Hey I just wrote an essay in RO:HOS's defense, on another forum. I feel like I should get a medal or an internet cookie or something!
Here's the link:
http://www.forum.resistanceandliberation.com/showthread.php?p=136893#post136893
I posted it here, because it is relevant to most people's concerns about the game. STOP WORRYING. Here's what I wrote:
Quote:
Originally Posted by
3dBoy
The only thing which bothers me is making the game for wider audience,i.e. :lower smg recoil, faster gameplay and that new 'unique' gamemode, no information about vehicles
...Rising Sun as paid add-on?Damn!
Well you're wrong in pretty much every way here buddy.
1) Lower SMG recoil: RO's SMG recoil was outrageously high and actually very unrealistic, notably with the PPSH, which fired a pistol round. The RO devs even admitted to this on the forums and promised to make it more historically accurate in RO:HOS.
2) Faster gameplay: This is a very general statement, but the only things to suggest this that have been announced don't have anything to do with faster, but "easier." They're making it easier to mount MG's on surfaces. They're making it easier to see your objectives. They're making it easier to communicate with teammates. All of these things sound positive to me.
3) Unique gamemode: Nothing "unrealistic" about this. They already announced a new game mode called Countdown, which sounds like a blast. You have an assault-type game mode and before each objective, everyone gets one life. Once each objective is completed, the entire team respawns to take the next one. On top of this,there is a gameplay timer on each objective to keep gameplay rolling and prevent camping from the attacking team. Then both teams switch attack/defending roles.
Then, they're also adding in a multiplayer campaign which connects game maps to a risk-board type game play. So a victory in one map leads to another battle, and reinforcements are retained from battle to battle. The result is a big back and forth battle across a jigsaw puzzle of Stalingrad.
4) The add-on Pacific Storm: This is
not guaranteed to be a paid expansion. The devs have explicitly said many times that it totally depends on the quality of the finished product at the time of RO:HOS's release. Besides, it gives a great opportunity for modders to make some money. We all know mod devs make the best retail developers, so I see this as a big positive.
On a more broad scale, I actually think that RO:HOS is going to be even more realistic than RO on many levels. There will now be controlled breathing for accurate shots, first person weapon collision, almost pixel-specific damage modeling with a bleeding/bandaging system that is coordinated with it, the ability to see enemies in your peripheral vision, adjustable rifle and MG sights, and suppression effects. At the same time, they're making the game more realistic by making things that would be simple to do in real life simple to do in-game -- like mounting MG's and the like.
Sorry for the long post, but it really irks me when I see people complaining RO:HOS is pandering to the masses when that isn't consistent at all with what information/media they have released about the game!