Is TWI already working on Killing Floor 2 ?

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Necro-71

FNG / Fresh Meat
Dec 14, 2010
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KF2 could be more about scenraio missions, something like left for dead, or payday: the heist. ofcourse there should be still many maps to defend from waves of ZED's new maps and refreshed old ones (like in counter strike source) like 2 more perks, more lvls to get (and much more kills/dmg etc to lvl them up) leave some old weapons, replace some old ones and add tottaly new ones. fiew more kinds of ZED's. My idea is also adding something like "wave rage timer" if players stay too long in one spot ammount of ZEDs starting to grow instead of getting lower, more big guys like FP's and Scrakes start to spawning etc.
 

Boomer-Australia

FNG / Fresh Meat
Jul 11, 2011
26
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Victoria,Australia
KF2 could be more about scenraio missions, something like left for dead, or payday: the heist.
I think they should keep the regular idea/formula of just killing wave after wave of zombies/zeds but if they're feeling a bit risky they could try doing that with singleplayer but since the A.I would probably be **** Co-op would be a better option
 

Faneca

FNG / Fresh Meat
Sep 16, 2010
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When they make KF2 (face it, it's inevitable but will take a while) they MUST remake the Campaign from the KF 1.0 Mod.
It's something we all have been "demanding" for ages now.
 

blackfire

FNG / Fresh Meat
Dec 30, 2010
192
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under your bed
ehe, i was talking about semi-realistic attachments.

im fine if you wanne glue a laser sight to a LAR, but you better hope it actually lines up :/

i was thinking more towards ductape + flashlight + lar :p

or a quick-loader or bolt-pouch for Xbow.

or even different scopes for the scar-h/M14 and other "modern" guns. (standard once aren't super after all)

and in case of melee weapons .... iunno, throwing them? dual wielding? (trolo)segway?
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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ehe, i was talking about semi-realistic attachments.

im fine if you wanne glue a laser sight to a LAR, but you better hope it actually lines up :/

i was thinking more towards ductape + flashlight + lar :p

or a quick-loader or bolt-pouch for Xbow.

or even different scopes for the scar-h/M14 and other "modern" guns. (standard once aren't super after all)

and in case of melee weapons .... iunno, throwing them? dual wielding? (trolo)segway?

I dunno, even the flashlight idea still sounds bad. It's not a question of IRL feasibility, but one for the actual game. The 9mm and shotgun flashlights are the things that made the two guns so damn desirable over another gun. If the AA12 had a flashlight, I don't think anybody would be using the ol' pumpy very much at all, thus making it obsolete. The AA12 could be nerfed though, but then that'd make the AA12 obsolete. As for extra ammo carrying, the ammo limit is put there with the core balance highly in mind, so it'd be a shame to buff it, which is especially important with the Xbow. Different scopes for weapons that already have scopes? ...Maybe...

The throwing/dual-wielding for melee weapon sounds good, though. Especially the segway idea. :IS2:
 
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ExplodingJesus

FNG / Fresh Meat
Jun 28, 2011
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@Gibby: If a flashlight is the only reason you're using the pump shotty as support then I think we're playing different games.


Anyhoo, trying to church these games up too much in the name of adding new style can turn L4d (huzzah) into L4d2 (ugh).

Sequels are tricky business and can kill a superior original game by splitting the number of people playing into groups (rtcw vs rtcwET (I'll see you in hell, ET)).
 
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Faneca

FNG / Fresh Meat
Sep 16, 2010
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@Gibby: If a flashlight is the only reason you're using the pump shotty as support then I think we're playing different games.

Yep, it's not the flashlight that makes people use the M3 Super 90.
And trowable dual machetes would be awesome and make the weapon more feasable. Being able to pickup trown machetes (like you can do with the XBow's bolts) would help it make a spectacularly usefull weapon.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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@Gibby: If a flashlight is the only reason you're using the pump shotty as support then I think we're playing different games.

It's obviously not the only reason why I use it, silly. Aside from being a pretty awesome weapon, the flashlight is one of the things I take into consideration when picking a weapon. Is it a dark map like bedlam? I'll choose to go support and take the pumpy with flashlight over, say, a sharpshooter with a LAR.
 

jenskai1

FNG / Fresh Meat
Sep 17, 2011
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It's like TF2, if the game keeps getting refreshing content and stuff, there's really no need for a TF3.

