Is the chainsaw useless

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Honda

FNG / Fresh Meat
Sep 10, 2010
38
13
0
chainsaw < knife < fireaxe < katana for me.

unless you're not standing off 50 clots in a row, the chainsaw is not worth to take the speed penalty over the knife, imho: i sell it asap.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
I guess but thats pointless.

stats with a level 6 berserker:

Fireaxe's damage per second: normal: 227-318. alternative is 300-413

katana's damage per second: normal: 333-510. alternative is 300-410

Any damage per hit is not very worth in taking into consideration because most melee weapons will decap the smaller specimens anyways. Even though the fireaxe still has a higher headshot modifier, the katana still does more damage doing and better doing so.
At level 6 with 100% damage boost

Fire Axe perk damage: Reg- 250~350 Alt- 600~826
Katana Perk damage: Reg- 200~270 Alt- 300~410

In terms or raw damage per hit, Fire Axe kicks Katana square in the balls. Katana easily has a higher DPs though. It's worth pointing out however that players don't normally reach the highest DPS with Katana, since it's not "fully-auto" but they'll still get higher DPS with it. But that 826 with the 1.25 headshot multiplier is nothing to be scoffed at. Especially for only
 
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scary ghost

FNG / Fresh Meat
Sep 13, 2010
899
338
0
California
At level 6 with 100% damage boost

Fire Axe perk damage: Reg- 250~350 Alt- 600~826
Katana Perk damage: Reg- 200~270 Alt- 300~410

In terms or raw damage per hit, Fire Axe kicks Katana square in the balls. Katana easily has a higher DPs though. It's worth pointing out however that players don't normally reach the highest DPS with Katana, since it's not "fully-auto" but they'll still get higher DPS with it. But that 826 with the 1.25 headshot multiplier is nothing to be scoffed at. Especially for only
 

Dead :(

FNG / Fresh Meat
Oct 12, 2010
55
13
0
Well one handy thing about the chainsaw is that you can just extend your weapon with the primary fire and have crawlers just jump at you and die without taking damage. As others have said it is a decent choice if you plan on staying in one spot and not moving around much. That being said I too prefer the katana.

A bit off topic, but I've noticed you can interrupt the secondary fire's swing by hitting the primary fire, so you could get in a bunch of mini swings if you wanted to in a short span of time. Does anyone know if this changes your damage in someway? I can't tell much of a difference so I'm thinking it just reduces your damage :/
 
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Zerotick

FNG / Fresh Meat
Aug 3, 2010
68
12
0
Neither do I. My bad. But yeah, it's still a fairly hefty attack for the price.
Did you take into account the "Backstab" and headshot mulitpliers? "Backstab" double your base damage, while the headshot multiplier varies with weapons...... I think.
 

xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
Let's assess the worth of the chainsaw and katana in the various situations a berserker finds himself in:

Settings: 6p suicidal
Assumptions: Chainsaw primary head shots are useless as they allow the specimen to survive (while decapitated). Katana grants increased swing speed compared to chainsaw secondary, and grants a big movement speed bonus.

1. Holding a position

1a. With no room to back up

  • Katana - Can bodyshot-kill clots and crawlers. Bodyshots stun gorefasts. Headshots kill gorefasts, sirens, and husks. No weaknesses.
  • Chainsaw - Bodyshots kill everything below husks. Swings speed results in a few specimen piling up and hitting you before you can kill them. Theoretically possible to kill crawlers before they hit you, but unreliable.


Winner: Katana


1b. With room to back up


Winner: Katana



2. On The Run


Winner: Katana



3. Against the Big Guys

3a. Scrakes

You can kill them with both


Tie


3b. Fleshpounds

  • Katana - When a FP is low on health and rushing you, high swing speed and headshot damage, coupled with possibility to back up quickly while attacking, makes this a reliable, though sometimes costly, way to deal with FP.
  • Chainsaw - Slow swing speed, low HS damage, slow movement.


Winner: Katana



Katana wins 5-1 against chainsaw.

They both suck at holding your ground with no room to back up, but katana sucks slightly less. If chainsaw had the capacity to kill gorefasts and clots on decapitation, I could see it far out perform katana in a small area. You could kill everything rushing with primary, and take the medium sizes out with secondary.

Since we currently have to dedicate a secondary chainsaw shot to kill the small stuff, the slow swing speed of the chainsaw results in berserkers taking unnecessary damage. In a group of 3 gorefasts rushing the chainsaw berserker, the first dies immediately, the second dies right before his swing lands, and the third gets a full hit in. Throw in anything else, such as crawlers or clots, and more damage is taken.
 
