Is RO2 in danger of becoming the next Day of defeat?

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kozzy420

FNG / Fresh Meat
Sep 13, 2011
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RO2 right now feel like COD..and I think it's even easier than COD from times to times...with is totally the opposite from RO1.

Stopped reading at that, what a load of BS.

RO2 feels like COD? You kidding me or just trolling? RO2 is NOTHING like COD.
RO1 improved with time as RO2 will.

RO2 is NOTHING like COD let me say that again
 
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melipone

FNG / Fresh Meat
Mar 22, 2006
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there is a reason you can only find a few (if that) full servers in RO1. Because no one likes it but a niche of people.

Ostfront came with nearly no hype, and it came over five years ago. It wasn't what I would call "uber realism", it was accessible realism and had plenty of players. RO2 comes after being hyped by Ostfront fans and after TWI have already created a name for themselves in a more mainstream position with Killing Floor. If they kept the core gameplay they could have still done a bunch of other things to make it more appealing to new comers, like leveling, hero system, unlocks, user friendly interface etc. They didn't need to do half the other things they did though imo. They just made it more generic and less unique. Something that might be good short term, but have a negative effect long term

If vanilla RO2 is still being played in 5 years then great, but I think its lifespan lies in its mods
 
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5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
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Read up on German WW2 belt-buckles that are dug up, the majority of them are extensively worn from where their owners spent most of their combat time crawling on their bellies to avoid the murderous amounts of fire.

So big maps might "suck", but it'll be mainly because the average player doesn't fear for his life and doesn't have the patience to behave realistically (travel everywhere crawling).
 

Wavefunction

FNG / Fresh Meat
Sep 14, 2011
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Wow, really?

I don't know what the OP has been smoking but even in it's most "realistic" incarnation, the original DoD doesn't hold a candle in any way to RO in terms of realism. I played the original versions a lot (as early as the HL1 betas) and remember them to be on a par with the original Counter-strike in terms of realism.

When DoD went to Source, it became extremely arcadey and unabashedly so. It's meant to be arcadey.

RO2 doesn't even... just no. Not even in the same category. Not even in the same genre as far as I'm concerned.

It might make me unpopular but I think in some very key ways (aside from some weapon balancing issues), RO2 is much more realistic than the original RO. In terms of how you control your body and how you interact with the environment (weapons and such aside), RO2 is probably one of the most realistic shooters I've ever played and I always gravitate towards realism.
 

Makino

FNG / Fresh Meat
Dec 9, 2005
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I accept it when people talk about maps being small despite looking 1:1 recreations of real locations in Stalingrad (just look at the history section) or class loadouts (too many autos and such), but saying RO1 was more realistic than RO2 i think you are being far too nostalgic.
 

Dubiousgeezer

FNG / Fresh Meat
Sep 19, 2011
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It's kind of funny to see alot of people saying that they love DoD:)S) and RO2. This validates the OP's point a little bit.

Like RO2 or not, but it does seem to have moved more towards that kind of gameplay.


I agree with OP, by the way.
 

Sunshine

FNG / Fresh Meat
Oct 14, 2007
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Sorry that wasen't WW2 and it wasen't Stalingrad. Seriously, watch some documentarys on WW2, read some history books. You will see WW2 was about machine guns...it was about getting owned at every corner!

Actually, if we want to talk about realism (i.e. look at real world casualty statistics), WW2 was all about getting blown to pieces by artillery, mines or grenades. That wouldn't make for a fun game though.

The guys that are complaining about weapons in this game should really just uninstall this game and wait for a WW1 rifle game...

Well, the Iron Europe mod should have that covered, so all is good.
 