It's the same for killing floor really.
 
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chain_letter

FNG / Fresh Meat
Oct 17, 2011
12
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with all the big titles bringing attachments & mods to their weapons i wouldn't mind seeing that in KF2 as well, though that might turn it into 1 of those fad games..


anyhow, i like customizing and lots of options to pick from, so if KF2 comes i hope to see some....

I'll be waiting...

Actually, this guy is on to something. If a bulk of the attachments were comfort/personal preference or purely cosmetic, it could work out really well. Different scope strengths, crosshairs, sights, loadout on spawn, reskin guns, some of the really cool stuff from red orchestra 2 (looking at you, iron sight/scope toggle) and so on. I know I love playing around with the various costumes in KF already.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
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Behind You!
So instead of wondering if a KF2 is coming, I personally wonder, what exactly would KF2 offer?

You could aswell ask what a new CoD game is gonna offer but still they keep coming and selling even tho the only thing changes is maps and guns, to put it bluntly.

TWI doesnt necessarily have to make a sequel to KF, they could come up with something else with similar gameplay but entirely new enemies, weapons, perks and what not. Maybe aliens this time? Or actual zombies. Who knows. But Id still love to see KF2 with everything improved and new gamemodes.
 
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Jazzycakes

FNG / Fresh Meat
Sep 6, 2010
46
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Gold Coast
Killing Floor 2 should have as much creativity as KF1

If you have a look at the models for KF events, they haven't been skins, they have been entirely new models - Whereas in a game like WoW, a new update comes out they would just reskin some existing models, this is the love that's put into KF.

With KF2, I'd love to see the same sort of love getting put into it.

Tower Defence - This could be a awesome multiplayer party game that could have a big modding fanbase for making of different maps.

Hero Siege - Kinda like Dota (I think there is already a mod like this [I should really check the modding section but i'm at work so LISTEN TO ME)) - Where you pick a hero and they have a set of perks and weapons and gain exp and get stronger as waves get stronger.

COD5 - Nazi Zombies - When you get higher waves, Zeds can spawn from new location, or new regions open up as you get to higher waves, so when you start only 50% of the map is accessible??

MORE ZEDS - RANDOM SPAWNING OF STRONG ZEDS

(Currently) So at wave 5+ you need a SS for Scrakes and (wave 7) Flesh pounders... well what if a FP is one of 4 different Zeds that spawn??? So Going SS would be strong against a FP but weak against the other 3 zeds that could spawn??? Thus adding more of a random element into the game and more thinking on the fly (so 6 zerkers in hell on earth kiting everything would never happen, you could have a flying zed that needs to be shot at and they would be screwed bahaha)

Single player mode - would be nice, gives a story and can add twists for them who like lore.

Customisable weapons - we want to keep the game hard - but tinkering weapons is always fun

ADDITIONAL CONTENT - Like with adding themed zeds in here and there, I hope they make it so it's heaps easy down the track to add bonus content
 

ExplodingJesus

FNG / Fresh Meat
Jun 28, 2011
16
17
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TWI doesnt necessarily have to make a sequel to KF, they could come up with something else with similar gameplay but entirely new enemies, weapons, perks and what not. Maybe aliens this time?
You know... this makes a lot of sense. Odds are anything they do to make a KF2 would just piss everybody off because it's not KF. And honestly, what first drew me to KF was 6 player coop survival. If you start with coop and build outward you have a lot more flexibility.

So call them aliens this time. Or evil turkeys like that n64 south park game. As long as the game play is solid the rest can be tweaked\balanced into place. The style of KF is great and I think it's portable.
 

Wycked

FNG / Fresh Meat
Oct 16, 2011
69
5
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Tower Defence - This could be a awesome multiplayer party game that could have a big modding fanbase for making of different maps.

This can be achieved with maps and mutators. I remember playing on a Tower Defense server that worked quite smoothly. No point making a new game for it..

Hero Siege - Kinda like Dota (I think there is already a mod like this [I should really check the modding section but i'm at work so LISTEN TO ME)) - Where you pick a hero and they have a set of perks and weapons and gain exp and get stronger as waves get stronger.

This sounds like an RPG.. Not a six-man survival horror game.. If they made a Killing Floor 2, one would hope that they stick to what made the first one known, no? Nevertheless, could be done with mods or mutators.

