is RO:HoS pandering too much to the CoD crowd?

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Zetsumei

Grizzled Veteran
Nov 22, 2005
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The problem is most people have poor logic skills.

Game X had feature Y. Game X was bad. Game Z has feature Y. Therefore Game Z will be bad.

Sadly people deduce logic the wrong way the other way around as well. In regard to the feature rather than the game.

Feature X was in game Y, Game Y was bas bad, therefore feature X must be bad.
 
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zogthedoomed

FNG / Fresh Meat
Dwin and Zetsumei, if thats how it came across then that is my error but I made a categorical point right at the beginning that I like CoD and CS and many other different games. I never said that those features were bad, they certainly work for those games and that style of gameplay, but I don't feel they're the best way forward for RO:HoS. I wasn't trying to prove a point or present a logical argument. I'm not a game designer so really am in no position to do so. I was however trying to express how I feel and how certain game elements make me feel and I rarely find feelings to be logical or easily expressed. I'm not eloquent enough. :eek:

And I didn't realise TWI were self publishing, I assumed they were just the developers. My mistake. But it also makes it more perplexing that their own publicity material says so much that they themselves apparently disagree with.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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But it also makes it more perplexing that their own publicity material says so much that they themselves apparently disagree with.

I'm willing to bet it's more problem of how one interprepates the said line and how we commonly understand it works. Let's look at some unlockables and some games with XP gain, how often they are made so that there's usually few superweapons which beats the crap out of everything else and then comes the inevitable balance issue. BC2 is pretty good example of a game how to make unlockables as silly as possible, considering how many of them are useless in any pragmatic situation, leaning towards Zetsumei's example of X sucked in Y so X must be bad and remotedly resembles some timewarped J-RPG where grinding is the name of the game and getting that one powerup makes everything very trivial.

I am mildly skeptic about the system aswell, partly because I've yet to see any unlocking methods that does not actually break the overall flow or 'balance' of the game regardless whatever it might be.
 

Fedorov

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Dec 8, 2005
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I am mildly skeptic about the system aswell, partly because I've yet to see any unlocking methods that does not actually break the overall flow or 'balance' of the game regardless whatever it might be.

Guild Wars =)
 

Nagels

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Aug 9, 2006
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RO is/was unique in many aspects, hence its longevity to the commited players.

The initial post makes some very valid concerns in a respectful format, and I for one would share many of them.

The quick fix macro binding multi pleasing games that are available are a completely different genre to RO, and I would certainly hope they remain polar opposites with HOS.

RO has gone thro the cyclical interest of many but remains the yardstick by which all other fps are measured imo.

I have faith that the devs will remain true to their originality with the gameplay of HOS, the ability to seperate longterm players from novices vis a vis experience elements shouldn't be a bad thing , it will encourage more players to stay the course.

There are currently no four year growths of beards for existing hardcore RO'ers:)
 

The_Emperor

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What I'd wish from the Heroes system is first of if there are medals and orders awarded, they should be shown on the character models. Like a Iron Cross or Red Star Order.
Secondary about the weapon achievements, as far as I understood the system shall give Heroes the chance to grab a very rare weapon like the AVT40 or a MP28/II. It's not that much you can grab any weapon you would like to have right now, although nothing would be bad with a German setting out with a PPSh41. Just btw I really hope for that most maps give the German Sto
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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RO has gone thro the cyclical interest of many but remains the yardstick by which all other fps are measured imo.
Well said Nagels.

Many of us do play other games now of course, and like zogthedoomed, many of us have enjoyed these competing products also (and to varying degrees). There are certainly things to like and dislike with all these past or present favorite games. I haven't played RO for a long time, but still think its gameplay results were the most authentic of any FPS game I've played, and that's why I remain interested in RO:HOS (and RISING STORM too).

One of the interesting things is that many of us who have moved along to other games and genres, have still remained interested in TWI developments, and this because of what was accomplished with RO.

Naturally expectations change over time, so most are not looking to experience RO all over again, but rather want a game which meets or exceeds our new gaming expectations.
 

NoxNoctum

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Jun 15, 2007
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I'm all for TWI having many many customization options for servers so we can have everything from absolutely no scoreboard/death messages/whatever to having all kinds of graphical aids and such.

The bigger the audience the game attracts the better. As long as there's some super realistic servers out there (which of course there will be), I'm happy.

TWI is one of the few, maybe the only developers I have absolute confidence not to **** it up. I hope they make a huge load of cash in the process and make something great after ROHOS as well.

The good thing is, the amazing looking graphics will surely attract many new gamers, since, it's undeniable that graphics are what drives the hype machine (look at Crysis).
 

Nacho

FNG / Fresh Meat
Dec 22, 2008
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Early on I had many of the same concerns. Since then I've realized that TWI know what they are doing and will not let us down. Their track record speaks for itself so I'm willing to give them the benefit of the doubt. I'm sure they have heard the concerns mentioned on the forums and probably heard them from their own team in design meetings way before suckers like us were wasting our time on here grousing about marketspeak.

