[Info] Is this a joke?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

newtee2

FNG / Fresh Meat
Sep 15, 2011
22
0
0
You guys are pathetic. You think that TWI is DICE or something where they're getting paid millions? No, this is TWI. I'm not talking down on them, I'm just saying that they're a small developer and that they can't sort all of this stuff out fast. If you're having problems with the game that have yet to be fixed, just don't play the game. Wait until they fix all the bugs and then the game will be perfect. Even with all the silly bugs right now the game is still very enjoyable ( although losing my stats is very frustrating ).

There's hundreds of little and big things they have to deal with, just give them time.

<3 TWI.
 

TAdams

FNG / Fresh Meat
Sep 14, 2011
44
1
0
Pacific NW USA
I have participated in many Alpha and Beta builds from games, to software. You can call it how you see it, and I will as well. In my opinion, we tested an Alpha, and the final release is a Beta. Evidently, all my posts require moderator approval now, so this will arrive late :D...

I have nice screen shots to show weapons floating around with no terrain, building pieces exploding from nothing, and weapons being dropped and or hovering in mid air, while not wire frame, it is certainly not "beta".
[url]http://cloud.steampowered.com/ugc/542904147890025805/89A57FC5B77F9192D156067710849EC1D785BE75/[/URL]
[url]http://cloud.steampowered.com/ugc/542904147890016928/4F23636DA09F284C157C44240FDD896871F7C74B/[/URL]
By the way, games from many years ago, used to be wireframe, I do not really think that makes them alpha either. It is a matter of perspective, and to some degree, your own personal standards. So perhaps we are just arguing a difference of perspective and standards. Maybe I just have a bit higher standard.
 

jergul

Member
Sep 19, 2009
522
10
18
Releases in need of patchwork are pretty much industrial standard now.

A consequence of non-physical distribution.

And is a good thing.

It plays to TWI strength.

The game is perfectly playable and we know perfectly well that improvements will emerge in the days, weeks, months and years to come.

A lot of the improvement based on player feedback.

I get where complaints are coming from in this age of instant gratification, but DH amongst others tell me that games are much the better for being works in progress continually tuned and content added.

This is more than anything the great advantage of PCs over consoles.

Be happy and rejoice, for the future is yet to come :)
 

ItsJono

FNG / Fresh Meat
Jun 8, 2009
62
40
0
All you people whining about performance need to ask yourselves:

"What other game looks as good as RO2 while using UnrealEngine 3, with a max player count of 64?"

As far as I understand, this is the first UnrealEngine 3 game that seems to have over 24 players concurrently (non-instancing) with this specific (one of the latest) builds of UE3. Chill out, stop crying and start putting blame on UnrealEngine 3. All TWI can do is increase efficiency in the assets used in UnrealEngine 3. So start steering some of that blame toward Epic Games.

I voiced my dislike for UE3 as the main engine powering this game several months ago. The primary reason it seems they chose UE3 was the history they've had with it so far (UE2/2.5) and the fact the licensing was FREE via a contest. It's how such a small studio like TRIPWIRE could afford to build this awesome game. Clearly Tripwire's Software Engineering team has their work cut out for them. I bet you can count the amount of people who actually do the nitty gritty of coding can be counted on one hand. Then you have to factor in the constant back-and-forth communications between Epic Game's dev support.

edBga.jpg




It's going to take time to fix.

So sit down, shut up, and begin or continue constructively assembling a list with the other people having issues such as myself. Yeah you paid your money for this game and I agree, you should have a working game. But that money you put into Tripwire's hands will be going for the poor devs that have to sort through all those problems. So be patient. This will be patched into awesomeness. I know it.
 
Last edited:

w0bbl3r

FNG / Fresh Meat
Sep 15, 2011
4
0
0
I don't suppose you're familiar with the optimization process, are you?

It's a long, arduous, and difficult one. Trust me, I'm none to pleased about my computer's performance either, but I've been through what they're going through now. It takes longer than a week to optimize. Whether they were right in releasing now and trying to hotfix it or waiting until right in the middle of the holiday releases to try and snatch a market share in a room crowded by massive AAA titles, I don't know. But I do know that this is not an easy process, and expecting them to have it running flawlessly in a week is a very tall order.