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Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
Did you take into account the "Backstab" and headshot mulitpliers? "Backstab" double your base damage, while the headshot multiplier varies with weapons...... I think.
I took in the headshot multipliers. Axe has 1.25.

3b. Fleshpounds

  • Katana - When a FP is low on health and rushing you, high swing speed and headshot damage, coupled with possibility to back up quickly while attacking, makes this a reliable, though sometimes costly, way to deal with FP.
  • Chainsaw - Slow swing speed, low HS damage, slow movement.
You know if you don't aim for the head with Chainsaw, it's infinitely better, right?
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
You know if you don't aim for the head with Chainsaw, it's infinitely better, right?

It is 4 times better.
You still don't want to fight fleshpounds with that.

In fact the only melee weapon that can truly take on a pound would be the ax but only if you can repeatedly hit the head.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
It is 4 times better.
You still don't want to fight fleshpounds with that.

In fact the only melee weapon that can truly take on a pound would be the ax but only if you can repeatedly hit the head.


As I remember axe will rage fleshpounds? (Have't use it for a long long long time) However katana will not rage a fleshpound unless you keep cutting his head.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
As I remember axe will rage fleshpounds? (Have't use it for a long long long time) However katana will not rage a fleshpound unless you keep cutting his head.

It most certainly does but if you're playing with a team of lv2s, that's gonna happen anyway.
More time to desperately bash the the head before you backpedal to hack away 3 more times.

I tried that yesterday.
No one had an xbow nor pipes but it worked surprisingly well.
Until there somehow was a raging pound behind that raging pound I just dropped.
Then again, it was only hard.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
It most certainly does but if you're playing with a team of lv2s, that's gonna happen anyway.
More time to desperately bash the the head before you backpedal to hack away 3 more times.

I tried that yesterday.
No one had an xbow nor pipes but it worked surprisingly well.
Until there somehow was a raging pound behind that raging pound I just dropped.
Then again, it was only hard.


6-man hard fleshpound can be drop by 6lv zerker with katana before he has the chance to place his second raging pound. Not sure about the axe, but with enough spacing (like the tunnel in manor), 6lv zerker can drop one pound without getting hurt.

For suicidal, I dont dare to run up to his face cos that raging pound is an instan-kill. I normally shoot him with some LAR shot until he rage. (Of cos this is the worst case that I have to kill the pound on my own)
 

scary ghost

FNG / Fresh Meat
Sep 13, 2010
899
338
0
California
As I remember axe will rage fleshpounds? (Have't use it for a long long long time) However katana will not rage a fleshpound unless you keep cutting his head.

Axe primary attack will never rage an fp unless you are attacking too frequently. The only advantage a katana has over the axe is the swing speed but two quick hits from the katana will rage the fp, so you can only get in 1 hit with each weapon every 2 seconds. This makes the axe the best weapon since its max damage is higher than the katana's and it doesn't exceed the damage threshold to trigger the rage state.

It can be done on suicidal as well. Just less margin of error to pull it off.

YouTube - Killing Floor - Foundry Wave 10 + Patriarch on Suicidal With Berserkers

Zerker (w/ axe) vs. Fleshpound time ranges

1:55 - 2:10 -> success
2:40 - 2:50 -> failed attempt gets other zerker mauled
6:15 - 6:35 -> success
7:15 - 7:30 -> success (reel off 2 hits on the next fp but have to run)
8:40 - 9:15 -> medic + zerk finished it off with LAR headshots


When enraging the fp through damage, it doesn't matter where you hit the fp. The accumulator that keeps track of how much damage you've done in a 2 second period uses the base damage of the weapon, not the damage scaled by perk bonuses and resistances. There are some exceptions, such as the crossbow, which has separate head shot multipliers, or melee weapons with the glitched backstabbing code that adjust the damage accordingly before calling the specimen's TakeDamage() function. The rage damage threshold is 360 in a 2 second period. You can look this up in ZombieFleshPound.TakeDamage() [ZombieFleshPound.uc] or just do these two tests:

  • Level 6 SS - 1 xbow to the body followed by 2 pistol shots
    • 300 (xbow base) + 2*35 (9mm base damage) = 370 damage
  • Any perk - 3 LAR shots
    • 140 ( lar base damage) * 3 = 420 damage
All the damage must be dealt within 2 seconds.
 
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