Some of the features mentioned above suck for other games. That is undeniable fact. So ask yourself, is there a developer out there that could get it right? Who would that be?

I'm looking forward to HOS and I'm sure it will be awesome.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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I agree. I preferred the "normal soldier" theme of RO over the ranked heroes "please every person in one game" them of the 2nd game.

A single game can't please everyone, pick and choose what type of game it will be.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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A single game can't please everyone, pick and choose what type of game it will be.

That depends, different game modes can be made to cater to a different parts of a community. No single game mode will please everybody, but a combination of different options can make it that everybody can find its thing.

A game can have specific versions that cater to different sections of the community. Aka there doesn't have to be one version of RO that tries to please the entire community.

For instance you have relaxed realism and realistic realism and other server options. You have countdown, territory, and fire-fight. You have public players, clans and realism units. You have infantry people and tankers. People that like close quarter combat and long range combat. etc..

You can't make one setting that everybody will like, but you can give the option for server differentiation. So communities that are incompatible with each other, can do their own thing on their own servers.

So while maybe a lot of players might like to play the most unrealistic version, you do not have to hate them for it. As long as there are enough people that play the version you want to play. Having a big group of players is an advantage for all players, as more people spread the word for the game, which will bring more people to all the sections and communities.

Heck as a player I primarily care for the competitive side of things, and then especially where there are multiple caps to cap in a capzone and respawns. Yet I'm a supporter all sorts of features that go against the game that I want to play yet I know a lot of people love, as long as I can turn them off.

The game would simply go from a game created around a niche community, to a game with different niche communities within itself. There is no right or wrong here, just different preferences.
 
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SiC-Disaster

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Well Zets, you said it in your last post: As long as there are enough players for the gamemode you like.
That is the biggest concern i think, having to play on a relaxed realism mode because most people do not want the most realistic version.
I can see how people will grow annoyed and spiteful to those people because they'd much rather play the more realistic version, but there arent enough people to make it worthwhile.
 

Fedorov

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Dec 8, 2005
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most people do not want the most realistic version

how do you know that?

...

even if its true, what makes you think its something to worry about?

there is enough realism crowd in the current RO to play with. RO:HoS will have those, plus more.

it doesn't matter if 90% of the players prefers the relaxed realism version... if the game sells a million, you still have 100.000 realism players, and you can only play with 24 - 50 at a time.

Currently, the server settings system is chaotic, most are default and only a few are customized. But if there is a default "hardcore" setting, that would encourage the laziest admins to set up more realism servers. Increasing the % of realism players with it
 
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SiC-Disaster

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Well, one can guess looking at how many realistic games are being made or played right now? :p
It's a select few.

Anyways, it is ofcourse true that you still have a lot of players to play with when you sell that much. But it's still a consideration.
 

Fedorov

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Dec 8, 2005
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Not many games are made thats true, but thats more of an industry problem than a player problem.

Players tend to make realism mods for those unrealistic games that are made.

I'm not really worried, even if the improbable worst happens, and there are no realism servers. You'll still be playing the most realistic game ever, just not in its absolutely more realistic variant.
 
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Kashash

FNG / Fresh Meat
Jan 27, 2008
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My the biggest dream would be for HOS to be so great that it would influence all those CoD people and convert them to the realism style, so the HOS would actually beat all CoD series in being popular and it would make a huge change in any next fps games in the future :D So the games would be just getting more and more realistic rather then more and more arcadish (like cod series).
I'm sure RO already has changed a lot of people style and just couldn't go back to CoD anymore after playing RO.
 

GfrSeifter

FNG / Fresh Meat
Dec 29, 2007
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"RO though, is the one I keep returning to. Its totally unique."

i ll print it out and put it in a frame ;D
thats what i call WORD FFS !

RO is a drug
therefore i am a
|
|
 
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Poerisija

FNG / Fresh Meat
May 15, 2009
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Sadly people deduce logic the wrong way the other way around as well. In regard to the feature rather than the game.

Feature X was in game Y, Game Y was bas bad, therefore feature X must be bad.

If the feature X was a reason why the game Y was bad, there is no fault in this logic.
 

-[SiN]-bswearer

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Apr 3, 2008
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i've said it before, but i trust TW when they say that even "relaxed realism" will be 100x more "realistic" than the mainstream games COD/MOH/BFBC etc.... with all the potential to reach some very diverse styles of players, ROHOS i think will be able to successfully reach "RO junkies" as well as people who didn't care for ROOST or even people who've never heard of RO or TW. my one hope is that the standard and default form of the game will be similar to what is currently seen in RO. so when servers first go up, they are running the default "traditional" RO and if people really want to switch to other "realism" or "non-realism" settings then they can do that on their own.

the thought then is that most people will just learn to play whichever style they start with, i.e. the default. so long as it's the standard play that we see now, then i have no worry in my mind that RO will EVER become like one of the mainstream fps games on the market......which is a good thing!