I was wondering:
In theory, could I take a small, rectangular model and then hypothetically skin it with the "Dosh" texture and then for animations would it be possible to in theory just make something move forward (would something just gliding along the ground require an animation?)
I'm wondering, because I was thinking of doing a mod to get into the bussiness of handling the software and actually syncronizing everything together. The idea is simple, except for the coding: create a custom zed. Make it look like dosh, exactly. Make it only move when it is not being seen by the player (I know this can be done, as I know it applies to spawning and zed superspeed, no?). Then, if the player gets too close to try and pick it up, It plays "Shut Yo Mouf" from Loadsa Money, and then promptly explodes.
I was wondering: it is simple and crude when compared to the Brute, but how difficult would this relatively be? Could someone new to these things accomplish this?
I would really appreciate some feedback
In theory, could I take a small, rectangular model and then hypothetically skin it with the "Dosh" texture and then for animations would it be possible to in theory just make something move forward (would something just gliding along the ground require an animation?)
I'm wondering, because I was thinking of doing a mod to get into the bussiness of handling the software and actually syncronizing everything together. The idea is simple, except for the coding: create a custom zed. Make it look like dosh, exactly. Make it only move when it is not being seen by the player (I know this can be done, as I know it applies to spawning and zed superspeed, no?). Then, if the player gets too close to try and pick it up, It plays "Shut Yo Mouf" from Loadsa Money, and then promptly explodes.
I was wondering: it is simple and crude when compared to the Brute, but how difficult would this relatively be? Could someone new to these things accomplish this?
I would really appreciate some feedback