I tried to stay optimistic through the beta, and I'm optimistic now. Patience is going to pay off. I understand folks are upset being out of money with a product that doesn't work properly, but I can think of a dozen games off the top of my head (at LEAST a dozen) that have had similar launches that were quickly forgotten amongst the merits of the game. Such is the nature of PC gaming. With console development, you know exactly what hardware everyone has, so optimization is a LOT easier. With PC gaming, you only have the hardware in your office and that of your beta testers to test it on, so something that works perfectly on your machines may **** itself and drop dead on everyone else's. It's very difficult try and optimize for hardware you don't have available.

Listen, if you like the core gameplay of the beta, patience is going to pay off. If nothing else, go play another game for a few weeks, let TWI get things straight, and then come back and try again.

It's a frustrating situation, but for anyone who's been a part of the PC gaming sphere for any significant length of time, it shouldn't be an unusual or unexpected one. We live in a day and age where patching is the norm. You've got to learn to live with it.

Patience is going to pay off you say? IT ALREADY HAS PAID OFF; FOR TRIPWIRE.

We know it isn't easy to optimise, but the current trend of releasing games that are not even worthy to be called beta standard, is just getting worse and worse.

Pretty soon they will be releasing barely even viewable code that us regular folk don't even begin to understand, and saying "don't worry, we are working on it, thanks for the cash", and people like YOU are the reason why.

I personally, am now NEVER going to buy another PC game until I KNOW it is in a workable state to the majority of people.

I was saying throughout the beta to all complainers, "wait, it is tripwire, they are PC devs, look at their track record". Boy do I look stupid for that now?

I only had a few minutes with the beta. That is a few minutes more than I can play this. If I don't have a friend playing I can't play, because I can't get past tutorial on SP (no hold breath key working), and I can't see any servers in the browser to join. If I have a friend playing I can open the steam UI and click join game. That works if I keep spamming the "Join" button until it finally refreshes and see's the server.

This is the worst release I have EVER come across, and I have been gaming for over ten years on PC.

I just want a refund. I will then buy the game when it is working, and I can spend my (very limited) funds on something else (not a game, because PC gaming is now dead to me)
 

blacklabel67k

FNG / Fresh Meat
Sep 14, 2011
25
4
0
All you people whining about performance need to ask yourselves:

"What other game looks as good as RO2 while using UnrealEngine 3, with a max player count of 64?"

As far as I understand, this is the first UnrealEngine 3 game that seems to have over 24 players concurrently (non-instancing) with this specific (one of the latest) builds of UE3. Chill out, stop crying and start putting blame on UnrealEngine 3. All TWI can do is increase efficiency in the assets used in UnrealEngine 3. So start steering some of that blame toward Epic Games.

I voiced my dislike for UE3 as the main engine powering this game several months ago. The primary reason it seems they chose UE3 was the history they've had with it so far (UE2/2.5) and the fact the licensing was FREE via a contest. It's how such a small studio like TRIPWIRE could afford to build this awesome game. Clearly Tripwire's Software Engineering team has their work cut out for them. I bet you can count the amount of people who actually do the nitty gritty of coding can be counted on one hand. Then you have to factor in the constant back-and-forth communications between Epic Game's dev support.

It's going to take time to fix.

So sit down, shut up, and begin or continue constructively assembling a list with the other people having issues such as myself.

They chose the engine, they chose the release date, and they chose to release the game unfinished. End of story. Don't put the blame on the graphics engine, or the people at epic for TWI's choice to release an unoptimized game. They should have kept the game in beta form so everyone knew what they were getting into rather than releasing it as the full game. Stop trying to rationalize TWI's mistakes.

It doesnt matter how big their dev team is, how they acquired the UE liscense, or any other bull**** excuses you can think of. We arent here to rationalize, we're here to hand them our money and receive a game back in fair trade. We didn't get that, and with the current state of the game it's clear to see we will be waiting a good while for it to be fully fixed. Yes, games get patched, yes they are buggy, but for gods sakes, this game is totally unplayable for some of us. Not only are we receiving CTD's at least once every hour, glitches, bugs and on top of that the performance isn't anywhere close to acceptable. Some people can't get 30 FPS on medium settings with a high end computer. That's just sad and wrong at the same time. I've seen rigs with i7's and 2 580's with 30 fps. lol
 

blacklabel67k

FNG / Fresh Meat
Sep 14, 2011
25
4
0
I have participated in many Alpha and Beta builds from games, to software. You can call it how you see it, and I will as well. In my opinion, we tested an Alpha, and the final release is a Beta. Evidently, all my posts require moderator approval now, so this will arrive late :D...

