Is it just me, or have they improved the AI in the new version of 1.13? I've seen them use some pretty impressive flanking and surrounding tactics. Seems the firefights are a lot more difficult now, at least when you're outnumbered. Or maybe it's because I started all over again and my mercs still have their default weapons. Or it's because of the difficulty level (now using Expert mode).
Right-click on a firearm to view its attachments. Then click on the attachment you want, right-click on the firearm, and you can then place that attachment in your inventory or on a weapon.
By the way, wow, I really should have watched that guy's Let's Play much sooner. I didn't even know you could move mercs from one grid to another using the map screen, let alone that it's possible to loot bodies using the items screen. Heh, stupid.
Those Drassen counterattacks - didn't have too much trouble with 'em in the previous version but I have the feeling it'll be more difficult this time around. But the key to holding the towns is to train elite militia. That's by far the most effective method.
So as I said, I started over - I recreated my IMP character and recruited Len. I like how the new 1.13 allows you to select the colour of your IMP character's clothes. Gave that dude some OD/khaki clothes. Ira is already part of my squad but she... well, isn't very effective in combat, especially with that revolver of hers.
My goal is to use the same kind of tactics (accurate high-caliber semi-auto fire). I might introduce a light machine gun for that extra firepower, perhaps an RPK or PKM. Can the SVD use ammo from a PKM box magazine, by the way? That would be useful. I like being able to share ammo between mercs so I usually try to give them weapons that are chambered in the same caliber.
Currently attacking Drassen from the North. The guns of my mercs aren't that good so I'm letting the enemy come to me for now.
By the way, anyone got an idea how to remove internal attachments from guns? I'd gladly take off an extended gun barrel or some rod & spring off some captured crapguns and put them on my choice hardware.
Right-click on a firearm to view its attachments. Then click on the attachment you want, right-click on the firearm, and you can then place that attachment in your inventory or on a weapon.
By the way, wow, I really should have watched that guy's Let's Play much sooner. I didn't even know you could move mercs from one grid to another using the map screen, let alone that it's possible to loot bodies using the items screen. Heh, stupid.
Those Drassen counterattacks - didn't have too much trouble with 'em in the previous version but I have the feeling it'll be more difficult this time around. But the key to holding the towns is to train elite militia. That's by far the most effective method.
So as I said, I started over - I recreated my IMP character and recruited Len. I like how the new 1.13 allows you to select the colour of your IMP character's clothes. Gave that dude some OD/khaki clothes. Ira is already part of my squad but she... well, isn't very effective in combat, especially with that revolver of hers.
My goal is to use the same kind of tactics (accurate high-caliber semi-auto fire). I might introduce a light machine gun for that extra firepower, perhaps an RPK or PKM. Can the SVD use ammo from a PKM box magazine, by the way? That would be useful. I like being able to share ammo between mercs so I usually try to give them weapons that are chambered in the same caliber.
Currently attacking Drassen from the North. The guns of my mercs aren't that good so I'm letting the enemy come to me for now.