COD5 - Nazi Zombies - When you get higher waves, Zeds can spawn from new location, or new regions open up as you get to higher waves, so when you start only 50% of the map is accessible??

All I got from this is "Add a Fog of War game mode".. Again, maps and mutators.. Noticing a pattern?

MORE ZEDS - RANDOM SPAWNING OF STRONG ZEDS

... That sounds like that one game called Killing Floor.. With a mutator called Faked Players..

(Currently) So at wave 5+ you need a SS for Scrakes and (wave 7) Flesh pounders... well what if a FP is one of 4 different Zeds that spawn??? So Going SS would be strong against a FP but weak against the other 3 zeds that could spawn??? Thus adding more of a random element into the game and more thinking on the fly (so 6 zerkers in hell on earth kiting everything would never happen, you could have a flying zed that needs to be shot at and they would be screwed bahaha)

What do you do as Berserker, take a Katana and a Chainsaw? There's a thing called a Lever Action Rifle, that can be carried by Berserkers.. And here's the best part.. It can shoot at things.. Even if they're in the air!

Single player mode - would be nice, gives a story and can add twists for them who like lore.

Again, taking away from the six-man co-op survival horror.. Which is why we PLAY this one.

Customisable weapons - we want to keep the game hard - but tinkering weapons is always fun

Mods/muts. Seriously, am I the only person here who doesn't have a problem with the current weapons? Sure, it's exciting to unwrap a new toy on the day of an update, but seriously, adding anything else other than what they have will just be fluff.

ADDITIONAL CONTENT - Like with adding themed zeds in here and there, I hope they make it so it's heaps easy down the track to add bonus content

Allow me to direct your attention to:
The Twisted Christmas update
The Summer Sideshow update
The Halloween Sideshow update

Seriously, we're IN an event right now, with real, actual, shootable themed zombies

I hate to sound like a killjoy, but I mean really.. Tripwire did a fantastic job with Killing Floor, and there isn't much need at all for a sequel..
 

Skater901

FNG / Fresh Meat
Aug 22, 2011
476
2
0
You could aswell ask what a new CoD game is gonna offer but still they keep coming and selling even tho the only thing changes is maps and guns, to put it bluntly.
This is why CoD is mainstream garbage and Killing Floor is a gem of perfection amidst a slew of boring shooters.

Someone mentioned some mods for the Crossbow; I think we need dual-wielding automatic magazine-fed Crossbows. Think the thing that Van Helsing uses. Now get two of them.

I think the weapon mods idea has some potential. It would be especially useful for lowman games where you need to be able to deal with multiple types of Specimens. It could be that mods take up 1-2 blocks of weight, so you could have a Sharpshooter that takes an M14, and a few attachments, such as a zoom scope for sniping, and perhaps an attached grenade launcher for clearing clumps of enemies. Attachments could be hot-swapped during waves; having the attachments on the gun makes you run slower than when they're not, perhaps? I think it would certainly be interesting.

However, all that said, most of the ideas so far are really just expansions of the current KF, probably not stuff that requires a sequel. If Tripwire do make KF2, I think it's going to blow our minds with how unique and awesome it is.
 

Wycked

FNG / Fresh Meat
Oct 16, 2011
69
5
0
Sequels can't be unique.. It's implied by the word.. They come after.. So, more of the same. There's nothing that can be added that requires an entirely new game..
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
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VIC
For KF2:

KF-Candlesmoke is now a stock map.
KF-Damnation is now a stock map.
Other non-copyright mission maps are stock maps. (Sorry RE map-makers)
 

Johnny9

FNG / Fresh Meat
Jun 9, 2011
61
5
0
Chicago
You know... this makes a lot of sense. Odds are anything they do to make a KF2 would just piss everybody off because it's not KF. And honestly, what first drew me to KF was 6 player coop survival. If you start with coop and build outward you have a lot more flexibility.

So call them aliens this time. Or evil turkeys like that n64 south park game. As long as the game play is solid the rest can be tweaked\balanced into place. The style of KF is great and I think it's portable.


I agree on all points. Get outta my head Jesus ;)
I would rather see TWI upgrade and/or continue to support this awesome and unique game, than potentially ruin a sequel. Not that I think they can't blow our minds with a KF2, but why bother re-inventing the wheel? It is perfect how it is.