Is RO2 in danger of becoming the next Day of defeat?

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SSGermanOfficer

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Sep 15, 2011
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What was unfortunate that didn't improve over RO1 was the control system, and it just felt like you were driving a clunker.

It kinda feels the same way...which I'm surprised since it's trying to be a somewhat mainstream FPS...hell I bet it was difficult to make it as "realistic" as it is now than just make it arcade like with a bunch of explosions and crap going on so the ADD children of today don't get bored.

But anyway...on topic, the controls still feel really crappy. Nothing is smooth, it doesn't just easily transition, you get snagged...if not more often than you did on RO1 onto objects or have difficult moving around things...I feel like a toddler with out the proper muscle mass to move around objects so I just run into them and struggle to get around em.

There wasn't many games like RO1 though is the important point here though, it's not about being a fanboy or about the elitist and die hard old guys, I think it was being one of the few games that could offer you a larger scale arena to do battle in and I think overall that's a better formula than hell trying to compete with the likes of Modern warfare and BF3 which are being hyped to hell and are going to dominate the FPS genre anyway, this game doesn't have the budget to compete with games like those, they are some epic investments there that will pay off just due to hype alone.

Anyway, I'm sure they are concerned...I'm sure they are planning on opening things up and adding to the game, but I'm just hoping it won't be this long drawn out process where they are going to get there....but in two years or so by the time they finish detailing all the tanks and fancysmancy stuff. But as someone said in one of the other post, I do think TWI may be trying to setup a good foundation and hand over the puck to modders with lots of dedication and free time on their hands to help make this a success...which may or may not be a good idea, I think they might need to be more involved than they expect to be? who knows...we shall see.

At the end of the day though I think the foundation of this game is great and can last for years if it can be utilized and modified for large scale...it doesn't work very well when you try to balance a game small scale then go to large scale...all of a sudden bullet drop is going to matter, accuracy won't be as overkill, and hey maybe even these buildings will be more destructable.
 
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Six_Ten

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Mar 12, 2006
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One thing I'll say for Tripwire is that over the years (and I've played RO a lot since the Unreal mod days, then preordered Ostfront, and so on) is that they have consistently worked to improve the game, fix bugs, etc. I don't have any hope that the problems with RO2 (from my point of view the gameplay style is a disaster) will be changed, but the bugs will be fixed.
 
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Nenjin

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Apr 30, 2009
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But anyway...on topic, the controls still feel really crappy. Nothing is smooth, it doesn't just easily transition, you get snagged...if not more often than you did on RO1 onto objects or have difficult moving around things...I feel like a toddler with out the proper muscle mass to move around objects so I just run into them and struggle to get around em.
I've probably put close to 80 hours into the game since beta.

I don't disagree, at times, you get stuck or bounce off of stuff as bad as you did in RO. The server lag and rubber banding isn't helping that at all.

On the other hand, some stuff does work well. It took me forever to realize...I just have to point in the direction I want my IS to come up at when I'm using the cover feature. I kept trying to look out from the corner before scoping up...but it's totally unnecessary. The system takes care of it and you can even slide along the wall if you don't want your elbow or whatever sticking out. I don't always use the cover system, but why should I? It's situational.

When I marched through 12 guys alone up the flank on Spartanvoka, I floated between defolade, going smoothly around corners running in crouch, rising up and drawing a careful bead, dropping a dude....

I think part of what pisses RO fans off is there is a lot more to learn and it's systematic stuff. It isn't purely where people like to sit, it's what you can and can't do with the system, and what you're trying to do that you don't need to. Sort of like figuring out you can use the grenade alt fire to literally set grenades down in front of you.

There's a lot of subtleties to how the game handles, and I wish TWI would have put out a manual because I would have read it. I'm already starting to fall in love with some of the ways the game handles, and when they get the ugly crap cleaned up (like randomly dropping out of iron sights, getting stuck, bouncing off of badly designed collision boxes, having to mantle 4 times in a row...) I'm going to be very happy. I already feel like I'm getting good at RO2 and I see myself getting even better.

What kills me is the guys who had the patience not only to get good at RO but to learn to like it haven't really exhibited much here.
 
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CU||Y

FNG / Fresh Meat
Mar 14, 2006
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OH how i remember DOD 3.1, back when it had bandaging,simply epic gameplay,quite possibly my most fond memories of gaming.
 

Lev Andropov

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Aug 31, 2011
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I see actual battle lines in RO2, something I haven't seen in any modern shooters for the last 4 years.

I agree here. I think it's the one quality that keeps me from saying that the game it too "COD-Ee". So many games have tried to get that frontline feel, even going as far as naming their game "Frontline" in one instance, but I actually feel like there is a line in this game. Now if we could only get those people that refuse to cross that cap zone border to take a couple extra steps.
 

Apex.

FNG / Fresh Meat
Aug 22, 2011
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It kills me to use COD as an example, but it's pretty much the COD:UO -> COD2 transition.

