs. W. Euro. unless there is a server set up on a ship out in the atlantic....somebody should invest in that...could probably make some money!!!!
don't quite understand what you are getting at with the spain stuff, but if we had a spanish clan join and that is something that would be more fair, then of course changes would be made.
Thank you for the information what i'm meaning with countries is.
Quite some clans in europe are generally european clans rather than just a country.
If you take icm per example we have
Scottish, Irish, English, German, Polish, Norwegian, Danish, Swedish, Finnish, Croatian, Dutch, Belgian, Turkish and Italian people.
Were not like a single country playing were a european community.
So if the disctinction is made between different countries in europe it is somewhat only logical to make it between different states in the usa as well. Since i guess in the end usually you will take an average of locations and decide from there in what section people fall in to.
Remember that some american cities are bigger than entire countries over here. (My entire country the netherlands is approcimately the same size as the city los angeles)
Ping wise if a clan got loads of east coasters they should ping well to the main crossatlantic connected countries England, France and the Netherlands. If a clan got loads of west coasters they will probably ping a lot ****tier.
The same happens in europe that people that live in france, england and the netherlands will usually have a low ping to west coast (primarily NY, DC and Atlanta servers), while people in spain and portugal usually have bad ping.
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Is it possible to consider added a change in the default tiebrake rule.
If points matter more than a team where one person caps the capzone while the rest defends the capzone from the outside will loose to a team that will put every single person together in a capzone with nobody actually defending the entrance to the capzone.
1 caps = 10 points
6 caps = 60 points
=
50 point difference for the same archievement of which not one is any better than the other in my opinion.
or if you play as allies and axis.
Axis mg can get resupplied 2 times at spawn.
Allied mg cannot get resupplied at spawn.
Allied mg respawns = 0 points for the allied team.
Axis mg respawns = 10 points for the axis team.
And logically later on people can continue to resupply.
Some teams will definitely try out to maximize their teams points this way on pure attack maps as baksanvalley or barashka, while in my vision atleast do not perform any better.
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Second point for me would be the locking down the players for the match beforehand, even though tactics are not set in stone. 8v8 in my opinion is the best and most enjoyable amount of people for most maps in red orchestra, so preferably i would not want to play 6v6. Some clans simply cannot field 8 and would play 6, which is understandable since the newer clans have to be supported. But tactics for a 6v6 are different from tactics for a 8v8, and in something like an official battle which can be called important it would be nice if there would be some certainty that created tactics could be applied.
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Some additional info:
Worluk's RoLadder No Bull**** anti cheat mutator doesn't work anymore it was a temporary mutator to solve some of the cheating issues to which people knew the solution. Logically those issues were reported to the developers so a few months after the mutator release in a red orchestra update those issues were fixed. The mutator was never updated since then, and does not do anything with people.
The only thing that was in that mutator that would still be handy for would be kicking people with 16 bit but for just that function the mutator was not updated to work with newer versions of ro. Tripwire at request released at 16bit kick player mutator, which does still work.
So it would be better to replace the No Bull**** anti cheat mutator with the kick 16 bit player mutator.
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Final question is there any minority protection on roleague.
-Say if all people vote to force european clans to play on an american server, will there be some mechanism that would keep the game fair for europeans (or in the same matter for americans).
-Or in the case that a clan would be really strong, but completely fair in the way they play and act. But people (that by default never like loosing) would prefer to vote them out, because they can never win against that clan anyway.