I have nice screen shots to show weapons floating around with no terrain, building pieces exploding from nothing, and weapons being dropped and or hovering in mid air, while not wire frame, it is certainly not "beta".
http://cloud.steampowered.com/ugc/542904147890025805/89A57FC5B77F9192D156067710849EC1D785BE75/[url]http://cloud.steampowered.com/ugc/542904147890025805/89A57FC5B77F9192D156067710849EC1D785BE75/[/URL]
http://cloud.steampowered.com/ugc/542904147890016928/4F23636DA09F284C157C44240FDD896871F7C74B/[url]http://cloud.steampowered.com/ugc/542904147890016928/4F23636DA09F284C157C44240FDD896871F7C74B/[/URL]
By the way, games from many years ago, used to be wireframe, I do not really think that makes them alpha either. It is a matter of perspective, and to some degree, your own personal standards. So perhaps we are just arguing a difference of perspective and standards. Maybe I just have a bit higher standard.

LOL @ 46 FPS looking at a black screen with settings on low. Just amazing.....
 

ItsJono

FNG / Fresh Meat
Jun 8, 2009
62
40
0
(long winded emotional drivel that's unrelated). That's just sad and wrong at the same time. I've seen rigs with i7's and 2 580's with 30 fps. lol

lol wut. I'm on an i7 with a single GTX 580 and I get very good frames.

With the game completely on ultra at 1920x1080, with everything maxed, while FRAPS is recording, with heavy smoke effects i'm maintaining 30. Mind you, this is in a full server of at least 48+. In Beta.

http://imgur.com/RN18S.jpg

http://imgur.com/HjwN6.jpg

(Second pic, Shadows were lowered from Ultra to HIGH for stability in FPS for a more enjoyable experience).

http://imgur.com/UedPz.jpg

-

Here, completely maxed out including post processing:

http://imgur.com/mJHzy.jpg

http://imgur.com/oWKvo.jpg

http://i.imgur.com/e6mOd.jpg


For those that leave because of some teething issues who are going to whine on here repeating several times that they're getting a refund, go ahead and get it out of your system. I say, "Good Riddance". Playing the game on a fully populated server, I hear mostly praise. Most people see and are currently playing an amazing game underneath a few teething issues.

Mostly the performance issues people are talking about are used to low-end, console-oriented UnrealEngine 3 games where they get high FPS which just isn't going to happen with all the effects happening at any given time.

For the people who have true graphics issues like black screens, I'm hopin' you get into the fight soon enough :)
 
Last edited:

_Dariuszek_

FNG / Fresh Meat
Jan 10, 2011
616
317
0
Red Orchestra 2 is a great game made ​​by players.
So please kindly shut up, because no one in the future will create game like this.
Then you have to play games from large companies, who don't know what support their community means.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Patience is going to pay off you say? IT ALREADY HAS PAID OFF; FOR TRIPWIRE.

We know it isn't easy to optimise, but the current trend of releasing games that are not even worthy to be called beta standard, is just getting worse and worse.

Pretty soon they will be releasing barely even viewable code that us regular folk don't even begin to understand, and saying "don't worry, we are working on it, thanks for the cash", and people like YOU are the reason why.

I personally, am now NEVER going to buy another PC game until I KNOW it is in a workable state to the majority of people.

I was saying throughout the beta to all complainers, "wait, it is tripwire, they are PC devs, look at their track record". Boy do I look stupid for that now?

I only had a few minutes with the beta. That is a few minutes more than I can play this. If I don't have a friend playing I can't play, because I can't get past tutorial on SP (no hold breath key working), and I can't see any servers in the browser to join. If I have a friend playing I can open the steam UI and click join game. That works if I keep spamming the "Join" button until it finally refreshes and see's the server.

This is the worst release I have EVER come across, and I have been gaming for over ten years on PC.

I just want a refund. I will then buy the game when it is working, and I can spend my (very limited) funds on something else (not a game, because PC gaming is now dead to me)


Allow me to direct your attention to my post on the risks of early adoption.