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luckily vcod, uo and cod2 was the better of the cod games, cod4 and anything after was just disgusting.

anyone remember medal of honor allied assault? :p
 

Echo Black

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Jul 14, 2011
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luckily vcod, uo and cod2 was the better of the cod games, cod4 and anything after was just disgusting.

anyone remember medal of honor allied assault? :p

What I mean to say was COD2 was when the series started shifting into its modern shape. Health regen, reduced recoil, smaller maps and so on. It's just silly to go further down the line and compare COD:UO to something like MW2, they're technically the same series but play nothing like eachother.

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Herne

FNG / Fresh Meat
Sep 19, 2011
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OH how i remember DOD 3.1, back when it had bandaging,simply epic gameplay,quite possibly my most fond memories of gaming.


So good to see other oldschool DoD players kicking around. The main reason I came to this came was because I missed 3.1 so much....I hope it gives me that old non source feeling.
 

Argenguy

FNG / Fresh Meat
Sep 5, 2011
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What I mean to say was COD2 was when the series started shifting into its modern shape. Health regen, reduced recoil, smaller maps and so on. It's just silly to go further down the line and compare COD:UO to something like MW2, they're technically the same series but play nothing like eachother.

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Off course they don't. In CoD1 +UO you had things like fire modes in weapons that supported it, medkits instead of autoregen health, melee with your weapon stock instead of insta knife, vehicles, no insta grenades (you could even melee with your grenades). I loved the first Call of Duty because of those features, but since CoD2 they started to screw it up more and more. I
 

Nenjin

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Apr 30, 2009
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Let's not forget though. CoD 2 pretty much set a new standard for how characters moved, animations and for immersion. The game play may have been arcadey, but there was nothing that looked like prior. Everything that comes out today FPS owes a little something to CoD 2.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
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My daughter goes on about changing the colour of her hair (and wishes her eyes were blue instead of brown). I tell her..."As you are, X number of boys will find you attractive. If you change something they won't find you so attractive but a different X number of boys will."

Of course, she needs to be basically not ugly in the first place otherwise all the above is moot.

Is RO2 an ugly game? Or is it basically attractive but the hair-colour has changed from RO1?

In my opinion I think RO2 is RO1 with bells and whistles. Hmm...and it actually works better. I hated the inf combat in RO1, and didn't much like the tanks in it either. DH kept those alive for me. But RO2 has flipped everything around for me big time...the tanks aren't as good as in DH, for me personally, but the inf combat is superb. It feels way more real, fluid, controllable and viscerally exciting and satisfying.

Yes, it needs bigger maps and more equipment but I believe all that will come as it did with RO1. Right now RO2 is the screaming baby, just born. In a few months it's going to be the nicely dressed walking talking lad on the block.

Too many metaphors but hey ho. :D
 
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melipone

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Mar 22, 2006
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A lot of the people they're trying to appeal to will be buying the next flashy FPS like BF3, then we may see TWI trying to appeal to anyone who's left. I'm sure a lot of people who played Ostfront but were disappointed with aspects of RO2 will still be around in one way or another. But TW may have missed the opportunity to make a true RO game with a larger player base because it will be past its "new game" phase. What they should have done is make a true RO sequel without compromising and showed the world how good RO can be, not how generic they can make it to compromise for people who don't like RO gameplay
 
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Verluste

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Sep 3, 2011
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OH how i remember DOD 3.1, back when it had bandaging,simply epic gameplay,quite possibly my most fond memories of gaming.
DoD 3.1 was gold. It was epic.
Alas, DoD: Source was a BIG disappointment. It was all graphics > gameplay, content and atmosphere.

VALVE has a way of dividing game content and mechanics by half and selling it as a new game under a new engine, but for the full price.

Same thing happened with CS: Source and upcoming CS:GO looks like what CS: Source HAD to be, but it's now far too late for that anyways.
 
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jp0249107

FNG / Fresh Meat
Sep 4, 2011
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I'll echo another sentiment from another thread:

If RO1 is so great how come I could never find a server population? I got a couple days pass to try it out and I stopped after 3 days because I could never find a server; and when I did the chat log was worse than the SA server here. I'll admit there does need to be some larger maps and better combined arms gameplay but other than the maps I'm not missing RO1 at all. Give this game a couple of months and I'm sure everything will work out. The devs have said they'll be releasing more stuff as time goes on anyway so I think it's a bit early to be coming to any conclusions.
 

Vegard

FNG / Fresh Meat
Jan 28, 2006
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Call of Duty RO:HOS
this is a spot on post.

Ro2 has definitely lost the magic that ro1 had.
Or it hasnt got it at the moment.

Its hugely disappointing but there will be mods that should cater
to the people who just wanted the game to stay true to ro and not try to
appeal to another audience.

The same thing happened with dod and it ruined it for many people.

+1 :is2: