Isn't it weird that TWI keeps adding content despite...

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Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
1,023
0
knee deep in pussy.
I'm still trying to figure out why any of this actually matters. I like the change as it prevents people from stacking 400 xbows and such in between waves. Tripwire dropping support for low-end machines makes no sense whatsoever and I'm not sure why you'd even suggest it.

If KF is so "****ty" and Tripwire has this massive conspiracy to dumb down features under our noses, then do feel free to leave. Wouldn't want to waste your time on a ****ty game.
 

zp2525

FNG / Fresh Meat
Jul 26, 2011
11
3
0
I like the change as it prevents people from stacking 400 xbows and such in between waves. Tripwire dropping support for low-end machines makes no sense whatsoever and I'm not sure why you'd even suggest it.

Now you need to think about weapon's max ammo and saving ammunition for some guns, not just spam bullets, having extra guns stockpiled.

This basically sums up my views on this. TWI really shouldn't alienate a portion of their audience for something as simple as weapons remaining in play after trader time.

Although, I do miss handing out guns to people who don't make it in time
 

Dave_Scream

FNG / Fresh Meat
Jan 24, 2010
160
12
0
35
Russia, Rostov-on-Don
vkontakte.ru
I dont understand why they choose drop pickups to free memory.

I dont think pickup use much of memory. Need to make test mutator... Spawn 100 KFKnifePickup.. and look and memory usage... Will check it today evening maybe.

I dont think that 100 KFKnifePickup make any sense.
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and even if so... need to optimize, but not just drop..

Make shared green texture for all pickups. Make it not so detailed modes with lowest as possibl polygons.
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i think the reason they do it is some kind of Rebalancing, making game a little bit harder.... instead of real ammo-cost-weapon-strength rebalance, they choose this way.

From their side its much more easire to explain for community this desigion is to say "its because of memory limit" - to avoid any discuss from community.
 
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Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Isn't it weird that Olivier whines about KF despite...

Isn't it weird that Olivier whines about KF despite...

Resources (textures, meshes) are shared, so having 100 of the same pickup will use only a little more memory than 1. Also, if I'm not mistaken the textures are the same for held weapons and floor weapons, so by removing the common pickups you aren't really saving much (or any) memory.

...

I asked a question. Didn't came here to whine about something.

You asked what was clearly a rhetorical question and now you're trying to use it as an excuse for making a thread whining about a game you don't play or even like anymore.
 
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Dave_Scream

FNG / Fresh Meat
Jan 24, 2010
160
12
0
35
Russia, Rostov-on-Don
vkontakte.ru
Resources (textures, meshes) are shared, so having 100 of the same pickup will use only a little more memory than 1.
Ok will spawn 5 of each pickup. and will look at memory usage... Please help me to remember console command for debug info showing


Also, if I'm not mistaken the textures are the same for held weapons and floor weapons, so by removing the common pickups you aren't really saving much (or any) memory.
wow! so all we need is to replace textures with much more low detailed!!! hi-res 1st person textures are really can eat memory. is it real to replace pickup texture? i think yes.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
Nutter, that's a pretty pathetic attempt from you. I know what you're capable of, but this is just disappointing.

If I'd be whining, I'd would be asking to revert back to how it used to be which is not the case.

Concerning the last part of your post, what were you expecting me to say? There's an obvious memory problem with this game and the only way to avoid it is to dumb down stuff/features. There was some issues with performance in RO2 at launch, guess what they did? They removed stuff from the maps.

EDIT: Read this Nutter before replying please. No need to post if you don't understand memory usage and textures.
http://udn.epicgames.com/Two/UnrealTexturing.html


Then you should have been more clear with the original post tbh. Constructive criticism requires more effort then the OP. I have to agree with nutter, it just sounds like whining to all of us.

You should have elaborated on the texture and memory stuff in your first post.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
Resources (textures, meshes) are shared, so having 100 of the same pickup will use only a little more memory than 1. Also, if I'm not mistaken the textures are the same for held weapons and floor weapons, so by removing the common pickups you aren't really saving much (or any) memory.

You asked what was clearly a rhetorical question and now you're trying to use it as an excuse for making a thread whining about a game you don't play or even like anymore.

Is it really a rhetorical question when there is only 1 apparent solution? Haha, all I came here for was to ask a simple question but I forgot that pretty much the only people left around on these forums are TWI's die-hard yes man and brown noses. As I said earlier, if I wanted to whine about something, I would just head over to the RO2 forums because the game is flawed.

Besides Benj, just drop the "you don't play this game anymore". That would be valid answer if I was whining about the OP weapons or the DLC price but sadly for you, I'm not.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Is it really a rhetorical question when there is only 1 apparent solution? Haha, all I came here for was to ask a simple question but I forgot that pretty much the only people left around on these forums are TWI's die-hard yes man and brown noses. As I said earlier, if I wanted to whine about something, I would just head over to the RO2 forums because the game is flawed.

