jamming/dud system?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Tenko

FNG / Fresh Meat
Apr 12, 2011
62
23
0
im basing this off of, FarCry2 , but im thinking it how i would if i made a game,

~How FarCry2 Does it - Weapon Jams from extreme Usage and eventually explodes,

~How I would do it - Player who has say 20 kills 0 deaths, weapon starts to jam/misfire (meaning the bullet is a dud and have to reload a shot) then if the player progresses with teh same rifle,around 40 or 50 the gun blows/breaks the bolt, ~SOLUTION~ Picking up anew rifle off the ground.
(other ideas) -have gun deterioration with time instead of kills-make the gun jam every other shot-gun looses accuracy over time-reloading time increased-

i found it funner having to worry about the gun jamming while on a killing spree,than to the usual "hmm...i think this is my 19th *shoots* nope 20..hm..*yawn*" not fun , just another idea,
 
  • Like
Reactions: Colt .45 killer

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
if you made a game, no one would play it because your idea for weapon jamming is absolutely horrendous. not only does it serve no gameplay purpose, it's not based on reality at all.

weapons jamming up and eventually exploding? you've got to be kidding me.
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
1) This is NOT FarCry 2, this is RO
2) The devs have pretty much confirmed that there will not be any weapon jamming.
3) RO is a game based in realism... Do you have any idea how ridiculous it would be that your weapon just falls apart in your hands after killing 20 people? These are weapons of war, not collectors guns. They are meant to be fired hundreds of times between cleaning and maintainence, and they are designed to withstand abuse.
4) Have you even played RO before? No offense, but it sounds like you've never even seen a video of the game being played.

And P.S. no one gets '20 kill sprees' in RO...ever...if anyone claims they have gotten a 20 kill streak in RO they are either lying or were playing as a sniper and got very lucky

Please go buy a copy of RO:OST on steam and see for yourself what kind of gameplay RO has
 

elak

FNG / Fresh Meat
Feb 13, 2006
113
5
0
And P.S. no one gets '20 kill sprees' in RO...ever...if anyone claims they have gotten a 20 kill streak in RO they are either lying or were playing as a sniper and got very lucky

Please go buy a copy of RO:OST on steam and see for yourself what kind of gameplay RO has

Oh please, does the only response you have to offer have to be along the lines of "play a proper game, n00b!"? Weapons do jam from time to time (for some reason always when you need them the most) and some nades are duds. If you want to speak of realism. I would however leave it out, for competitive reasons. Losing a clan match to random arty/random jam/random dud would suck beyond all recognition.

Also, you've obviously never played Hill 108 as a german machinegunner. Raking up 20 kills is a walk in the park when you are killing the enemy five at a time. That is until their sniper finds you :)
 
  • Like
Reactions: Makino

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
And P.S. no one gets '20 kill sprees' in RO...ever...if anyone claims they have gotten a 20 kill streak in RO they are either lying or were playing as a sniper and got very lucky

I did that once with a PPSH, 6 years ago. RO:CA (Kopalnia) But the fact that after 6 years I still remember it, proves how rare it is. =P
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
Oh please, does the only response you have to offer have to be along the lines of "play a proper game, n00b!"?
I don't think that's what he said at all.:rolleyes: He's right with what he did say though. RO isn't the kind of game where people get killing sprees and where ridiculously overdone jamming has to be introduced to work against that.

As far as the unreliability of weapons goes all I really want to see in RO are slightly randomized fuses for grenades so you can't time them perfectly. So let's say, they don't explode in exactly 4 seconds but between 3 and 5 seconds or something.

Well done Fed. The highest I got was close to 10, I think. Lot of luck and wacky melee encounters...
 
Last edited:
  • Like
Reactions: u-s-e-r

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
And P.S. no one gets '20 kill sprees' in RO...ever...if anyone claims they have gotten a 20 kill streak in RO they are either lying or were playing as a sniper and got very lucky

Let's see:

-StuG\T-34 + tractorworks = ????
-Artillery + good position to mess with an SMG with nearly simutaneous execution = ????
-Bolt + TulaOutskirts as soviets = ????
[Insert some other example that may qualify given you're feeling lucky]

Not really impossible, just very unlikely ;)
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
There is also ISU-152 in Pariserplatz, there you can get an insanely high kill streak without problems.
 

Catinahat

FNG / Fresh Meat
Dec 5, 2010
35
18
0
Ireland
As far as the unreliability of weapons goes all I really want to see in RO are slightly randomized fuses for grenades so you can't time them perfectly. So let's say, they don't explode in exactly 4 seconds but between 3 and 5 seconds or something.
Agreed, as this would go a long way to stopping players cooking grenades so that people would not be able to get out of harms way in time.
 

kainhall

FNG / Fresh Meat
Jun 30, 2010
225
174
0
guns did jam, but i ahve fired 60 rounds threw my m1 garand and never had a singekl jam or part break. and thats not countign the THOUSANDS of round that were fired threw it sence oct 43 till the end of the koriean war!

and guns do not fall apart...thats unrealistic! yet you talk about being realistic....

and guns do jam, but pistols, SMG's and MG's are more prone to jamming due to smaller rounds and the high rate of fire, and the shear ammount of war proudction slave labor mabey sabatouged roudns fired threw the MG42's.

however, i like the idea of jamming like in AA2, where its a set chance on every bullet fired for that class of weapon (like a luger may be better then a p38, but jam more often) at say like .9%. and then a simple press of the G or J key would play an unjam animation like in AA2.


it would add imersion by forcing you to make a choise between a high accuarcy Luger, or a more sturdy p38....or a g41 vs g43. or a bolt over a semi.

and if you say that the J key is to hard to find, or to far from your hand on the WASD keys...you cna always change it, and if your gun jams in real life you will kinda go "wtf happend to the decka!" and hesitate for a bit.

also, you can tell if the weapon is jammed by the possition of the bolt/charging handle or a round sticking out of hte ejiction port of the pistol (9mms and 45's liek to close on the round before it clears the slide if its a little dirty...even modern ones!).
 