At this point, guys, it really doesn't matter. Throw your fits, get your refunds, and spend your money elsewhere or wait a day or two for the patches to roll out. If you're really interested in the game, just sit on it for a few days. If not, go spend your money on something you want to do.

But seriously, please read what I said about early adopters. Tripwire isn't in their dark tower rubbing their hands together and wanking with your stolen money. If you scroll back a page or two, you'll see that one dev alone has put in almost 98 hours of overtime over the last few weeks trying to get these bugs fixed.

You really need to consider the size of the company and the resources at their disposal before you start condemning them. I mean, I'm sure TWI is perfectly capable of squirting out a bland, boring CoD clone in 18 months, no problem. Instead, they tried to push the boundaries of what the Unreal engine was capable of. They tried new things, set their sights high, and produced a product with far more ambition than anything the big boys push out. However, doing new things is hard. You don't have any prescient for how it's supposed to work. It's all on you to figure out how it's done. This is hard enough when you have a small army of programmers working on the problem, but when you're 15 guys in an office in Georgia, it's kind of a tall order.

I'd much rather shell out for a game that failed because of it's over-ambition than a game that succeeded because of it's unwillingness to try anything new.


I typed this whole thing up for another thread only to find the thread locked before I could post. Still very relevant to this conversation, and I don't want to waste 10 minutes of typing.

While you make a good point, and I do agree with most of it, allow me to make a counterpoint.

In our current day and age, with the complexity of the products that the average consumer uses on a daily basis, first generations are often buggy and unreliable. Hence, there is a very specific group of people (first adopters) that take the tentative steps into trying new tech. Most people stick to what they have and what they know works, so snatching the attention of that crowd of first adopters is vital, as you need their word-of-mouth reviews to generate hype. Often, new tech is released incredibly buggy and for a much higher price point that later adopters get. (Comparing this to games, people who pre-order or buy full price games tend to deal with the brunt of the bugs and glitches. By the time the game goes on sale for the late adopters, most everything has been ironed out).

These early adopter heartaches span across every experimental/engineering/tech-based industry from cars to medicine to televisions to bleeding-edge tech. Why don't they just release a finished product? Is it because they want to rob customers? No, it's because they have to start making returns on the product in order to continue the project. Developing new tech is a time sink. R&D is very expensive and very risky. It's challenging to produce something new, and it takes a long time, a lot of talent, and a lot of dosh to do it. When their developers make a genuine breakthrough, they want to cash in on returns as quickly as possible to shore up their losses and continue funding the project. Most companies can't afford to shovel money into a big hole to try and get a piece of tech working just right. So they release it, throw it to the dogs, let people decide whether or not they have an idea worth holding on to. If the early adopters like it despite the inevitable bugs, the project gets greenlighted for later iterations. If they don't, it's usually salvaged for something else to try and make some returns out of it.

It has very little to do with corrupt business practices and everything to do with the difficulty of trying something new. From my experiences as a customer, I make an effort to avoid new tech precisely because I cannot trust it to work right out of the box. It's still in it's fetal stage. I buy third or fourth generation hardware, because usually the majority of the bugs have been ironed out by then and I usually pick up software on sale or after the price drops. It's not because I'm cheap, but because I can't trust the software to deliver a functional and enjoyable experience right out of the box. They need time to hammer things out, but they can't afford to absorb any more losses.

Early adoption is a risky business. It can pay off, or it can be a total waste of consumer time and money. It's up to you as a consumer to determine what products you're willing to gamble on. I'm confident that despite my initial hiccups, TWI will hammer out the bugs and I will enjoy RO2 for years to come. It's far from perfect now, but there's enough potential in this product for me to consider it worth the risk of early adoption.
 
Last edited:

jatoba bokken

FNG / Fresh Meat
Sep 15, 2011
1
1
0
So sit down, shut up -

Pump your brakes there Rocky! Yep it's a small company. A small company that asked for $40 AUD of my money on the promise of an exciting functional product.

Do I expect it to be bug free? Pfft, there isn't a game released without bugs. But as it stands at the moment I cannot play this game. That's not an exaggerated statement; my computer cannot run it successfully, despite having no problems with games of comparable requirements.

If it's not ready - don't release. I did not pay good money to be part of your major debugging team. My name is not going to be in the credits of the production, yet I'm providing data, not just for free but actually having to pay in order to provide it, which will help fix the product - In what universe is that a reasonable transaction?

