Is it possible to edit CHR_Basic_PM

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Vertical Loop

FNG / Fresh Meat
May 30, 2015
20
10
3
Maybe this should be on the code section of the forum, but I thought maybe someone who works more with the sdk may have found a workaround

Attempting to mod something in, an easy solution/better solution for my issue would be to edit CHR_Basic_PM
However, I don't believe I can just change a base material and call it a day. Is there any way I can replace this material without having to manually creating a new CHR_Basic_PM and then also create a new MIC for every pawn and/or object that references it to reference my new CHR_Basic_PM