What was unfortunate that didn't improve over RO1 was the control system, and it just felt like you were driving a clunker.
It kinda feels the same way...which I'm surprised since it's trying to be a somewhat mainstream FPS...hell I bet it was difficult to make it as "realistic" as it is now than just make it arcade like with a bunch of explosions and crap going on so the ADD children of today don't get bored.
But anyway...on topic, the controls still feel really crappy. Nothing is smooth, it doesn't just easily transition, you get snagged...if not more often than you did on RO1 onto objects or have difficult moving around things...I feel like a toddler with out the proper muscle mass to move around objects so I just run into them and struggle to get around em.
There wasn't many games like RO1 though is the important point here though, it's not about being a fanboy or about the elitist and die hard old guys, I think it was being one of the few games that could offer you a larger scale arena to do battle in and I think overall that's a better formula than hell trying to compete with the likes of Modern warfare and BF3 which are being hyped to hell and are going to dominate the FPS genre anyway, this game doesn't have the budget to compete with games like those, they are some epic investments there that will pay off just due to hype alone.
Anyway, I'm sure they are concerned...I'm sure they are planning on opening things up and adding to the game, but I'm just hoping it won't be this long drawn out process where they are going to get there....but in two years or so by the time they finish detailing all the tanks and fancysmancy stuff. But as someone said in one of the other post, I do think TWI may be trying to setup a good foundation and hand over the puck to modders with lots of dedication and free time on their hands to help make this a success...which may or may not be a good idea, I think they might need to be more involved than they expect to be? who knows...we shall see.
At the end of the day though I think the foundation of this game is great and can last for years if it can be utilized and modified for large scale...it doesn't work very well when you try to balance a game small scale then go to large scale...all of a sudden bullet drop is going to matter, accuracy won't be as overkill, and hey maybe even these buildings will be more destructable.
It kinda feels the same way...which I'm surprised since it's trying to be a somewhat mainstream FPS...hell I bet it was difficult to make it as "realistic" as it is now than just make it arcade like with a bunch of explosions and crap going on so the ADD children of today don't get bored.
But anyway...on topic, the controls still feel really crappy. Nothing is smooth, it doesn't just easily transition, you get snagged...if not more often than you did on RO1 onto objects or have difficult moving around things...I feel like a toddler with out the proper muscle mass to move around objects so I just run into them and struggle to get around em.
There wasn't many games like RO1 though is the important point here though, it's not about being a fanboy or about the elitist and die hard old guys, I think it was being one of the few games that could offer you a larger scale arena to do battle in and I think overall that's a better formula than hell trying to compete with the likes of Modern warfare and BF3 which are being hyped to hell and are going to dominate the FPS genre anyway, this game doesn't have the budget to compete with games like those, they are some epic investments there that will pay off just due to hype alone.
Anyway, I'm sure they are concerned...I'm sure they are planning on opening things up and adding to the game, but I'm just hoping it won't be this long drawn out process where they are going to get there....but in two years or so by the time they finish detailing all the tanks and fancysmancy stuff. But as someone said in one of the other post, I do think TWI may be trying to setup a good foundation and hand over the puck to modders with lots of dedication and free time on their hands to help make this a success...which may or may not be a good idea, I think they might need to be more involved than they expect to be? who knows...we shall see.
At the end of the day though I think the foundation of this game is great and can last for years if it can be utilized and modified for large scale...it doesn't work very well when you try to balance a game small scale then go to large scale...all of a sudden bullet drop is going to matter, accuracy won't be as overkill, and hey maybe even these buildings will be more destructable.
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