I want this game to be successful. I will be patient but TWI need to hear this; it is not in your professional interest to release unfinished work and it is an ineluctable fact that RO2 is an incomplete release.
 
  • Like
Reactions: goat77

ganryumvp

FNG / Fresh Meat
Sep 15, 2011
1
0
0
+1 for complaint here. Have never experienced a game this broken upon release.

That the apologists can defend this crap and say things like buggy releases are industry standard now is beyond belief. I know they're a small team, I'm sure they're working hard but they chose to release it in this state and that is pretty despicable. If they can't man up and tell their publishers it's not ready yet I don't see why the community should give them any sympathy.
 
Last edited:

Sukha

FNG / Fresh Meat
Sep 15, 2011
25
6
0
CareBears watch out xD

CareBears watch out xD

Wow, bunch of wussies. Don't want to pay for a betatest?
Well buy the game after a month or two, because if TRIPWIRE wouldn't release this now it would have to be pushed waaaay back.

There is abundance of games comming out on Christmas, they did a smart move by releasing it now.
Nothing competing in the same category right now....

And all the issues everyone is talking about does not add up with what me and my friends have experienced, I personally crashed 1nce and after disabling bloom I enjoy a lagfree game on my 570...
 

tonton-bob

FNG / Fresh Meat
Aug 7, 2006
110
40
0
Nissa la bella ( or nice ;)
A better move would have been to let the game in Beta state and opening it to all the buyers starting September 14th.
In that situation you still get the Beta effect and everyone can try to enjoy the game.

I guess they had to release it due to editor or some financial pressure.

I will wait and I know that the fixes are going to be there. But it is too frustrating to play the game ATM ( and this will backfire at TWI for sure ).
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
My only concern (and it's a little frightening to myself) is how they did not catch this bad performance issue before it was released in beta/current form?

Are their computers that different than ours?


Because they don't have EVERY SINGLE computer setup in the world to test, everyone has different hardware, little things like a different motherboard can cause all sorts of issues for people coding a game. Tripwire doesn't have TONS of money behind them like crap companies aka Activision etc. These guys have to work their asses off to fix this kind of stuff and really need the community to help them get it fixed. That's why it is so important to do the perf dumps etc.
 

atomMan

FNG / Fresh Meat
Sep 1, 2011
209
34
0
It's going to take time to fix.

So sit down, shut up, and begin or continue constructively assembling a list with the other people having issues such as myself.

Not nearly as pis sed at devs that released the game in a state that it is,
(if it's their decision to spend a good part of trust credit by doing so - so be it)

as at behavior advisers telling me how I should act and feel for dishing out 40 euros on a semi working game.

Also the notion that our feedback is somehow crucial in fixing the game is ludicrous.
TW is up to their neck with feedback.
They would need to grow by 50% more men just to sip through our feedback.

Only thing crucial is that TWI put their sh1t together and decide...

are they gonna go out and relax, talk to some friends, spend some time on beaches, because they are just people like us, and other such nonsense that I've read here,

or they gonna bite the bullet and deal with game shortcomings ASAP.

Forum fanboiz telling people to calm down will not calm anyone, quite contrary - but a statement from developers might.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada
Releases in need of patchwork are pretty much industrial standard now.

A consequence of non-physical distribution.

And is a good thing.

It plays to TWI strength.

The game is perfectly playable and we know perfectly well that improvements will emerge in the days, weeks, months and years to come.

A lot of the improvement based on player feedback.

I get where complaints are coming from in this age of instant gratification, but DH amongst others tell me that games are much the better for being works in progress continually tuned and content added.

This is more than anything the great advantage of PCs over consoles.

Be happy and rejoice, for the future is yet to come :)

I wouldn't call 18 fps on Barracks "perfectly playable." More like "completely unplayable."
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada

Forum fanboiz telling people to calm down will not calm anyone, quite contrary - but a statement from developers might.

They're obviously on a promised break now. A much deserved one I'm sure.

I still wish they'd come back ASAP though and start talking to the community again and addressing the performance issues and bugs. Its disheartening to go from a dev posting in nearly every thread, to now no posting at all. And in the time we need them the most: post-release, when people are now playing a supposedly finished product they paid money for.