Sunshine

FNG / Fresh Meat
Oct 14, 2007
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If vanilla RO2 is still being played in 5 years then great, but I think its lifespan lies in its mods

And what's wrong with that ? It wouldn't be the first game - the official campaign in both ArmA and ArmAII was rubbish, all the fun is in the user created missions and campaigns (the same is true for Neverwinter Nights, just to name an example from a totally different genre).
 

rdy2go

FNG / Fresh Meat
Sep 19, 2011
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OH how i remember DOD 3.1, back when it had bandaging,simply epic gameplay,quite possibly my most fond memories of gaming.

Totally agree with you, it was like a.drug, and those samples from private ryan were amazing.... CatF CatF...
 

Killitingrillit

FNG / Fresh Meat
Aug 3, 2011
63
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Yea, I have to agree with you, I really like this game, but its just trying to cater to too wide of an audience (particularly the CoD/ Arcadey crowd) they made the maps way too small, compared to some of the ROostfront maps. Most are absolute grindfests, poorly designed. Some have little to no cover for the advancing teams, so it's just becomes, how long can I live before eating **** on the ground. Weapons are extremely simple to use, and pose little to no challenge, other than leading, rate of fire, and bullet drop. Ro1 was challenging, and I like that. I couldn't go around, mowing suckers down with an PPsH going 30-10 KDR. They've also taken out alot of features from RO1. Weapon handling is way different, there's too many SMGs, elite rifles, sniper running around, and sniping is way too easy. MY bayonet is glued to my gun, with no penalty like there was in RO1. Also I don't really like the whole unlocks. I like RO1, got everything I needed off the bat, and I was having fun, now, I'm trying to get as many kills to get the drum mag, or the scope or whatever. TWI needs to return to it's roots, and give out a true Authentic, realistic game, like RO1, instead of giving out RO2, which can't really decide what it is.
 
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SSGermanOfficer

FNG / Fresh Meat
Sep 15, 2011
43
115
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Los Angeles, CA
At this moment I just can't envision the larger picture that RO2 is going for.

Are they trying to make it look and feel a little more like the modern FPS? Is that why you copy the rewards/achievements systems and try to add unlocks to WW2 weapons...trying to keep it fresh and involving? Is this the hot trend to follow and gain a larger crowd?

Are we just lucky that players can't call in Stuka dive bombers after a 10 streak kill? or a Goliath explosive machine manned by remote? we already have recon I suppose to some extent. What about a squad of german attack dogs? or you man a dive bomber dropping bombs on multiple locations?

Larger maps aren't realistic or won't work because this a city and Stalingrad was about house to house? c'mon, does that really fly for you?. You know the advantage of having a large map is? you don't get people sprinting to certain locations just so they can get the jump on a particular choke point in the map so they can take a few cheap shots at the enemy since the map favors that side. It means there always won't be someone in the exact same spot because it's the spot that gives the best advantage to a confined space, since there is a border that prevents you from being flanked...which flanking is probably the number one tactic used in all combative situations...period.

So we get people camping certain spots, racking up kills, not going for objectives....finding the best vantage point and this is the kind of overall gameplay people are excited about? Does this seem much different than any other FPS out there to you?
 
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ItsJono

FNG / Fresh Meat
Jun 8, 2009
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I've been playing Day of Defeat since they [erroneously] used the Marines Hymn as the victory theme at the end of each Campaign.

I think you worries are legitimate but not entirely justified. The games at one point or another achieved and strived for something new in the WWII FPS genre, but I firmly believe that RO2 has more depth and team cohesion than DoD ever did. It is a bit faster paced than RO1 but I feel with the right mapping direction, you can pace the game better to those who want a more slower paced type game.

Besides, the map sizes could possibly be something considered in regards to performance.
 
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Rrralphster

FNG / Fresh Meat
Mar 4, 2006
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Nederland
At this moment I just can't envision the larger picture that RO2 is going for.

Are they trying to make it look and feel a little more like the modern FPS? Is that why you copy the rewards/achievements systems and try to add unlocks to WW2 weapons...trying to keep it fresh and involving? Is this the hot trend to follow and gain a larger crowd?

