X-Play: "We give Red Orchestra 2, a 5........ out of 5."
Yeah experimental guns, radar and realism switch will ruin the game.
do you know how the radar works? its NOTHING like cods radar, it wont show enemies at allYeah experimental guns, radar and realism switch will ruin the game.
Tbh RO2's avatar is just quicker, not smoother. Player can now aim, change weapon, run etc faster.
I totally agree with Fedorov post. TWI wants to make a game for arcade and casual players, but they still will prefer CoD or BF over RO.
No we don't. We wan't to make a more accessible title that more people can enjoy with a wide range of options. There is little to nothing arcade or casual about it. It just isn't only a hardcore only title with a learning cliff.
So how would you explain implementation of arcade game elements into Red Orchestra?
- mobile respawns
Optional turn them off if you don't like it
- player progression (including stats boost, like less recoil)
Optional turn them off if you don't like it
- weapon unlocks
Optional turn them off if you don't like it
- weapons which are totally not historical correct (e.g. silenced weapons)
Optional turn them off if you don't like it
- scout plane and radar (yes, with scout plane it works like radar)
Optional turn them off if you don't like it
I agree, you should make game more accessible, however you don't need to ruin original RO gameplay doing it. SP campaign, good detailed tutorials, better HUD/hints and easier key layout should do a thing.
What do you think?
And now back on topic.
So how would you explain implementation of arcade game elements into Red Orchestra?
- mobile respawns
- player progression (including stats boost, like less recoil)
- weapon unlocks
- weapons which are totally not historical correct (e.g. silenced weapons)
- scout plane and radar (yes, with scout plane it works like radar)
I agree, you should make game more accessible, however you don't need to ruin original RO gameplay doing it. SP campaign, good detailed tutorials, better HUD/hints and easier key layout should do a thing.
Yes please
I think their are lots of ppl. who didn't like the original game, but WILL like RO2, mostly because of the new options which are being introduced, and that can be tuned to suit the kind of play they prefer.
do you know how the radar works? its NOTHING like cods radar, it wont show enemies at all
As Wilson and Ramm constantly say, If it is feasable that the item of interest was there, at that location of the world, at that specific time in history, whos to say that i cannot be put in the game. Even if there was only 1 silenced pistol in russia when germany invade, it was still there. So for gameplay sake, and for the sake of authenticity, it is perfectly viable that the silence weapon should make it into the game. No matter how rare.
If everything is optional then why are you moaning about a game where you can customize a server to turn all the things you don't like off?
Jeezz...![]()