  • Like
Reactions: u-s-e-r

S.M.L.E .303

FNG / Fresh Meat
Apr 29, 2011
7
1
0
United States - Tennessee
guns did jam, but i ahve fired 60 rounds threw my m1 garand and never had a singekl jam or part break. and thats not countign the THOUSANDS of round that were fired threw it sence oct 43 till the end of the koriean war!

and guns do not fall apart...thats unrealistic! yet you talk about being realistic....

and guns do jam, but pistols, SMG's and MG's are more prone to jamming due to smaller rounds and the high rate of fire, and the shear ammount of war proudction slave labor mabey sabatouged roudns fired threw the MG42's.

however, i like the idea of jamming like in AA2, where its a set chance on every bullet fired for that class of weapon (like a luger may be better then a p38, but jam more often) at say like .9%. and then a simple press of the G or J key would play an unjam animation like in AA2.


it would add imersion by forcing you to make a choise between a high accuarcy Luger, or a more sturdy p38....or a g41 vs g43. or a bolt over a semi.

and if you say that the J key is to hard to find, or to far from your hand on the WASD keys...you cna always change it, and if your gun jams in real life you will kinda go "wtf happend to the decka!" and hesitate for a bit.

also, you can tell if the weapon is jammed by the possition of the bolt/charging handle or a round sticking out of hte ejiction port of the pistol (9mms and 45's liek to close on the round before it clears the slide if its a little dirty...even modern ones!).

If it's going to be done at all it need to be somewhat like this.

I've been shooting since I was 9 years old, I'm now 24, and of the thousands and thousands of bullets I've fired only like 40ish have actually had FTF (failure to fire) problems. Jamming on the other hand is a much more common occurrence in automatic weapons, and would be especially true of older weapons like the MP40. The chances are still extremely small like what was posted above, less than 1%, but that's still enough to add some additional character to the individual guns and the game as a whole. Plus, a jam by enlarge can be cleared in under 3 seconds. If it's done like what was said above I'd be all for it, but any thing like FarCry2 is just way over the top and would detract from my enjoyment of RO:HOS.

Also, I love the idea of grenades going off from 3-5 seconds with percentages of likely hood varying for each number.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
Please no FC2 style jamming. Not realistic at all. Not for the jamming, types of failures, and how it is cleared.

There are many types of failures. Failure to fire, failure to extract, double feeds ect. It would be hard to model such a thing in game. And it would not be very fun in a fast paced game like RO.

Clearing a double feed would require a different animation from a FTF ect.

And no, guns don't blow up after 100 rounds. If that was the case, I would have blown up a few guns by now...
 

Chadwiick

FNG / Fresh Meat
Dec 21, 2010
429
164
0
Tampa, Florida
I agree, as cool as jamming sounds, it does not fit in the equation with RO's pace.

And if guns blew up after 100 rounds, MG's and aircraft would be useless.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
Let's see:

-StuG\T-34 + tractorworks = ????
-Artillery + good position to mess with an SMG with nearly simutaneous execution = ????
-Bolt + TulaOutskirts as soviets = ????
[Insert some other example that may qualify given you're feeling lucky]

Not really impossible, just very unlikely ;)

konigsplatz, gunner on t-34 or mighty :IS2:, praised be its name, although you need to be lethally-accurate with your pistol/smg to deal with shneaky panzerfaust people :D

the point he was making though, is that as fedorov said he can remember the one time he got a great kdr as something that wasn't in a tank/tractor, and that usually you barely get past 4-5 :p
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
[Insert some other example that may qualify given you're feeling lucky]

Not really impossible, just very unlikely ;)

If we stretch to include DH... manning an MG42 while defending the bridge in Berlin. It's hilarious how many kills you can get in one life. Well, hilarious if you're the one using the MG anyway ;)
 

WinTurkey

FNG / Fresh Meat
Feb 15, 2011
136
85
0
What about weapons failing due to the cold? I don't know about the winter of '42 in Stalingrad but I believe on the winter of '41 when the Germans almost made it into Moscow they suffered everything from weapons locking to the oil in tanks freezing, due to the extreme cold.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
Modeling weapon failure is not worth it. In reality, is rare, and it adds absolutely nothing to the gameplay to justify the effort. In fact, is detrimental to the gameplay.
 

skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
0
1) This is NOT FarCry 2, this is RO
2) The devs have pretty much confirmed that there will not be any weapon jamming.
3) RO is a game based in realism... Do you have any idea how ridiculous it would be that your weapon just falls apart in your hands after killing 20 people? These are weapons of war, not collectors guns. They are meant to be fired hundreds of times between cleaning and maintainence, and they are designed to withstand abuse.
4) Have you even played RO before? No offense, but it sounds like you've never even seen a video of the game being played.

And P.S. no one gets '20 kill sprees' in RO...ever...if anyone claims they have gotten a 20 kill streak in RO they are either lying or were playing as a sniper and got very lucky

Please go buy a copy of RO:OST on steam and see for yourself what kind of gameplay RO has

Thank you for saying this, so I would not have to repeat it.
 
  • Like
Reactions: Roflrocket