Are we just lucky that players can't call in Stuka dive bombers after a 10 streak kill? or a Goliath explosive machine manned by remote? we already have recon I suppose to some extent. What about a squad of german attack dogs? or you man a dive bomber dropping bombs on multiple locations?

Larger maps aren't realistic or won't work because this a city and Stalingrad was about house to house? c'mon, does that really fly for you?. You know the advantage of having a large map is? you don't get people sprinting to certain locations just so they can get the jump on a particular choke point in the map so they can take a few cheap shots at the enemy since the map favors that side. It means there always won't be someone in the exact same spot because it's the spot that gives the best advantage to a confined space, since there is a border that prevents you from being flanked...which flanking is probably the number one tactic used in all combative situations...period.

So we get people camping certain spots, racking up kills, not going for objectives....finding the best vantage point and this is the kind of overall gameplay people are excited about? Does this seem much different than any other FPS out there to you?


This shows you don't know much about the actuall history of warfare in WW2.
Stuka's were out of commission (see below) and Goliaths didn't work in the rubble of Stalingrad, they had 11cm (and a bit) ground clearance. Anyway.

- What is the worst case scenario for armour to be in? Right, urban/city combat. Stalingrad was the first city that was defended from the inside.
This took German omgpawnzers out of comission (as they were intended to be used by the German army).

- Another strength of the german army (and a weakness at the same time) was their luftwaffles. They were very experienced in close airsupport.
But Chuikov came up with "order 166", "Defensive lines should move to a "grenades throw" distance from the enemy".
This took the luftwaffles out of comission in the close airsupport role.
(please complain more about the short distances, but this was reality in Stalingrad).

- Germans were used to make "schwerpunkt" attacks (no, not blitzkrieg. blitzkrieg is a myth. The term was never even used by the Germans). But 2/3 of the strength they used for those so called "schwerpunkt" attacks were out of comission (panzers and luftwaffe).

- Germans were used to "kesselschlachts" where tanks rolled over the lines of the enemy combined with airsupport. Infantry had the job of mopping up the last pockets of resistance. Their infantry was not used to face to face fights. They didn't have to. Not untill Stalingrad were the Russians were fighting a desperate fight. Men in desperation do incredible stuff. The Germans were still convinced (up to Operation Uranus) that they could win.
It wasn't untill the Germans were surrounded that they were able to adapt to the brutality of the fighting in Stalingrad. By then it was already lost. Germans got desperate too late.

Yes, it was great feat to encircle and capture 3.500.000 Russian soldiers, during the first year of Barbarossa. But by no means was the German army the unstoppable
 
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melipone

FNG / Fresh Meat
Mar 22, 2006
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TWI needs to return to it's roots, and give out a true Authentic, realistic game, like RO1, instead of giving out RO2, which can't really decide what it is.

Would be nice but I think its just down to the modding community now. Even if they did change it people would then whine about stuff being too hard or not fun. They kinda put themselves in a bad position. They won't about turn and change half the game after spending this long developing it.

The problem with modding is that you can't expect payed-for quality, and you can't expect it to accommodate what everyone wants unless there are many different little mods that cover everything. Then though the community will just shrink as you need players to be able to join a server and have some consistency and not restrict themselves to one way of playing or have to DL a mod each time they join a server. It will just fragment the community and thats never good for growth in an online game, with people playing virtually completely different versions to each other.

