Heh, we are actually having a very interesting discussion on this in another thread.
Basically, RO2 is a lot more realistic than anything before it. A few gameplay niggles aside (bandaging, I'm looking at you), the gunplay is actually designed to work at real life distances. People are used to their old bad habits they picked up from other games, RO1 included. They're trying to use video game tactics using real world variables, and it's not working. A few things we were discussing involve rifleman taking cover in view of the enemy, and then expecting to be able to pop out and shoot back without getting decapitated. It just doesn't work when the random number god isn't wiggling your gun back and forth or sending your bullets off at weird angles. When you can actually hit targets, suddenly the game changes.
Everyone is complaining about weapons being overpowered (not regarding this thread, but the general feel of a lot of the forum posts) or people running to fast or some such, when in reality the problem lies in their behaviors and tactics. They're trying to do like they did in RO1, where they had to press right up against someone for SMGs to be effective, or they could sit, semi-concealed, and take pot shots at each other all day because of the lack of zoom and the "balances" built into the rifle. These are gone in favor of a much more realistic model, and people are finding that their tactics don't work.
I respect your opinion, naturally, but I'm giddy about the whole thing. In a month or two, the clans will start to get down the tactics they need to survive pat, and we'll start seeing some really heated action on the clan front. In 6 months or so, I can see this trickling down into the general playerbase, and within a year I can imagine some very heated, realistic firefights using authentic infantry tactics on pub servers.
Of course, I may be deluding myself with optimism, but the engine we've been given to play in certainly seems to lend itself to this.
I agree with this verbatem, RO1 was way too slow and the firing/sway in it was unrealistic. RO2 feels very natural and fluid to me, maybe it's because I am actually a runner unlike a lot of people on these forums(no offense guys lol) but you felt like a flat blob in RO1. These are supposed to be very physically fit, trained soldiers... OK maybe not the russians so much but the Germans definitely.