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Is ragdoll fadetime an option?

It's still additional textures that have to get rendered while more stuff is going on. Blood splatters, bullet holes, all that jazz fade out over time (or when the cap is hit) for the same reason. TW is just playing it safe and dialing it all down for the lowest rigs. I'm sure if we express ourselves articulately, often enough, they'll add more variables into the graphics options so we can dial up all that stuff.
 
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