Besides Benj, just drop the "you don't play this game anymore". That would be valid answer if I was whining about the OP weapons or the DLC price but sadly for you, I'm not.

That's the whole point of it being a rhetorical question. If there were more than one answer it ceases being rhetorical.

Are you familiar with the ball of mud concept? In development it's the process of adding a patch here, a feature there until you eventually get what resembles a big ball of mud that can't be picked apart without the whole thing falling apart. It's considered good practice to avoid this at all costs and head off any potential problems. (See EVEs aggression flagging system for a perfect example of a ball of mud) Not to put words in TWIs mouth but I would assume that they could see a potential problem coming and started to implement changes.

The weapon clean up isn't the only thing that was done. All models and textures are now loaded in a more dynamic fashion rather than just all into memory on game start.

And you've obviously not had a read around the boards, considering the s storm surrounding the DLC weapons, is hardly full of yes men and brown nose's.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
Is it really a rhetorical question when there is only 1 apparent solution? Haha, all I came here for was to ask a simple question but I forgot that pretty much the only people left around on these forums are TWI's die-hard yes man and brown noses. As I said earlier, if I wanted to whine about something, I would just head over to the RO2 forums because the game is flawed.

Besides Benj, just drop the "you don't play this game anymore". That would be valid answer if I was whining about the OP weapons or the DLC price but sadly for you, I'm not.

You keep saying that "you were just asking a question" when it is obvious that you weren't. But since you still think that everyone else is wrong and you're right, I'll leave with you a bit of unsolicited advice

If one person calls you a horse, consider the source
If a second person calls you a horse, stay away from racetracks
If a third person calls you a horse, buy a saddle
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
1,023
0
knee deep in pussy.
Is it really a rhetorical question when there is only 1 apparent solution? Haha, all I came here for was to ask a simple question but I forgot that pretty much the only people left around on these forums are TWI's die-hard yes man and brown noses. As I said earlier, if I wanted to whine about something, I would just head over to the RO2 forums because the game is flawed.

Besides Benj, just drop the "you don't play this game anymore". That would be valid answer if I was whining about the OP weapons or the DLC price but sadly for you, I'm not.

You came in here with a snotty, pretentious attitude complaining about something very inconsequential without offering any solution. I and most others here have disagreed with decisions Tripwire has made regarding KF in the past. Someone thinking you're wrong doesn't make them a "yes man"; it might mean that you're actually just wrong.
 
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=[PMC]= breakfast

FNG / Fresh Meat
Mar 21, 2011
328
50
0
Germany
Didn't read everything but couldn't TWI just modify the anyway heavily-modified ue 2.5 :D ? ( to fix that memory problem )
 
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Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
Didn't read everything but couldn't TWI just modify the anyway heavily-modified ue 2.5 :D ? ( to fix that memory problem )

They could to cut down on memory consumption. Hell even downgrade to the first UE that had Unreal Tournament on and Heavily modify it.
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
But then you've got the cost efficiency to look at then.

Simple put; would it be WORTH the time and money to overhaul the engine for such a goal? Some would say yes. I would side with no myself.

Honestly no it wouldn't but small engine tweaks from time to time couldn't really hurt.
 

Dr_Killjoy

FNG / Fresh Meat
Sep 30, 2012
260
0
0
Removing pickups wont save much memory at all. Lol look at the modded servers, with 100+ pickups dropped on the floor - no problem even with not very fast computers. If I bought weapon, it's my property, so wtf it dissapears at the wave end? Do you want to fight with stockpillers - find more elegant decision. It would be better if most of content of kf would be optional for clients and can be added to server only by owners will, and client has option not to download it. Cos' some stuff in kf can be replaced in game, but cannot be removed.
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
Removing pickups wont save much memory at all. Lol look at the modded servers, with 100+ pickups dropped on the floor - no problem even with not very fast computers. If I bought weapon, it's my property, so wtf it dissapears at the wave end? Do you want to fight with stockpillers - find more elegant decision. It would be better if most of content of kf would be optional for clients and can be added to server only by owners will, and client has option not to download it. Cos' some stuff in kf can be replaced in game, but cannot be removed.

Thats because the memory on servers for those tasks are server sided. Why do you think a kf server takes more resources the more mutators you add?
 

Dr_Killjoy

FNG / Fresh Meat
Sep 30, 2012
260
0
0
Thats because the memory on servers for those tasks are server sided. Why do you think a kf server takes more resources the more mutators you add?
Every texture, mesh, static mesh, animation, sound, - eat memory on CLIENT. Pickup is a little object that isnt wasting much memory. And even with this giant using of memory, modded servers can be normally played. Standart server - even more so.