Issue with Whole Scene Dynamic Shadows (Point Light)

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Haon

FNG / Fresh Meat
Nov 14, 2014
8
0
0
I'm completely new to any type of level design so I'm at a bit of a loss here, but anyways. I tried adding WSDSs to certain point lights and noticed whenever I got within a certain range or looked a certain direction the dynamic shadows would disappear, here are some screenshots.

Standing a few feet away (http://i.imgur.com/EAyYzGl.jpghttp://i.imgur.com/EAyYzGl.jpg)

Stepping forward a few inches (http://i.imgur.com/EAyYzGl.jpghttp://i.imgur.com/8l3QNyJ.jpg)

Standing in the light, looking slightly left (http://i.imgur.com/u6OlxFm.jpghttp://i.imgur.com/u6OlxFm.jpg)

Same spot, looking a bit the other direction (http://i.imgur.com/lC6Zx4k.jpghttp://i.imgur.com/lC6Zx4k.jpg)

Does anyone have any idea what could be causing this?
 
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Nocturnal7x

FNG / Fresh Meat
Apr 20, 2015
337
2
0
You have your back to the "grate geometry" so the engine unredners it for performance reasons. Im pretty sure thats why its happening. So you just see the light because there is no longer anything there to cast a shadow.

I have no idea how to fix it though, someone else will chime in.
 

Jarhead95

FNG / Fresh Meat
Apr 18, 2015
29
0
0
From my experience, this issue might be cause by the LOD settings in the meshes properties. Check the all of the settings regarding the level of detail to ensure the numbers are high enough/ set right. same applies to lights. By default most things unrender passed certain distances or player view.
 

Haon

FNG / Fresh Meat
Nov 14, 2014
8
0
0
Thank you both for replying, I haven't figured it out yet, but I'm going to mess around with it. I will post anything I find out here.
 

Haon

FNG / Fresh Meat
Nov 14, 2014
8
0
0
I've been fixing a few of these lights by pretty much just moving/rotating them a few inches. I have no idea why it works, lol.
 
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