Would need 1 big mod, but then people may be too used to the new version of RO and it might not take off anyway, and the more stuff they mod the more likely people will not like some aspects of it, and the buggier it will be. People might not even be here still by then who the mod would be for. I dunno, its just a mess imo. I very rarely like to play games that need modding, unless its a total conversion mod that makes it feel like a new game, but who knows when one of those will turn up, and if the gameplay will be any better than vanilla

If TWI would develop and in-house high quality separate game mode "hardcore" or classic or whatever that might be OK. But otherwise I just don't see it working out without major issues in one way or another. Unless they can make a bunch of things server side variables, but that still won't account for recoil or sway etc
 
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Zookerman

FNG / Fresh Meat
Aug 27, 2011
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Red Orchestra 2 is flawed by design. The fast aiming down the sight,ability to fire accurately right after sprinting,and the ability to fire WHILE going into ironsights turns the game into a twitch shooter. Everything that appealed to me in Red Orchestra Ostfront is GONE! The game has become a generic shooter. What's the point of having a freeaim system if you can instantly go into ironsights?
(In red orchestra ostfront it took 3 seconds to go into ironsights and there was allot of sway)

Why did tripwire have to ruin the tank controls by FORCING me to look through the scope to turn the turret? (I cant turn the turret while looking through my periscopes or out the top because W,S,A,D is used to control an ai driver)

Tripwire is NOT trying to appeal to Ostfront fans,what they are trying to do is appeal to the players who thought Ostfront was "too different from battlefield" so they made the game more generic by taking out some of the best features (and adding stupid features like repairing your tank or replacing the crew).

The infantry damage system is horrible. Instead of having a "nolonger able to sprint or aim steadily" penalty,players now have to bandage themselves and hope that the CTRL button doesn't put them into cover instead. Since CTRL is the all-in-one button,trying to giving ammo to a m.gunner results in your guy going in and out of cover.

The voices don't help the game at all,all those do is either give away the positions of enemies or announce to a nearby enemy that you are in a nearby room (There are no more surprises in this game).

The points/unlocks system favors camping and killwhoring rather than working for your team. (Go ahead kiss*sses, flame me for complaining about the downgrading of the game.)
 
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FranzVonG

FNG / Fresh Meat
Sep 11, 2011
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Stuka's were out of commission

Totally unrelated to the game, but you are not talking about Stalingrad, are you? 'cause the Stukas have been a real pain-in-the-*** for the russians during the Stalingrad siege, as long as they have been able to fly with no opposition.
 

Shadylurker

FNG / Fresh Meat
Aug 31, 2011
35
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So I am reading right in that the ITS NOT RO1 fans don't like this because everyone doesn't have to camp to get kills, the movement system isn't a clunky stop motion mess, and it's supposedly not realistic enough? Honestly think about what you sound like arguing for "open maps", more sway, and less sprint. You know what that sounds like to me? It sounds like you want to lay down in one spot, while other players run across an open field, but not far, while you camp and take pot shots "defending".

I have big news for you, It's *GASP* a game. You could go play duckhunt, it sounds like it's more realistic then RO2, and more of what your looking for, defend your position from the fascist ducks.

As someone who played RO1, and never had the intention of getting RO2 until I played the beta, I and I'm sure many others like RO2 much better then RO1. So please, stop complaining about trivial stuff in a video game, sorry your upset with it. Maybe go find a mod that is in development and get your "suggestions" to them.
 
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NinetyNine

FNG / Fresh Meat
Sep 7, 2011
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I have big news for you, It's *GASP* a game.


*GASP*, it's a game that is based on something.

If they make the rifles shoot laser beams it's *GASP* just a game, but it might as well be Halo at that point.

Fun uber alles, I guess. I want to ride a combat pony in the game and charge the warlocks tower at Stalingrad. They should add that, since it's just a game and all. Also, Orcs. More orcs and orc related things.
 
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Shadylurker

FNG / Fresh Meat
Aug 31, 2011
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*GASP*, it's a game that is based on something.

If they make the rifles shoot laser beams it's *GASP* just a game, but it might as well be Halo at that point.

Fun uber alles, I guess. I want to ride a combat pony in the game and charge the warlocks tower at Stalingrad. They should add that, since it's just a game and all. Also, Orcs. More orcs and orc related things.

So now the bolts shoot like laser beams? :rolleyes: wheres your historical data on these laser beams? Get real here man, if you don't like the game go complain somewhere else...
 
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