I know from experience that most unreal engine 3 games have bullet lag and server side hit detection, does RO2 have bullet lag and is it client side hit detection??
The bullet might show up instantly on your screen but like gears of war 2, the actual bullet comes out later. Kinda hard to explain. i wanna know if ro2 is like that
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The bullet might show up instantly on your screen but like gears of war 2, the actual bullet comes out later. Kinda hard to explain. i wanna know if ro2 is like that
.